((I'm page 76 on the mission thread and 28 on the ship thread (on 50 posts per page), and am highly impressed, if sometimes disappointed by the imaginations of those using Tinker Mode.
At one point someone was considering making a nuclear bomb cam eye but was detered by the fact that they wouldn't be able to get out of the range of the blast. No one thought to increase the signal strength? If Steve can do a decent job of maintaining comms from orbit, I think it's quite possible.
Another idea: buying/building a portion of a suit of armour? MK I Suit with MK III Legs would be a great way to work your way up to a full MK III, I'm sure you can come up with ideas on a similar line.
How about a drone swarm? Three or Four Flying Razors could reduce nasty things to unidentifiable blobs/matter in moments, and would only need the propulsion of a Cam Eye and a basic A.I (which could be 'borrowed' from someone's consciousness (someone you believe will actually listen and follow orders). Or, if you're a moron, copies of Steve.) if they were armed with lasers, well, laser grid of doom for the win!
It's enough to make me want to join the thread, but my friggin' internet problems at my place prevent me- I'm currently crashing at a friends place- so this will have to do till it's fixed. Unless I join only to provide my own consciousness as the A.I... but that'd probably go horribly awry somehow.
*Phew* Sorry about that. Anyways, Piecewise is a genius, the players are... what they are and I will be taking part in this at some point! I WILL BRING THE NEXT WEAPONS REVOLUTION, SUCKAS! Hehehe...))
Anton is using nuclear bomb drones this very minute, people buy the rockets off a MK III all the time, and The swarm came up in a mission, though it got ganked before it could deploy.
I think you will find, once you join our merry crew or finish reading, or both, that somewhere in the vast history of tinker, someone has tried just about everything. Except a gun that shoots giant shrews. Despite my best efforts, they still haven't done that.
Does Steve think its viable?
If you cut down the number of armaments and the size, yes. A high speed exoskeleton designed to wield heavy weapons yet stay agile is good, but as it is, it's too big and too expensive, especially considering it relies on pilot skill, always a questionable prospect.
Fascinating! Exit the ducts near the Armory. Is there anyone at the kiosk?
An man in overalls with "Maintenance" on them. He looks rather annoyed when you drop down through the ceiling.
"You know you're not supposed to be up there right? Don't make more work for us, please."
Go to the tv room and find some sort of channel about tourism and exotic locations in the universe or somesuch.
There's a channel that appears to be nothing more then advertisements for vacation deals. It's all local stuff, probably caught from the planet below, about equatorial islands and mountain vistas and "alien ruins" which look more like things someone made using concrete and UV glow paint. Hm.
Name: Knuser Ansitker
Age:23
Appearance:Albino, stocky,muscular build, glowing blue runic tattoos on the sides of head, arms, and chest. White mohawk and lambchops, with icy blue eyes. Teeth sharpened to fine, sharp tips. 5' 9", 210 lbs.
Personal information: As a member of an unnamed violent raiding clan, he has lived his whole life as a vicious hunter. He, along with his brothers and sisters, lived off the land, and terrorised the surrounding countryside with violent raids and pillages. The local community eventually located the nomadic tribe, and war broke between the two. The government eventually stopped the fighting, and he was sent to the HMRC as a death penalty. The fate of his other clan members remains unknown.
Reason assigned to HMRC: Terrorist Acts of Violence.
Stats:
Strength-5
Dexterity-3
Endurance-5
Charisma-1
Intelligence-3
Willpower-3
Skills:
Speech:0
Unconventional Weapondry:1(+1)
Intuition:1(+1)
Handiwork:0(-1)
Medical tech:0(-1)
Exotic Weapondry:0
Conventional Weapondry:3
Auxiliary Systems:0
Profession:Mercenary
+1:Intuition,Unconventional Weapondry
-1:Medical tech,Handiwork
Alright, if someone hasn't already added mr. Knuser to the Wiki, would they kindly do so now? Thank you.
As per you, You fall, coughing and spluttering, out of a tube of goo and find yourself naked and slippy, sitting alone in the barracks. There is a box of clothing off to your left and a door out of the room straight ahead. If you already know whats going on, don't worry to much about meta knowledge, I generally don't care if new people just know the layout of the ship and basics of what's going on to make things easier.
Flip myself upside down and wrap my good arm around his calf then begin kicking him in the chin repeatedly with both feet.
You flip yourself over and kick towards the guy's head, which is behind a clear windshield sort of thing. The angle is awkward, and your blows have a hard time getting any purcase against the slick glass, but you manage to punch several small holes into the windshield with your metal clad toes. The windshield starts to crumble inward, collapsing into a mass of lamented glass and metal wire.
"Would you kindly just die? You're only making this harder on yourself" you shout at the man, as he tries in vain to shake you off.
(Aww man, that was a totally believable lie. Okay, maybe it just convinced them I'm a raving lunatic.)
"It's not me! I'm not the carrier! Not me!"
Use Exo-bonus to scorch the chests of the people aiming at me.
Str 3; Dex 3; End 3; Cha 10; Int 6; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 4; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle (fired once); 7 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
You wanna reword the action there because as it is, I'm reading that as "Burn their chest hair off." Do you want to melt their chest cavities or light them on fire or what?
just a waitin fer nightfall waitin fer nightfall waitin fer nightfall
You hear distant snuffing and the tramping around of big, clumsy human feet.
Make a mark to mark my starting position. Start going downstream, looking for any signs of cat (claw marks, paw imprints, fur, broken vegetation) or danger (no giant worms falling on me, please). Keep using snuffer to detect scent.
If I spot cat, respond to its intensification appropriately.
If nothing is found after a long time of searching, turn around and start searching in the opposite direction (upstream).
Stats and Skills:
-2 MED
-1 INTEL
+1/3 STR, END, CHA, SPEC, INTUIT, UNCON, AUX
+1 DEX, WILL
+2 CON
Inventory:
Machete
Rifle: Some sort of traditional explosive driven rifle with a side facing magazine and bolt action.
Grappling Hook: Attached to your wrist is an almost batman style grappling hook.
Standard Paperwork: Orders for capture or destruction of genemod worker. Type is listed as custom with a short list of her traits, and they've even included a scent sample for your snuffer.
A Snuffer: A monstrous, vaguely canine thing.
It's got 8 thick legs ending in circular paws, with toes all along their circumference,
no eyes,
a huge constantly sniffing nose
and a mouth that could easily engulf your head and snap shut with heavy, almost tusk like fangs.
Snuffers are trained to track any genemod;something about sniffing out the unique proteins which all genemods have.
After a few minutes of pacing about, the snuffer catches something and goes lumbering off down stream, nose collecting clumps of dead leaves with every inhale.