"Hmm... That sounds familiar."
I hope things are not as bad there. Maybe if we're lucky, we'll be able to save more people this time. I'm better prepared now, better equipped, more calm. I can do better. I should do better.
"I see. That means we can probably bring vehicles as well."
Questions follow:
1)"Once we're dropped off, we're just investigating, looking for useful and/or informative things, right? No main objective, no central computer we could plug you in or anything like that? Or are you going to notify us about points of interest as we go through the colony?
I know objectives and plans are very likely to change once we get there, but I'd like to know if we have any sort of vague plan or vague objective beyond investigate."
2)"How many people should we bring?"
3)"Oh, and have we sent combat ships to intercept that freighter once it gets out of jump, just in case? If we discover something dangerous on planet, we might need to quarantine it."
Nothing for now, though that may change as things develop. Right now we just want to know what happened, so do your best to figure that out however you can. If we find survivors or anything like that, obviously things may change.
Shoot for 10-15.
We've alerted the people who are in the area where it should come out, but it's coming out deeper in the galaxy, which is more heavily protected by UWM ships. Absolutely. Maurice smiled. Especially since being good with amps usually means having good mind defences, and it might help with some of the weird effects - we've devised something against them, but good old mindfuck resistance might still prove very useful.
"Allright, Unless Miya doesn't get enough heavy hitters I'll join you on your quest to whatthefuckville."
Go to armoury, buy "Enhanced Capacity Mod - Mind"
Also see if I can exchange one of my mind battlestims for an exo battlestim
Wiki guys, make it so.
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((Well...))
Now then, the first mission I've got here is an investigation of rather odd circumstances relating to the disappearance of one of our allies. Specifically Perun, a colony on the planet Velnias. They were the victims of a rather brutal UWM crackdown in their early days and have been itching for a fight ever since. So when news of our revolution came through, they hopped on board immediately. They were quite vocal for a while and we were in route there to do the whole diplomacy thing when they just went silent. And not in the normal way. Obviously we believe there are two good possibilities for what happened here: The UWM came and put their boot down, or they managed to find, create or otherwise end up involved in something dangerous and weird. Normally, however, these events have certain tell tale signs. The UWM one tends to leave a lot of heat and radiation, as well as debris. The other one usually involves a short period of distress signals followed by the activation of the "DON'T COME HERE" beacon. Like we saw on Mission 2. However, this event shows neither of these signs. There's no radiation, no heat, no life signs, no distress calls, no warning beacon, nothing. All we've got is an automated passive warning signal, a signal set on a sort of deadman switch that activates if someone doesn't press a "We're all ok" button every few weeks.
So whatever happened there happened fast enough that no signals could be sent, and it has rendered everyone there unable to deactivate the passive signal. That is literally all we know. There was a supply ship that landed there, offloaded cargo and then left not long before this happened, however it is still in the midst of a jump so we don't know its condition yet either.
This is a dangerous one guys, it's got "Kill Zone" written all over it. Miya's in charge of staffing it, but I would personally recommend limiting your newbie count because they might not make it long.
Do we have any questions so far?
Yes.
Firstly, what is the manpower cap for this mission?
Secondly, What can we take in terms of sod, drone or robot forces?
Thirdly, What do we have in terms of maps or blueprints for the colony?
Fourthly, based on previous, are giant robots off-limits?
Fifthly, How big is this colony? Comparable to the one on M8, or much larger?
Sixth, would it be possible for Miya to lead the mission on-ship, like he did for the cultist mission rescue?
Seventh, what exactly are our objectives? Just 'investigate what happened' or 'save what you can'?
Eight, did this colony have any strategic value for our war effort, beyond being another ally?
Ninth, that ship you were intercepting. When can we expect news from that? Could we wait to start until that thing is investigated?
Miya opens his general comms:
"Troopers, this is general Miyamoto De Bergerac speaking. As I'm sure you all have heard the briefing, you know I'm the one going over recruitment for the missing ally mission. For that, I will need competent, resourceful soldiers, that know how to follow orders to the letter and without question. My last two missions were successful and with zero permanent casualties, and I'd very much like to keep this streak going. I will not tolerate frivolities or insubordination. However, these missions also payed out rather well. So, I expect only the best, but will try to make sure it is worth your while.
Anyone who thinks he can live with these restrictions and is up to the task can sign up via the usual channels, the rest of you can go play in the anomalous sand."
Excellent work with the report. If you have the time however, I'd also like a report on your last mission, and what the hell happened there that you lost 33% of your team without completing the mission objectives.
The mission objective was destroyed by a nuclear round fired from the Gauss weapon on Lars' long range battlesuit. I gave him the okay to fire it under the mistaken assumptions that he had requisitioned non-nuclear ammunition, and that the giant worm housing the nerve cluster was another of the nerve cluster's defenses, rather than a vehicle for its escape. For his part, Lars did not recall that his cannon was loaded with nuclear rounds until after firing upon the target.
Of the four permanent deaths on my team, Zoltan Solberg committed suicide, Irling Ragnar died to an Haebi soldier lifeform after the jeep he was in crashed, and Yaroslav Vetrov died attacking the giant worm by himself. Johnothen Bright was killed by another of the Haebi soldier lifeforms, his head ripped from his body and dropped upon the sporeworld's flesh to be consumed out of our reach. I believe the deaths caused by the soldier lifeforms might have been preventable if Flint Westwood's battlesuit had been present, but he chose to set out with the designated medic, rather than protect the team I assigned him to.
Hmm. So nobody even knew what the biggest gun on the team was loaded with. A failure in preparation and information, if nothing else.
The last part is very alarming though. How could you let that happen? It is your responsibility, as a mission commander, to maintain team cohesion and ensure teamwork and clear flow of information. And if there are troops that disobeyed direct orders, that should not be tolerated, and you will have to deal with it accordingly. We can not afford to set such a precedent.
10-15
You can take some sods, if you think it will help. Law of inverse ninjas.
Well, I can direct you but I lack the capacity to draw complex 3d maps of spherical habitats.
Some areas will be, but not all. Obviously residential homes won't be outfitted with giant doors and halls.
It's fairly large, but you won't have to search all of it, I would assume.
Sure.
First one, so far.
Mostly it was a good propaganda spot. They were very vocal and were helping turn other systems to our cause. At this point leaving the disappearance uninvestigated would look very bad for us. Can't abandon allies.
Yeah, no. That thing is a few years out at best.
"Number of people I should pick?"
Ask Steve the above.
@Nikitian/Maurice: "Thanks. I was worried about you, there was someone around here who seemed interested in your girl." He doesn't miss a beat and continues with his usual banter - it's been a while since he had the time and opportunity to engage in some of that.
@spazyak/Henk: "I'll say it now, you have no chance to be in the Joker team. None. At all. I heard the noise and watched the recordings. Go look somewhere else. Preferentially, out of the airlock."
@Other people volunteering: "I'll make picks when everyone seems done calling their preferences."
5 or so is pretty good, maybe a few more if you think you need them.
"General, I would like to join in on the joker mission... I should be useful. But, if not, anyone can take me, I'll join any mission.
Buy an MKII suit from the armory.
Wiki people.
Also guys, try and hold off actions till we're sure you're even being taken, or that whole "Everyone not going on the mission shut up" thing is rendered pointless.
"Welp, I am open for any missions! Seriously, I won't do anything ! Swear, I am medicated now and sane.! >...I won't touch Dexter. If I even so much as breath on him, kill me, permanently! "
"Just give me permission, Steve."
>If anyone will kill him, it will be me.
Or any number of enemies, of course. Oh hey look I suddenly have some tokens go buy a new MkIII. Also ask the Armoury Master for some tongs for handling artifacts, and maybe a few small cameras if she's feeling especially generous today.
Also go retrieve my stuff from my locker.
Wiki peeps, Suit, Tongs, and 2 cameras.