Run. Use rockets as well until safely away. grab nearest person if possible as well.
"I take it your some kind of god?"
Kyle says looking at the sheep.
Jack grabs Ronald in a bear hug, flashes a gang sign, Yells "PEACE!" and activates his rockets. He activates his rockets and heads southward, toward where the armory should be. He manages to pull off the first hard right turn, screams down the hall, past where the infirmary should be, and then, despite his best attempts to break, slams into the big reenforced doors of the R&D lab.
Jack survives the high speed encounter with architecture with only a broken arm and concussion to show for it. All and all, not bad. Ronald, thanks to his low roll will now be eatting through a tube. That is to say that he is alive but pretty well pulped, with both legs broken, shoulder dislocated, jaw fractured, left eye ruptured, a moderate degree of internal bleeding and numerous other, more minor soft tissue injuries. But he's not on fire, which is a good thing. Medic?
See what words the ooze forms.
You get through about half of the first word before a screaming fireball slams into the door with a sound not unlike a sack of raw meat being thrown into a wall. The writing is immediately obscured in a burst of blood and exhaust fumes, the mixture of which makes you gag. When you finally turn back around, hand covering your mouth and nose, you see Jack struggling up, unsteadily, onto his feet, while whoever he was carrying just sort of lays there gurgling, their face a mask of hair and blood. Yesh.
"I take it your some kind of god?"
Kyle says looking at the sheep.
"No." The sheep replies, just as a screaming fireball roars down the hall about an inch from your ear and renders you completely deaf for the moment. Which wouldn't matter for sheeping, but the shockwave and heat that comes a moment later slams you face first into the ground and makes it hard to concentrate on polite conversation.
"Okay, yeah. This is weird. I'm fairly sure that I'm not just on the floor having spasms while tripping out anymore. Ah well, might as well embrace the weirdness."
Examine the images. if possible, move around to look at more/all of the images.
The images are odd. You walk around, looking at them, but they're all, at least in this section, similar. They look like...molecular diagrams almost, though not the kind you're used to. Each one is neatly sectioned off in a small alcove or indent, though the size of the alcove varies depending on the size of the structure within. The structure itself is more a statue then an engraving, because it doesn't seem to be attached to anything, just hovering in the alcove. The statue itself looks almost like a head of cauliflower, an uneven, lumpy mass made of partially overlapping white spheres. The spheres were of different sizes and the entire thing was sort of shaped like a kidney bean, a doubled over oblong. Huh. The ones around it are similar, but not the same, and some are significantly larger. One, like a long corkscrew, spirals off into the distance in a alcove at least a mile long.
For a moment, you feel odd...warm...but then it passes. Hm.
(ah shit)
RUN! Towards a place that is not a wall or towards the overload!
(I don't want to die yet! D:)
You're not dead.
At least not permanently. But you did only get about 10 feet down the hall, so you're pretty crispy. Not that you would know that. All you know is about 2 seconds of fear and then black.
Uh. Charge Endurance bonus? I doubt the briefing room is safe from what's about to happen.
If briefing room actually is safe from SM, have another look around at the briefing room. Look for this indirect response that may or may not exist.
You are in the midst of looking around when the briefing room doors bulge unhealthily and the entire room shakes. You fall over and land on one of the circular benches, but aside from a sore ass, you're fine.
EDIT: Omega continues to lie down in the barracks.
You're fine then, stop worrying.
Xan wastes no time on words. He's intimately familiar with overloads, after all.
RUN. Go for around a corner or in cover as far away from the blast as possible. Put as many walls as I can between the overload and me. Utilize my charged Will bonus to make my legs stronger and faster at running and the back of my head more armoured in heat-resistant material. If I can't alter myself to that extent while running, don't do the head. If I still can't alter myself while running, then don't do the legs and pad my brain in temperature-resistant insulation to an excessive degree once the overload starts to go.
Lets see...
You manage to make it around the corner near the infirmary and only suffer minor toastiness and a broken nose as the shock wave shoves you face first into the ground at full sprint.
((Ohhh damnit. Guess I'll go write up another one.))
Huh, not even gonna try and run eh? Bold.
Charge dynamic bonus for spess magic.
Throw pants at newbie.
Charging.
You roll up your pants and chuck them at the newbie. They thud into the back of his head and unfurl across his shoulders.
((Oh, apparently I'm right there.
Hmm))
RUN, RUN LIKE MY LIFE DEPENDS ON IT.
You make it ALMOST around the corner. The shockwave catches you a bit and lifts you into the air, hurling you at a diagonal into the hall with Xan and bouncing you off the far wall. It hurts and knocks the wind out of you but doesn't injure you.
Flee wordlessly from everything: top priority fleeing is away from ye bastard space magic glows. Then away from horrifying assailant, then from that spider thing.
If all goes well (as can be expected), look for clothes.
Ah, you're fine. And now you have pants!
Go into overwatch. If anything starts acting spooky, other than in a way be being naked, scope up and watch it.
Does a loud fiery explosion count? Or Screaming? Because there is certainly plenty of that outside the door.
And unfortunately no one was there to see Puffer die or what the boom looked like. Too bad. I will say that it left something neat though, so his death wasn't a complete waste.
May you be forever remembered by it Puffer!