((Summary. I know the missions up to the taking of Hephaestus, which is around the point it got super complicated and I lost track of everything entirely.))
I know the feeling. Lets see, whats important.
Alright so
Mission 13:
We sent a group of Joker team, thats the black ops team run by milno, to assassinate a man. They did.
Mission 14:
Sent a team to investigate a cult that had popped up and was doing things that seemed reality breaking. Found a building of superpowered mutants and weirdos run by the corpse of that serial killer from a previous mission. A copy of his brain got away, faith got possessed and beat the shit out of stuff, and much of a city block got destroyed before it ended in a daring APC chase.
Mission:15
I told them to go investigate something buried in a polar cap. They proceeded to freak out over shipping containers and accidentally summon a demonic dancing entity from beyond the stars.
Had to nuke it from orbit. Mission: 16
A stupidly long mission in which Joker team robbed a bank. They succeeded. Kind of.
Mission: 17
A rather lame mission where we had diplomatic talks and then shot a bunch of people.
Mission:18
Transport of an alien fire elemental to a particular place in the desert where it can be killed. Ended up permakilling a handful of people and summoning big daddy fire elemental which almost destroyed part of the planet.
Mission 19-20:
Current missions.
"Uh ... Hi. Well, at least he didn't throw me this time. I'm Dester. Nice to meet you? Is this the Armory? I guess that would explain the weapon displays?" Chuckle awkwardly. "So, have my transfer papers come in yet? Surely this little misunderstanding has been resolved by now? No? Ahh, well .." Look around a bit. "Pretty nice ship, for a prison, I guess. The inmates are a little weird though. It like this all the time?"
Calmly place my tokens in the armor master's window. So, let's talk weapons, ma'am. I'm not much of a death tube guy, but maybe something from your more exotic assortment? I don't suppose I could test any out maybe, kinda see what works for me, you know? That's what these tokens are for, right? They aren't for daily rations or something?"
"
The Exotic section is labeled. If you want to test something, try the vr, unless you feel like paying for the ammo. And no, tokens are for buying weapons and things like them. Room and board, as well as booze and drugs, are free."
purchase Ozark with my knife (and kin amp if necessary). make him a collar and a leash out of rope and take him for a walk around the Sword so that he stays fit, then go and use his credits to buy him the best equipment for him. Then go tinker with my scrap metal and scrap electronics to make a shock collar for Ozark.
drop on someone's head
Your creepy stalking is interrupted by the creepy stalking of a severed hand leaping onto your face! AHHHHH POETIC IRONY! GET IT OFF!
((You say that as if everything it is in some way untrue, everything is potential loot.))
check if i can get my changeling cloak repaired.
also get a replacement PDA if they are free, several if allowed.
Trade ozarck to spazyak for the kinamp but let him keep his knife, he seems desperate to own that sandwich.
((Pretty sure its a changeling cloak, it came with a changeling mask at least.))
You can get the cloak repaired, but it will be a bit pricey.
You get 3 pdas
You also steal the kinamp out of Spaz's hand and shove Ozarck over in his direction. What happens after that isn't your problem!
Alright. Get out of where ever the debriefing is happening. If I'm a fleshy head on a robot body, go to the infirmary and go full robot, make sure the cam-eyes are installed on the robot head. Toss the head in stasis for later. Might need it. Dunno.
Grab AMIABLE AMBER and go to the testing room. Pull out the syringe/dropper in row one, column one on the first sheet and examine it, using the cam-eyes. Then do it with the next one. And the one after that. And you get the idea. Look for any markings or anything that might give a clue as to what they do.
You're a full robot.
Amiable amber presents with no unique marks between the individual units aside from a small numeral etched into each one. These numerals are not code numbers, they simply label the number of the unit inside the case; 1,2,3,4 and so on. You can only assume that if this ever had an original use, it had a sheet or booklet which came with it, detailing the contents via the numerals. Too bat thats clearly long gone.
Wander to the armory and see what's happening.
There's a bit of slavery and a bit of comedy. A good show for the entire family.
1 Minute in:
"Alright, a bit badly made, but whatever.
4 Minutes in:
"Okay, drug time, that's... Odd."
Finished:
"WHAT. BUT. WHY."
Alright, switch to, I dunno, a cooking show, CLEANSE THE MIND.
OkDubley goes to the armoury to get as much free stuff as he can.
10 pounds of scrap metal
A new noob suit (mcp-1?)
Rope
Grappling hook
Knife
Datapad
Wrist computer
A few bottles of ARM standard pure ethanol
Bottle of Xeno Spit
Bottle of Astro
A few bottles of water
A pack of each type of smokes
Box of basic tools
Spraybottle of goop dissolver
Extra large roll of duct tape
Super glue
Zip ties
Lube
A few Milno-style poking sticks
Pad of sticky notes
pencils
Roll of cloth
String
Lighter
Glowsticks
Flashlight
Spraypaint
Hairspray
A towel
A few artifact containers
And a backpack to keep it all in.
Then he pours a shot of xeno spit in both the newbie's mouths.
"Welcome to the HMRC. Enjoy!"
I'm considering punching you.
I won't. For now.
You pour booze into the mouths of newbies.
Keep mouth closed if crazy dude tries to poor something in it.
Or at least you try to. You end up pouring it all over their faces.