Go exploring the vents! Where can I go and what can I find?
There are several paths around, one to your right, one right in front of you, and that front one branches twice before turning a corner toward the right far up ahead. There's a hum of an electrical motor and the whoooosh of air somewhere to your right, and quieter passages along the forward path and its left branches.
Rolling perfectly.
The underbarrel rocket launcher is fairly effective against the battle suit, though not effective enough to get through it's armor. The coil gun in addition to the explosive is, with some concentrated fire, enough to take it down. The blades, however, aren't very effective at cutting, though they can batter and smash fairly well.
Rapidly slash at his middle body at top speed in BT, aiming for the brain. Prepare midway to quickly change direction or avoid any attacks from the Arbiter.
The arbiter, in response to your movement, casually leaps 30 feet in the air and out of your reach. It's moving just as fast as you.
...
cross over to the other side of the river from the noise, staying in the trees as always, and then follow it downstream to somewhere that looks easy for me to cross but difficult to swim. once there look for branches that look like I can use my claws to shape into improvised spears, and get to work making them.
You head down river, leaping from tree to tree until you eventually come to a place where the river widens and grows fiercer. It's surface is smooth but the flow is much faster, the current obviously stronger. Now, using your claws to sharpen spears is a bit of a different problem. Your claws have a sharp tip and fairly narrow bottom but they're not knives, not slicing implements. They're designed, like the claws of all cats, for the purpose of digging into flesh and gripping while a fatal throat bite is performed. That, or if used to scratch, are more of a tearing action, puncturing and then ripping through with sheer force rather then neat slicing.
Frankly, your claws aren't going to sharpen anything.
"Huh. Uhm, Steve, sir... given the circumstances the armory master usually leaves the armory... do we need to worry?"
Ask Steve.
Str 3; Dex 3; End 3; Cha 10; Int 6; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 4; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle (fired once); 7 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
>Don't worry about it. She's just busy with something else right now. Do you just need someone to vend you items?You attempt to circle around him, but he stands in one place,slowly turning to keep you in front of him. His suit is obviously very heavy and pretty slow, but also has a palpable power behind it. Even with your exoskeleton, that thing would hurt.
Rip off some cloth from my shirt and tye it around my neck to try and stop the bleeding. Afterwards, go to the doctor.
You head to the infirmary and they stitch your back shut and stop the bleeding. That done you walk over to where the doctor is hanging around, poking at a data pad.
"That's it! Good boy! Good job!" said Flint to the "Dog" as he ran after it, getting his machete ready.
This is it! I've found a trail. And once you've found a trail, the clock starts counting down for your target.
Run after the dog. Use machete against anything impeding my progress if it would help me move faster. If I need to move really fast, use my grappling hook to swing from trees, Tarzan scream optional.
Stats and Skills:
-2 MED
-1 INTEL
+1/3 STR, END, CHA, SPEC, INTUIT, UNCON, AUX
+1 DEX, WILL
+2 CON
Inventory:
Machete
Rifle: Some sort of traditional explosive driven rifle with a side facing magazine and bolt action.
Grappling Hook: Attached to your wrist is an almost batman style grappling hook.
Standard Paperwork: Orders for capture or destruction of genemod worker. Type is listed as custom with a short list of her traits, and they've even included a scent sample for your snuffer.
A Snuffer: A monstrous, vaguely canine thing.
It's got 8 thick legs ending in circular paws, with toes all along their circumference,
no eyes,
a huge constantly sniffing nose
and a mouth that could easily engulf your head and snap shut with heavy, almost tusk like fangs.
Snuffers are trained to track any genemod;something about sniffing out the unique proteins which all genemods have.
The Snuffer leads you through the foliage and to a clearing, where it bounds over to a tree and starts scratching at it with it's heavy claws, scooping out chucks of bark like a pneumatic melon baller.