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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5990737 times)

Knight Otu

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Re: Einsteinian Roulette: On ship
« Reply #23850 on: February 17, 2014, 04:24:57 pm »

Get a Nyars box, then - large, green triangle, vertical line. Try to figure out what it is without activating it. Train efficient and effective amp use. Try to get a better rapport with my ghosts, try to find out if and how they can help me, and thus themselves.
« Last Edit: February 19, 2014, 11:23:40 am by Knight Otu »
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swordsmith04

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Re: Einsteinian Roulette: On ship
« Reply #23851 on: February 17, 2014, 04:26:47 pm »

Felix spends the year training his body and mind. He'll be using the Dexterity and Endurance exercise machines, mostly, although he'll use the Strength machine, as well. He'll exercise one machine at a time, and in-between, while he's resting, he'll be in VR, practicing his marksmanship and hand-to-hand fighting (Con and Uncon training).

Also he searches up 'Man-nip' on the Internet.


« Last Edit: February 20, 2014, 03:20:41 pm by swordsmith04 »
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Lenglon

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Re: Einsteinian Roulette: On ship
« Reply #23852 on: February 17, 2014, 04:47:12 pm »

Master my cat-instincts, senses, and abilities, over the course of the time-skip.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

kisame12794

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Re: Einsteinian Roulette: On ship
« Reply #23853 on: February 17, 2014, 04:50:31 pm »

Practice manipulating things with my amp, and shuttle piloting.

((Chill out Radio. A battle plan never survives first contact with an enemy. And besides, we're far more likely to fail from our own ineptitude in following your plans.))
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Toaster

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Re: Einsteinian Roulette: On ship
« Reply #23854 on: February 17, 2014, 04:53:01 pm »

((Time for me to get over my procrastination and get Lars working on propheteering!))


Do the below.  Not bolded for sake of eyesight.  TL;DR Lars works on setting up Steve's propaganda machine.  Charles is welcome to assist.

Core vision:  Steve, his three Generals (Miyamoto, Jim, and Milno), and the ARM as a whole will be the saviors of the world, bringing in a new age of peace, prosperity, and happiness while the gross, bloated, corrupted, and now evil UWM is kicked to the curb.  There might be a quasi-religious vibe to the work, but it's never stated that these people are anything more than mortal.

If Lars never did fix the picture of Steve Sophos to not have an enormous package, do so now; keep a copy of the original.  The Generals will use images of their original appearances (that is, before any battle scars or Doc shenanigans), except for Milno- after surely being chastised by the AM for wanting to plaster the face of our secret ops leader everywhere, Milno's face is replaced by a much more generic looking one- think classic James Bond style- UNLESS Milno The Snark works better as-is.  His role as a covert-ops leader is never explicitly stated- his pictured role is more that of a daring adventurer who rescues women tied to railroad tracks, etc etc.  Miyamoto, of course, is a brilliant strategist who is at the top of the armies, while Jim is an incredible field commander who anyone would die for.

Design several series of posters- Steve standing on a rocky outcropping looking out onto a saved prosperous world with messages such as "He is leading the ARM to free us all" and some such.  Most posters will feature the Steve design, but not all.  Some are more generalized ARM-is-awesome posters, with them liberating women and children, kissing babies, and all that.  There are also the UWM IS THE SUCK posters, with them eating babies and pillaging women and suchlike.

Lars will interview any willing inmate, crewmember, or local on how the UWM has screwed them over.  Truthfulness is optional, and wholesale fiction is okay too.  Take the best bits and edit them into a video documentary that would make Michael Moore cry.  Include footage of atrocities- ideally done by UWM.  Let's not include China-9 and Ice-9.  Any good leftover bits (or those that for whatever reason no visual will work) can be made into an audio-only version.  Flint will be tapped for his acting past.

Get someone with an impressive booming voice (or a human-sounding facsimile- (think the "In a world..." movie trailer guy) to record announcements to blast at civilians, decrying the atrocities of the UWM and how they make life crappy.  They should go on to say how the ARM is coming to right the wrongs and put humanity back on the path of all that is well and good and puppies and sunshiny roses.

All materials will be submitted to Steve for distribution- he knows what needs to go where and can get it there in a timely manner.  If he has any accounts that can be added to the documentary, so much the better.

**In all cases** the AM is considered the editor, and her opinions will generally be taken into account.  Be willing to take suggestion and input from teammates, as long as they don't seriously conflict with the core vision outlined here.  If possible, request space on the ship to act as the Propaganda Office.

Also create a shrine to reverently store the Arm of Steve.  Enshrine it near the Bust of St. Milno.

Oh yeah, and finish reading the HMRC Pantheon.

If we're doing stat-buffing work this is probably handiwork or charisma


((All:  Am I missing anything obvious?  I'll probably edit this a few times to make sure it's good to go.))
« Last Edit: February 18, 2014, 08:25:29 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Radio Controlled

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Re: Einsteinian Roulette: On ship
« Reply #23855 on: February 17, 2014, 04:53:32 pm »

Practice manipulating things with my amp, and shuttle piloting.

((Chill out Radio. A battle plan never survives first contact with an enemy. And besides, we're far more likely to fail from our own ineptitude in following your plans.))

((I was kidding, no worries. I know we're doomed anyway  :P
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Einsteinian Roulette Wiki
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Dorsidwarf

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Re: Einsteinian Roulette: On ship
« Reply #23856 on: February 17, 2014, 04:54:35 pm »

Whatsisface spends the year wandering around going "huh", buying a Gauss rifle and Kinetic Amp Glove, and training with them.
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Pancaek

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Re: Einsteinian Roulette: On ship
« Reply #23857 on: February 17, 2014, 05:07:17 pm »

Attempt to get extra amp training from the AM during the year time skip. If this isn't possible or I have free time outside of this, run the Amp defence course over and over
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Alarith

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Re: Einsteinian Roulette: On ship
« Reply #23858 on: February 17, 2014, 05:13:55 pm »

Theodore gets healed, debriefed,and figures out what happened to the tear of Timmy and his other belongings.  He also takes the black pills to the doctor to see if the doctor can identify them.  Anything else important, like volunteering for defense and boarding.  He then devotes his time to practicing with all forms of conventional weaponry, that he can use safely that is.
For leveling up from the defense mission, we still get 5 stat points and three skill points, right?
Stats: +2 strength, +2 endurance, +1 intelligence
Skills:+2 Con, +1 Int
Potentially get a 1 token bonus for defending the sword.

« Last Edit: February 18, 2014, 04:05:05 pm by Alarith »
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Caellath

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23859 on: February 17, 2014, 05:34:27 pm »

Something I can carry without losing the MkIII's speed bonus (losing the strength one being a secondary concern) and capable of withstanding around as much punishment as battlesuit armor.

Spoiler: Updated Timeskip Quote (click to show/hide)
« Last Edit: February 18, 2014, 04:06:52 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Yoink

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Re: Einsteinian Roulette: On ship
« Reply #23860 on: February 17, 2014, 05:39:26 pm »

TIMESKIP ACTIONS

>Write a series of racy romance novels involving space pirates, scary weird-ass aliens and dashing revolutionaries like myself, self-publish and distribute them to the poor fucks who we're liberating. Well, some of them- the rest I will sell. FIRST ONE'S FREE, KIDS

>Practice speaking to/passionately kissing a mirror. In private.

>Get Whig various attachments, like a fancy scope, extended clip, an ergonomic stock/grip and an amusing crosshair shaped like a smiley face. I dunno basically whatever I can get for her, m'lady deserves only the very best attachments after all.

>Get some metal from somewhere and attempt to make a rough prototype of that whole 'gauss rifle shield' idea I had ages ago. You know, it's like a riot shield that clips on over the front of a rifle, allowing a prone person to aim and make shots whilst shielded from incoming fire.

>Finally, and most importantly, grow a luxurious moustache worthy of any brave and charismatic leader.

I'm aiming for a kind of Wyatt Earp look with the 'stache.

EDIT: >Rent out my porno mag to uncouth, sleazy types for the low, low price of a token per day-- after sampling it first myself, of course.
« Last Edit: February 20, 2014, 03:56:51 am by Yoink »
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Unholy_Pariah

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Re: Einsteinian Roulette: On ship
« Reply #23861 on: February 17, 2014, 06:41:38 pm »

repeatedly charge a dynamic bonus and attempt to combine the 3 broken gauss rifles into a single powerful gauss barrel integrated into my heavy pulse laser.

Remove the superfluous magnesium coating from my thermic lance rounds (gau-8 + ap tip), check price.

Wear "green boxing gloves" (preferably over the exosuit gloves if it wont tear them), test punch a wall.

Spend the rest of the timeskip tinkering with my exosuit in order to get the +1 end bonus of combat exosuits and trying to increase the number of times i can use a manipulator before resting.

Oh and make sure to give NAV his items back if i havent already.
« Last Edit: February 18, 2014, 07:11:17 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tack

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Re: Einsteinian Roulette: On ship
« Reply #23862 on: February 17, 2014, 06:49:01 pm »

((So, am I returning the Namite thrower to Miya?))

Teal returns to the ship along with the rest of the biohorror team. Nothing really to show except some singed boots and minor goo spatters.

Bedebriefed
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Remalle

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Re: Einsteinian Roulette: On ship
« Reply #23863 on: February 17, 2014, 07:11:29 pm »

Over the period of one year: Practice doctoring.  Can I get better to the point where routine operations don't require a roll or overshots are less likely?  Also practice flying (the shuttle and the suit), shooting the pyramid, and doing aux stuff.  Just get better at everything, basically.
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syvarris

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Re: Einsteinian Roulette: On ship
« Reply #23864 on: February 17, 2014, 07:28:12 pm »

In order of priority, Steve Saint will spend the year:
  • Trying to familiarize himself with as much UWM technology as possible, with an emphasis on computer systems and other AUX stuff.  This is both operation (how to fly shuttles) and general knowledge on how stuff works.
  • Trying to meet and get to know as many ARM people as possible.
  • Helping Anton Chernozorov out with writing the software needed for his robot horse.
  • Trying to improve suit to suit comms, particularly encryption.  Make our comms impossible to hack.
  • Using that movement recording program he wrote for the exoskeleton to build up a massive library of movements.

If this is just increasing stats, and not getting any new abilities like piloting, increase will and AUX. 
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