Maurice stopped and turned to Bartholomew, smiling.
Dr. Maurice Sanctor, physician and surgeon, at your service. Accused of High Treason and sentenced to HMRC service for being unfortunate to give aid to those in need. And you, Mr. Markov?
Oh, and this is, if I may introduce, Lyra, a very nice and helpful person, if somewhat shy and occasionally difficult to understand. Well, who in the 'Corps don't have their own quirks? Maurice winked and lent a hand to Lyra.
Well, life here is... interesting, to put it that way. Sure, the risk of death is actually almost omnipresent, especially when you consider some of your inmates, but about the time it finally sinks into one's head, the fear of death is already somewhat numbed down due to constant exposure and comparison to some of the most vivid nightmares you encounter.
You can have almost any drug here, booze and cigarettes are free, if that's your liking. Sure, the food is bland at times, but then there's a kitchen in the Rec Room... which you may want to refer to as Wrec Room, according to an old 'Corps tradition.
The most popular choice of killing time are the VR machines, especially Tinker - which, as a doctor, I should warn you about before hand: there've been cases of extreme addiction and spontaneous knee-caps busting, so tread with care.
Then there is also the Doctor - with the capital D, it is sort of his name as none other has ever been presented. He is... a complicated person you might want to form an opinion about by yourself. Suffice to say he is both highly dangerous and beneficial and can give you bodily modifications for a price.
And then there is the Armory Master - you have probably met her already, haven't you? Neither she has a name we know of; nor she is harmless or useless - though certainly much more nice and generally less dangerous to talk to. Oh, and she is strikingly beautiful, indeed.
Finally, there is Nyars. No one knows for certain why we call him like that, or what is his real name or profession. He usually hangs out next to the R&D quarters entrance and he can give you, for a fixed price, a random artifact of vaguely understood origin and power. Mind the markings on the capsules he sells, for they bear a certain secret meaning, corresponding to what is inside - there are several theories on that.
Well, that's about it. Do you have any other questions?