Second one...are you looking for something that does all the work for you or just a +1?
Definitely not interested in a wireless Icepick. I don't have all that AUX for nothing!
I'm just interested in a datapad with programs that will allow me to do wireless and wired sniffing and hacking, not just provide me a bonus or circumvent a roll.
Though I would be interested in the price of a +1 bonus
Gonna have to be more specific about that first one. What isn't in the posts that you want to know?
There was a post from quite while ago that I wanted more details on, let me dig it up. Though I had an idea with cam eyes that is escaping me right now XD
I'll hide them in a spoiler since they were kind of long.
((All available ones; I know we've got a handful of gene therapies under Exotics, but I'm curious what else can be done.
Well, the methods used vary between therapies, but the most common is a gene gun, basically a heavy molecule coated in the desired genetics that is forcibly implanted into the cells. They almost never use viral vectors, mostly because the method that produced the Altered was a viral method.
As per what they can do, there are lots. There are the "stat" ones, which give you +1 to one stat and -1 to another, such as +1 dex, -1 end. There are ones that raise skills with various side effects, usually ones that are a bit stranger then just a -1 on something. That's about as far as standard gene therapies go, but if you where to ask the Doctor, he might be willing to do something a little...illegal.
Any side effects to the gene gun method itself? What about the viral method, assuming nothing goes horribly wrong? Any major differences between the two?
Look up the penalties for having illegal gene modifications, as well as how thorough they usually are about enforcing that.
Examine gene therapies for increasing Intuition, Auxilliary, Medical, or Unconventional rolls.
Both gene therapy methods are normally very safe, the worst sideeffect being that they fail to take hold.
As per penalties and enforcement, that varies widely, but for the most part they won't bother you unless you look like a mutant abomination or start doing obviously inhuman things. But the penalty is usually death.
Intuition, Auxilliary, Medical, or Unconventional eh?
Intuition:They basically alter your brain so that you naturally produce the active ingredient in Bluesmoke cigarettes. +1 to intuition but it results in completely deadening your emotions. Effects how npc's react to you, among other things.
Aux: Rewires your brain, so to speak, in such a way that allows you to more easily understand and utilize the complex systems of the world around you. This does, however, cause you to have problems with simple things, often overlooking or over complicating simple tasks or objects. Alters lots of things, including descriptions of the world around you and how tinker "results" are displayed.
Med: Grants you a form of extreme empathy, allowing you to practically feel what the patient does and diagnose and treat them much more efficiently. Side effect being that seeing people being injured or killed has a much greater effect on you. You have to get a 3 or higher on a willpower roll every time you see someone get hurt or killed, lest you suffer the same pain they do. It's all psychological, you don't actually get physically injured from it, but still.
Uncon: Actually there are 2 forms of this, the "melee fighter's" form and the "Manipulator's" form. The melee fighter's increases uncon while also giving you a -1 to dex, but only outside of combat. So no penalty in combat, but anything else, -1. The manipulator's version alters your mind in such a way that you begin to think rather...oddly.
I was interested in the precise effect (bonus, dynamic bonus, pure stats, automated success for some rolls, whatever) and the price.
More specifically interested in how the Stat ones work, and the particulars of the Med and Aux augs, if you want it narrowed further.
Chat about stuff to buy!
Try and remember what I wanted to do with a cameye...