An intense apathy overtakes the Chief as she watches the Armory Master. She explains with infinite patience, as she has no dignity. It is a bit irritating that the Armory Master was so silly, but dialogue needs to be maintained.
Await AM to stop laughing, staring at her with chemically-deadened eyes.
"I have read texts. There are two things to know about generators - size and power. I am looking for a generator with low power and big size. Small size is expensive. High power is expensive. I am looking for a generator that powers a laser rifle for a minute of unstopped fire. Recharges one tenth of the battery charge in ten to twenty seconds."
The time units were the most difficult thing to learn for one who did not measure time, but she was getting rapidly used to these things.
"I am told that to make these things smaller is expensive," she repeats, knowing the AM's attention span to be about ten to fifteen seconds. "So a bigger, older generator that can do the same thing as a new, small one should be less expensive. To repeat - generator powers laser rifle for 60 seconds, recharges one tenth of charge in ten to twenty seconds. Is the size of a backpack. Maybe old. Big. With big parts, less expensive technology. How many tokens for that and capacitors, what is the price?"
Reiterate request more specifically. Inhale some of that blue smoke to maintain peace of mind. Ride the apathy.
"Hey, if you're alright it a 50 pound metal backpack, then thats fine with me." She says and heads into the back room. She reappears a few moments later and hefts what looks like a large backpack, but with a metal socket in one of the bottom corners, onto the counter.
"If nothing else it will be good exercise. You can have it for free. If you want one that runs on coal and steam, see me again." She chuckles to herself.
As you wish.
Put on the orange jumpsuit. Help other people eligible for wearing clothes in my group do the same.
Follow the guide.
((Placeholder action for the still-fleshy-humanly-inmates following me.))
"So, tell me more about your life here, Mr. ...Maurice, right?"
Follow Maurice.
Struggle my way into a orange jumpsuit and get it fully sealed against vacuum. accept help if offered. make sure I do not extend my claws or otherwise compromise the suit.
"Well, I got here because I... Snaped... "
Bartholomew's eyes unfocused
"They did bad things, so I did bad things. Snap, snap, blood on the wall, snap, snap, bones on the floor..."
"I... I mean, so, eh, yes, Dr. Sanctor. Eh, and hello Ms. Lyra."
Get jumpsuited
Once everyone is suited up they head into a combination airlock and disinfecting chamber.
"This is standard protocol" Your guide shouts over the hiss of disinfectants sprayed through atomizers and the hum of ultraviolet light and low grade radiation, "It is unknown what kind of pathogens might be brought back, so we take care to make sure at least the crew sections remain stable and healthy. The HMRC lost more then one ship to sickness in the early days."
When the decontamination process is finished, the airlock lets out into a small tunnel which leads on to another maintenance door and out into a much more habitable area; though one that looks mostly identical to the interior of the prisoner section: well lit metal passages with colored lines leading to unknown destinations.
"We're near the Stasis section, if you'd like to see the back of that, so to speak, as well as one of the Gauss cannons. Or we could see the Underbelly crew quarters. The hydroponics, command capsule and Engines are all fairly far from here, so I suggest we do the things nearby first. Any opinion of where we go or questions about other things to see? "
Eexcellent.
Turn in gauss rifle for even more tokens, and go looking for trouble the Doctor. If not present, gird loins and go looking for Nyars.
If it's used, then one token, if not, two.
The doctor is present, just hanging around in the infirmary.
"Thanks Mesk. Hey, would you mind sticking around and helping me with a few more challenges? I was hoping to build up some charges and then go outside the ship to test out the weapon effects." Jason asks.
High five Mesk with severed arm, then check the Shackle.
The shackle isn't asking for anything yet. You suppose you could try and ask it to give you a challenge.
Sell my civic defenders longcoat (for two tokens), and buy a MK3. Also Get a rope and some targets to shoot at.
You sell your stuff and buy your stuff and then get a few lengths of synthetic rope and some old metal storage bins no one is using. You. Paint a nice big red bullseye on each one.
If I didn't get the eye in the end: slide an extra token across the counter with a scowl.
Go get it installed in place of my weaker eye, as described. Don't forget my lunchbox.
As radio said, I don't think I want to let people have it for less then the marked price. HOWEVER, you could always buy it for the marked price and then sell the unused eye to another person. That way you get it for the price and they get one too, and I don't have to compromise my pricing principles and fuck up the economy forever.
Ulrich Leland. Location: Armory --> R&D
Ulrich smiles as he waits for armory master stop laughing.
"So basically the difference is precision. How about weight, how much it would be factor?"
Keep talking with AM. Thank her once answer is received and head to R&D.
The shady guy next to R&D kiosk gives off aura of fence.
"How's business?" Ulrich asks from Nyars.
Greet the fellow man in business of relocating property of others. Try strike a some kind mutually beneficial deal, for example tokens for me and more customers for him. Or something.
Name | Ulrich Leland |
Age | 28 |
Gender | Male |
Appearance | Short dark brown hair. Brown eyes. Lightly tanned. 174 cm height, slender, built more for dexterity than raw strength. Missing two front teeth.
|
Personal information | Thief. That's what he is. Driven by his desire for wealth (of others), he started his trade early as a pickpocket. Soon he moved on to easy burglaries and eventually to high value heists. His demise was to join a group of thieves, successful but short-lived. In wake of their success the group became too proud and careless and started to make mistakes, such as failing to notice hidden security cameras. The last mistake was attempt to steal jewelry from a one of richest men in the city. Security had noticed their scouts eyeballing the mansion and prepared a trap to caught group in action. Normally such criminal activity would be punished by 15 years of forced labor, but the victim happened to have connections with judges and law-enforcement and arranged much worse punishment for the thieves: the HMRC. |
Reason assigned to HMRC | Multiple robberies |
Stats | Value | Roll mods |
Strength | 3 | |
Dexterity | 5 | +1/3 |
Endurance | 3 | |
Charisma | 4 | |
Intelligence | 0 | -1 |
Willpower | 5 | +1/3 |
What eyes can't see... |
Skills |
Speech | 0 | -1 |
Intuition | 2 | (+1) |
Handiwork | 0 | -1 (-1) |
Conventional weapons | 1 | |
Unconventional weapons | 1 | |
Exotic weapons | 0 | -1 (+1) |
Auxiliary systems | 1 | |
Medical tech | 0 | -1 (-1) |
Profession: Mercenary (Exotic)
Carried (Hammerspace)
| Locker |
"Weight isn't a thing. Not for standard amps and Manips at least. They're all the same, or close enough not to matter."
Exactly what did you have in mind as a deal with Nyars? Because as it is written, you are setting yourself up for a speech roll.
Gorat sighs as he sees where he ended up. "I will definitely not ponder why my subconsciousness decided that the showers and bathrooms are a good place to villain around."
Take off the stasis suit (and get into my normal clothes if I didn't wear them beneath). Check the dial on the back of the suit, without changing it. Are there recognizable markings on the dial? Are there any details that seem important? Does it seem a continuous dial, kind of like the hands of an old-fashioned clock, or do there seem to be a few discrete settings?
Str 3; Dex 3; End 3; Cha 10; Int 6; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 4; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; Mass manip PK Amp; laser rifle (fired once); 0 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
The dial is more like a volume knob then anything. It's got a little LCD display above it and you can turn the knob to increase or decrease that number. It's currently set to 5.
(Oh, ok. Is there an actual list of prices? I can't find one)
Buy monoatomic razor, attempt not to injure self. Then head back to Rec Room
You buy the razor. It's easy not to hurt yourself with it, as long as you don't turn it on.
That done, you head back to the rec room just in time to see someone giving someone else a high five with their own severed arm.
Huh.
(What sort of ranged weapons? Guns or just stuff like bricks and rocks?)
Jim will pull out the nailbat and arm himself with it. The first attacker will get grabbed and used to absorb impact as Jim crashes through a wall with his body - using the mass manip amp to hurl himself if necessary - and then find a place to plan an ambush from.
A few have rather old style looking guns. Gunpowder things.
You grab one of them and run off in the opposite direction, slamming straight through a wall and into the lobby of a nearby building. The action pancakes and very definitely kills the man you've got hold of. You drop his body and charge up a nearby stairwell, stopping on the second floor and then hiding in a nearby office. From here you could burst out and attack them, assuming they follow, which they seem to be. You watch with your cam eyes as they swarm into the building and start looking around the ground floor before heading up the stairs. Some stop on this floor, while the majority keep going up; the group breaking up and a few spreading out on each floor.