Strap self in. Mr Ivans Wild Ride awaits.
Is this going to be several turns of waiting, by the way? Or can we get to the fun parts quick-like?
You wanna skip through everything till the juice hits your CNS?
Send a memo to NJW(I have no idea what his IC nme is) asking about joining this union that I've seen pamphlets for. Then touch, twist, taste, and smell the cloth, drape the cloth over my arm and wait
You grab the cloth by one edge and the ends of it stab into your skin. It seems like a mildly painful nuisance until you see the metallic mesh starting to move on its own, crawling up and under your skin.
After conversations, Auriel starts exploring the area and eventually stumbles across the VR machines. Immediately, she gets into one to experiment.
(Should I head over to the Tinker thread? I want to test pre-existing weapons and such, not create new ones (yet).)
Testing things can be done here. Modifications of any kind are in tinker.
(Should I head over to the Tinker thread? I want to test pre-existing weapons and such, not create new ones (yet).)
((If you're not creating new designs, it's just regular VR and occurs in this thread.))
(Got it.)
Auriel performs the following tests in the VR:
Test 1: Invisibility Cloak. Auriel creates a few 'environments' one after another. The first is a flat plain, the second is a forest, the third an urban area, the fourth a rocky wasteland. In each environment, she creates a 'dummy' that first stands still with the invisibility cloak on, then moves normally through the environment, then moves stealthily through the environment.
Test 2: Cloak durability. Auriel doesn't have high hopes for the durability of the cloak, but she tests it anyways. She creates a few mannequinns wearing the cloaks, and attacks the first one with a monorazor, the second one with a laser rifle, and the third one with a gauss rifle. She examines the damage to the cloak, and the disruption to its' cloaking field.
Test 3: Platelet Efficiency Overhaul. Auriel creates a 'dummy' with the Platelet Efficiency Overhaul genemod. She then uses a monorazor on it, and then creates a second dummy and uses a laser rifle on it. She then examines the healing, how quick and effective it is.
Test 4: Toxin Sacs: Auriel creates a dummy and injects it with the 'default' toxin from the toxin sac genemod to see the effects.
Test 5: Bladed Nails: Auriel creates an unarmored dummy, and slashes at it with the Bladed Nails genemod to see its' effectiveness. Then, she repeats the process with other dummies wearing the following, in order: MCP-I Suit, Civic Defender Longcoat, Sharksuit, Milno-Plate, and Synthflesh.
Additionally, Auriel idly looks up synthflesh bodies, looking for humanoid models designed specifically for stealth and assassination, with a focus on flexibility and acrobatics.
1.The first test I'm not sure exactly what you're looking to find out.
2.Yeah, it survives none of those.
3.Well platelets don't heal do they? All they do is prevent bleeding. And they stop the bleeding basically instantly.
4.The standard venom is a Tetrodotoxin that inhibits sodium channels. Prevents neuron firing by not allowing them to form electrochemical gradients. Alternatively, you can get an Amatoxin, which inhibits mRNA production. Neither are terribly fast, but the Amatoxin has a fatality rate of nearly 100%. Takes a long time to work though. We're talking over a week.
5.The bladed nails are sharp, very sharp, like an obsidian knife, but they won't make it through armor.
You want the Kisame model?
((Damn. No pen pals for me.))
First things first, ask Steve if there's an easy way for me to get into contact with the Doc, and who the next best science person around here/on Haephestus would be if not.
Next, if quarantine rooms are big enough to move around in, get into one and begin testing. If not, just pick a wide open room without anything delicate in it and figure it'll work out.
Either way, begin testing berserk mode:
-How aware do I remain while berserking? Can I still think and change my mind on things, or does it focus me pretty much entirely on KILL MURDER MAIM?
-Related to the above, say I decide to destroy a certain chair in a different room, berserk mode, and then attempt to change my mind while in berserk mode. Does that work or fail, and why and how? (Also, preferably set berserk timer for short enough that I can't reach the chair in time)
-How badly does it stress out my body and mind?
-Related, how annoyed does the medical staff get when I show up with minor wounds asking to be treated despite not having been on mission at all?
-Does repeated short-term use seem to have any effects, either on its own (stress, agitation, exhaustion) or in relation to itself (better control, more severe rage, Eric assuming direct control)?
You would have to send messages through steve.
Depends what you consider big enough to move around in. They're about 12 by 12. Is that enough?
"I...huh. Hmm, I dunno. Any past missions that were notable? Oddly funny or had an extremely improbable sequence of events, I guess. Or any that could be considered land mark missions. Yeah, let's go with that."
Talky talk
"The China 9 one is pretty good. Or STAN 9 from outerspace."
Well, it's like this: You could just convert the ground into a big lump of rare earth magnets, but that would be very hard and as such give you less. Or, if the composition of the ground is right, such as if it was made of metal, you could just cause the metal to take on a magnetic force in the same way you can magnetize an iron bar with a solenoid and DC power. The point is that that it is far easier to manipulate things to change using existent natural processes then to simply will something into existence.
I thought it'd be possible to alter the properties of the particles in the ground such that they became magnetic, in the way a computer programmer could alter the wooden floor of a game level by changing a variable from 'MAGNETIC:NO' to MAGNETIC:YES'.
Alternatively, could I create a downward-pointing magnetic field to get the same effect? Though I guess that's not ideal either due to the whole 'no permanent effects' thing.
As per emp....Well the method people seem to use now-a-days either involves nuclear explosions or Explosively pumped flux compression generators. Alternatively you could just fart it out of nowhere, which is probably the least technical but hardest method. You'd probably do better to create them via using some kind of existing medium and then affecting it in the right way with your manip. Be the explosive behind the Explosively pumped flux compression generator, or similar.
Nice wikipedia work there. But I'm not sure how that'd work to be honest, at least without using external hardware. Any ideas on that?
The only thing I can think of maybe is trying to use the mechanism behind EMP generation during a nuclear explosion, and try to recreate that somehow? Or throw an actual nuke (or smaller explosive) and use the manip to increase EMP generation while diminishing the explosion?
And how hard would it really be to create one out of thin air?
It would. But the farther you get from the starting point, the harder it is. Carbon to oxygen is easier then carbon to uranium. Putting magnetic properties onto something that can be made magnetic normally is easier then putting it on something that wouldn't be able to be magnetic normally. So yeah, you can make a dirt clod into a super magnet, I'm just saying that if you use a metal floor instead of a dirt one, you'll get a bigger or more powerful effect comparatively.
Yeah, I don't know shit about this. I mean, yeah, you can create it out of thin air. That would probably be like...couple hundred feet in radius.
This is a military revolution, not some factory or office. You either accept the risks and orders or you simply ask to be discharged and left in the first ARM-controlled world we come across. That means no union, secret organization or cult.
Armory, purchase Dex and Will battle stims, one each.
Wiki
Figured I'd give it another go. Hopefully this one will be a little more low-key.
Name: Eddie Vazquez
Age: 19
Gender: Male
Appearance: Blonde haired and brown eyed, Eddie stands 5 feet and 10 inches tall. He tends to grin very widely in a rather intense and unnerving manner.
Personal information: All his life Eddie was groomed to take over the family accounting business as the eldest of his 6 brothers. His father (by all accounts a cruel and dull man) thought the best way to prepare the young boy for his future career was to lock him in a room for several hours each day with little more than a calculator. As a result, Eddie developed both a head for numbers and some not-inconsiderable eccentricity due to his isolation.
Reason for joining the HMRC: As Eddie grew older, he realized he was fascinated by the xenos he read about in books he managed to smuggle into his room, and that accounting was duller than watching paint dry. Thus he made the rather rash decision of sneaking out and joining the HMRC. It looks like he was awoken a little late for that, however...
Stats:
Strength: 0
Dexterity: 0
Endurance: 0
Charisma: -2
Mind: 2
Fate: 1
Intuition: -2
Skills:
Handiwork: -2
Conventional: 1
Unconventional: 2
Exotic: -2
Auxiliary: 0
Medical: 0
General Knowledge: 0
Wiki
Eddie picked himself up from the disgusting stasis gel congealing on the floor with a smile. As much as he could smile while coughing up liquid, that is. He glanced around, saw the sign for the armory, and went there after putting on some clothes.
"Hello there! My name is Eddie Vazquez, reporting for HMRC duty! What's your name, ma'am? First of all, I'd really like to thank you and the UWM for this wonderful opportunity! Secondly, I'm ready for training and I'd like to know where to report to."
Ask the kind looking woman her name. Then, ask her where to go for basic UWM training.
"I'm the Armory master and We're fighting the UWM." She says, raising an eyebrow.
Set up a "donation box" next to nyars for items that can be placed in the pill machine.
Donate an EMP claymore, a thermal camera, a robo-arm, and a working PDA. [wiki gnomes need only remove the pda from my sheet, the rest have no listed quantities.]
Terms of use for box are as follows:
Anyone can place items in the box as long as they are not sources of, or being actively affected by, space magic.
Items can only be removed from the donation box if they are to be immediately used in the pill machine.
Pills made from these items must be ingested immediately, although the creator need not be the ingesting individual.
Set up my shuriken casting mold and create another shuriken using my gold nuggets as the casting material.
Auron is greedy, i should have grabbed a decently sized amount of gold, enough for at least a shuriken or two.
do more PM deathcube science.
Ok.
Ok, gold shurikens. Very bling.
I don't see the PM. Resend it to me if you can. I've been losing a lot of them recently I think.