Few things:
1. Room number and Room password actually do matter. I'll always assume you remember your own, but if anyone else gets a hold of those numbers, they can get into your room. These are security measures.
2. It's a Numpad, it doesn't have letters.
3. You should probably PM me the actual numbers and passwords, unless you want people just wandering into your room.
Room number: 60247
Password: 114110680575
Go explore our new surroundings.
Str 0; Dex -1; End 0; Cha +1; Mind +2 [10/15]; Fate +1; Itu 0//Han -2; Con +1; Unc -1; Exo +3; Aux +1 [5/10]; Med -1; Gen 0
Mk II Suit; Microwave PK Amp; Mass manip PK Amp; laser rifle (fired once); 7 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
Come out of stasis. Blink confusedly for a few minutes. Go to keypad and enter room number and password.
Room: 042
Password: 1123581321345589
Put on clothes. Leave room and see if the rest of the ship has changed.
Grunt. Pick Room#87 and Password ********. Open the door.
Wake up from stasis, enter password, get dressed and wander off outside.
Tommy's eyes rapidly blinked as he put his hands to his face. He'd never been in stasis before, or been off-world even. This was all new to him. When prompted, he entered the room number as #13 and his locker password as 313.
Then he opens his door and peeks through. He goes wandering around the halls confusedly.
Phoebe suddenly finds himself in stasis again.
Room 245 Password ***** (some of the characters are literally asterisks)
"Hrm. Well. This is rather fancy."
Jobasio pondered his choices, stroking his (somewhat stubbly) chin with one hand and tapping his rifle with the other.
Then he quickly presses a few buttons on the panel.
Room number: 762.
Password: 'r0sebud'.
Then, go take a look around the ship!
Here is the map of the new ship. I could force people to explore one room at a time, outward from the housing sector, but that would be a bit mean:
http://imgur.com/IkpXw6mSet Room number to 204 and password to Snowglobe-1. Oh, and out my armour, clothes and weapons on.
You out your armor as a UWM sympathizer and then wear your weapons and wield your clothing.
Set room number to 574 and password to ******
Hit Exit again if the room move after that, then message Steve as before and head to the briefing room.
Observe the majesty of the briefing room. Go through any data I still have from the god computer while I wait.
(( I can message you a password if you feel it matters ))
Steve is in the briefing room already when you reach it. It's mostly unchanged, expanded a bit and with one room now dominated by a massive screen showing a view of outside the ship. You can see the planet from here, though it's farther away then you would have expected.
>What do you want?Xan sits down on the examination table heavily. His face looks haggard and his breaths are shaky. He stares at the floor for several minutes, silent apart from his gulping breaths. After a while he looks up again.
"Powers that be. Who are they? Who performed the ... perfformed the ... operation? There would have been one necessary."
He looks up towards the ceiling, perhaps trying to look directly into Steve's cameras, if that's where they're situated - if Steve even has cameras.
"Why did ... whoever they are ... find it necessary to ... to ... do this to me? What happened that my mutilation was necessary? My last memory is of cloning myself - now me - on Haephestus. I was going to head here in disguise so as to avoid the ire of my teammates for something I did, I don't know what. Something to do with a mission.
Why were my abilities taken away?"
>The Doctor did, of course. After he ate the other one of you. You went flesh horror again and they were tired of you endangering people. ((So did I make sensor bugs at least?))
Get off the bed, exit room. When prompted enter Room Number: 359. Password: shacklesucks. Then exit and to watch TV. See if DMR reruns are on.
You head to the Rec Room.
The Rec Room is a large but densely packed room filled with a variety of time wasting devices: A dart board, a pool table, a boxing ring, a bank of VR machines, A TV area with several oversized Sofas and a large flat screen TV mounted on the wall, A stocked kitchen area and a collection of gym equpiment. The Television is in some sort of standby mode, displaying what seems to be a feed of an idyllic field of knee high grass under a cloudless blue sky.
Awaken. Get dressed. Have the clothes changed in any way? Smell them carefully.
Brand new day. An unfamiliar place. Overall, an improvement in quarters. Chief checks up on the moss in her possession. Still there, ostensibly. Good to have brought some along. Perhaps it has some measure of good luck attached to it. Must move quickly-
-the keypad. It seeks an answer. What a strange device. Better do what it wants.
Figure out the keypad after a slight amount of deliberation, set room number as 009, password as "Mannetellap".
Afterward, check with the armory master with question about accessory for room:
"I was growing moss," she says slowly and clearly, but with geniality in her voice, showing her fistful o' moss to the AM. "And now want to grow more. Can you help? Would like to get a machine. In my room. Yes?"
Inquire about getting an incubator for the red moss that I can keep in my room. Would that cost anything?
The clothing seems softer and now includes underwear. It smells freshly laundered.
Another person trying to enter letters on a numpad.
So what, you just want a heated, moistened fishtank sort of thing?
When checking out his new quarters, Milno was prompted for a room number and password. Not someone taken to flights of fancy, he simply pressed "1" for the room and set a password he found rather appropriate.
Have during some time in the past set room as number 1, password mindfuckyourparentsgoddamnaliens.
Currently: to the theater!
You head to the theater, following the helpful painted signs on the walls and floor. The theater is advertised with a blinking, lighted sign and bears the name "DMR MEMORIAL THEATER". The inside lacks a traditional lobby and instead consists of a long, wide hallway with doors off on either side, each one labeled with a numerical sign. There's what looks like a concession stand/ticketing counter about halfway down the hallway, which is being manned by a young woman with red hair.
I would like to join in on the insanity, you guys clearly need more people who punch things.
Name: Jesse Hoflman
Age: 22
Gender: Male
Appearance: Jesse is six foot tall, bald, heavily muscled, and covered in mediocre tattoos gained from his years on the streets. When most people look at him they see what might well be the very definition of idiotic street muscle come to life; a nose that's been broke a few too many times, a few minor scars on the sides of his face, and the spiderweb of tattoos crawling up his neck just come together to give that impression.
Personal information: Jesse grew up wanting to be a dentist, throughout his childhood his greatest dream was to some day become a dentist that owns his own practice, and helps people take care of their teeth, but it would seem fate had other plans. Of course fate took the shape of Jesse's sheer inability to understand the in-depth medical knowledge needed to become a dentist, his brain just couldn't process the long words and endless requirements. Thankfully Jesse had something to fallback on, for as much as he wanted to be a dentist he also enjoyed a good brawl or three, and local gangs always needed an extra strong arm to knock a couple of teeth from one idiot or another. Crushed by the realization that his dream to become a dentist would never come to fruition Jesse threw himself into his work as a street thug, and began to gain a reputation for mindless brutality. When he heard about a chance to join ARM he took it, instead of hitting people for money why not hit them for a cause?
Reason to join ARM: To hit people
Stats:
Strength: 1
Dexterity: 0
Endurance: 1
Charisma: -1
Mind: -1
Fate: 0
Intuition: 0
Skills:
Handiwork: -1
Conventional Weapons: 1
Unconventional Weapons: 2
Exotic weapons: -1
Auxiliary systems: 0
Medical tech: -2
General Knowledge: 0
Edit: Fixed.
A street thug named Jesse and you don't name him jessie pinkman? Oh well.