WELL THEN, OFF I GO IN SEARCH OF ADVENTURE!
You unfortunately do not appear to have the ability to fly, or I would so have thrown you straight into that hole. This is the point where I ask you to specify what you mean by that before I find some mean way of turning that vague desire for adventure against you.
Examine lines, and where they lead to. Ask someone else if there is a Bar, or a Mess Hall or seomthing, if there is perhaps any amount of alcohol aboard this ship that I have spontaneously appeared on, so that I may drink, and that I may think more clearly.
Well, the lines tell of a mess hall, but they lead to a giant robotic squid and a room covered in hardened goop so...maybe there was some sort of cooking accident? Regardless, you don't see any mess hall over there. However, you do find some guy just standing around screaming "ADVENTURE!" and he has a full bottle of booze on him! Maybe he'll share some? Or you can bash him in the back of the head and steal it? Or offer him something for it? Depends on your alignment, really.
If the scientists let me approach the hole, try to retrieve two wireframe objects, preferably ones roughly foot-sized.
Hold that thought.
No, really. I'm going somewhere with this. Do action.
Say the following to Dr. Clark:
"Since those wire-frame objects don't cause that digitization effect, why not re-purpose some of them to make safe boots? I've only seen two people with MkIIIs since this whole thing began, and one of them seems to want to injure or kill the other."
The robot squid shifts one camera eye to look at you. "Try it if you like, but It may not work, in which case I will have to remove your legs."
You scuttle over to the hole and look at whats sitting around the entrance to it. You grab what looks like a two liter bottle and a lamp. This goes off without a hitch.
Since I don't seem to be actively dying anymore, wander off towards the rec hall
The melting has indeed stopped at just above the elbow, though your arms are still behaving strangely. They're now looking like some sort of mist or heat haze. It's all quite confusing.
Regardless, you head off toward the rec room, but as soon as you round the corner to the hall leading there, the scientists all spin to face you. They take one look at your arms and immediately train their rifles on your head and chest.
"Halt!" One of the scientists shouts, "Raise your..." he pauses and then seems to reconsider, "Just stay perfectly still."
carefully head towards the armory alert for any danger
Well, you get to the hall that leads to the armory, however the situation described above is currently occurring there so...gonna guess you probably don't just want to blunder into that.
Casually sit with medical man in the armlock.
Is he still being held? He seems to think he is not. Is someone lying to me? Or do I have the wrong person in mind?
These answers and more on the next episode of "All my parasitic offspring"
((Oh, when I read it earlier I didn't read back far enough to realize the armory is gone.))
Assuming you don't want to spawn me in some special way, Attempt to find R&D and examine the room. Besides rainbow arms and the burning rods, perhaps equipment, or tools.
Well, inside that, for lack of a better word, airlock, there isn't much. The only equipment is that inner door and its keypad, though there is what appears to be some kind of tool laying discarded in one corner of the room, dangerously close to some of the rods.
"Since those wire-frame objects don't cause that digitization effect, why not re-purpose some of them to make safe boots? I've only seen two people with MkIIIs since this whole thing began, and one of them seems to want to injure or kill the other."
"Just so you know, my suit is a customised mining exoskeleton with jump rockets, it cannot fly."
Scuttle over to the portal and sit off to one side, pull out a stun grenade in an obvious but unthreatening manner.
Place stun grenade upon ground inside the portal and wait for it to become fully digitized then retrieve it using tongs.
Also place my UWM keycard on top of an existing wireframe item to test the theory about digitized boots being digitization insulators.
The first test, with the grenade doesn't go so well; about halfway through digitizing the grenade starts to sink into the ground. You try to pull it back out with the tongs but it resists and eventually disappears. Great. Your card, on the other hand, doesn't seem effected.
Look around for doors that didn't disappear that aren't the R and D Department.
Lets see here...Barracks, I don't remember if the hanger did...the briefing room is still there...not a lot of places to go, honestly.
How to stop and reverse the anomalic activity going around. How to destroy whatever the machine thing is.
"What anomalic activity?"
Pan looks around the room
"Oh. Oh dear. By the way, who's the squid?"
Try to remember/think about the following:
-The anomalies on ship. BOth the dissapearance of the armoury, the black goop and this digitizing stuff
-How to stop these things
-What is causing them
That draws a blank.
Stopping it...You get the distinct feeling that this section of the ship is some how caught up in the internal systems of the alien artifact. The artifact is building a...for lack of a better word, digitized, record of everything it scans by creating duplicates in this wire frame pocket dimension. Somehow this chunk of the ship got caught up in the process and is now just sitting in here, some giant glob of unrecognized data that the artifact is no doubt probing. The assistant's memories and semi-concious interactions are no doubt coloring things is some way, perhaps just altering the way the thing parses the data...agh whatever. The point is that somehow this section of ship got sucked in and yet hasn't been digitized. To get out you have to either sever whatever is connecting the area or maybe even collapse the database, though that second one could have some unforeseen consequences.