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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 6011838 times)

GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23475 on: February 01, 2014, 09:29:22 am »

Quote
((If UP is willing to stop complaining about how unfair it is that he's getting punished for using resources in a manner not permitted by orders and not stopping when told, then being belligerent about modifications being made to it, then shooting his CO when she called Steve, then I'm fine to just let it lie. If he brings up his complaints again, though, I'm going to be contesting them.))
((You don't seem to get it: you can argue with whoever is willing to enable you until the end of days, but through PMs, not this thread. I personally don't care (ignore powers gooo!) but it's irritating to other people.))
((That's more or less my point. If UP doesn't keep arguing in the thread, I won't.))
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Knight Otu

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23476 on: February 01, 2014, 11:51:17 am »

Carefully move into the direction of the arrows. Generate a 3-foot sphere of approximately body heat in front of  one of the farther slits.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
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Caellath

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23477 on: February 01, 2014, 11:53:27 am »

Milno takes a moment to watch the man using him for support before giving the Armory Master an answer. "A kinetic amp would be good, then. As for what I've been looking: I wanted something that wouldn't chew too fast through ammo or batteries and would be useful in more than one scenario."

"Had been considering the kinetic amp for a while myself because I already saw the damage it can cause." he explains, recalling how he had lost a leg with ease due to a single attack from Erik back at mission two. "Considered the tesla sabre to have something I can cut people with, but the battery's duration and the fact a lot of things can be insulated against electricity has been keeping me back."

Buy a Kinetic Amp, keep talking to the AM.

Spoiler: Updated Timeskip Quote (click to show/hide)
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Toaster

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23478 on: February 01, 2014, 01:49:20 pm »

Make that robe!  For real this time!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23479 on: February 01, 2014, 02:15:02 pm »

Yeah, but unlike mustard gas and napalm, these are ostensibly people who were at least once human. There's never been a single documented case of an Amp Specialist, Shadow Walker or Urban Executor making some kind of amusing mistake, or making a public joke? Or an Arbiter of Peace encountering a strange speech or movement error? Not on video, necessarily, just any kind of information on this subject.

If so, check if I have access to data about what kinds of decompensators they might be equipped with.

Check how one becomes an Urban Executor - presumably Shadow Walkers are promoted from their ranks, right? If the standard grunts are Sods, then what part of the military do the Urban Executors draw from? The officers? Are they selected the entire way, or do they volunteer to initiate the transition? How about Amp Specialists?


1. Best you can find is some book which has a quote from one of the scientists about the creation of the arbiter. Apparently the extremely skinny, tall design of the arbiter gave them a hard time working out a walking pattern that was both efficient and still threatening. 

"We started with evo-programs, like usual; but they kept giving us stuff like hopping or crab walking. And the problem wasn't that it wasn't efficient,  it could crab walk at 80 miles an hour, it's just that the generals didn't want an ultimate fighting machine that bounced around like a homicidal wallaby. [Project leader VonNost] couldn't have cared less about how it moved as long as it could still operate at peek efficiency, but we didn't have much choice in the matter.  This was before we went with the artificial brain the system now uses, so we started trying wet components. The best we ever got was a spider monkey or gibbon based system, since their original casings were also extremely long limbed and tall, proportionally to humans, at least.  Of course, in those circumstances it had a bad habit of swinging around on things and holding it's arms above its head while running.  The generals didn't like that either. Thought it was too comical.

There was talk of unleashing one of the things against them in a dark alley and seeing if they still thought it was comical."

2.Classified
3. Urban executors are usually recruited from Civic Defender ranks, and are promoted up the chain from there. Details about any of it are hazy; especially amp specialists. Apparently they're more myth then reality in the eyes of the general public.



"Thank you Ma'am"

Saint thanks the AM, then turns to Dubley.

"Would you mind texting me the results of your tests with that item when you finish them?  I'm quite curious as to what it does."

Saint then moves a distance away from the kiosk, and carefully examines the exoskeleton.  Does its frame rely on a wearer, or does it look like it could be assembled to function without one?  Also, check what the various methods to control it are.  Does it just use an integrated control system, like on/off button, or could I connect it's CPU to my wristpad?
It relies on you being in it, it only controls one way and thats negative feedback sensors, and the control system in integrated into the frame, namely in a metal box around at the small of the back.


Jim kept an eye on her. If it looked like she was going to kill Auron, he'd stop her, but he wanted more answers right now. Steve had given him a leadership position solely because he was the only person willing to act as an arbiter and police force in the HMRC, and he wanted all the facts before he decided what to do. Right now the only thing he knew for sure was that Auron had caused some property damage after firing at Simus.

"Steve, what led up to him taking a shot at her? Can you tell me anything further about the situation?"
You're pretty sure she just turned off his life support. And the doc just turned it back on. Hmm.

>Series of events is as follows:
1. Auron used parts he scavenged from inside the control building to build a spider tank.
2. He then used team resources to arm said tank with a cannon.
3. Simus, who was never informed about the use of these resources before hand, came over and told him that she was going to take back the cannon and possibly break down his robot since he made it without her approval.
4. Auron argued that he made it with stuff he scavenged and that the cannon he used was really cheap (25 out of the 1000 RU the team has to spend)
5.They got in an argument, at which point simus asked me to intervene and basically help her pull rank to show she was in charge. This included electrocution.
6. Auron got rather pissed off by this and tried to shoot her. I assume he didn't try to shoot her fatally, his brainwaves were reading similarly to someone attempting to beat up or break something, not a homicidal intent. But he missed and the shot either clipped a fuel tank or caused a series of reactions that detonated one.




"Sure thing Saint. I'll text you the results. My name's Dubley by the way, Dubley S."
To the Armory master:
"Hey Sweetheart, can I get some cardboard targets to shoot at? And how about 3 more molotovs too."
Set up the targets somewhere outside. Shoot them with the "Number gun".

The armory master looks at you with the type of glare that you could cut steel with.

"Wanna rephrase that request?"


Nap time.
Narcolepsy?



((She sedated you through death.))

((That's a good way to put it. If she had planned to leave you until you permadied from lack of support, she wouldn't have brought The Doctor, anyways.

And while the theatrics weren't strictly needed, as The Doctor said, if what I'm doing goes right, Auron won't be in a position to appreciate theatrics again for a very long time. He'll still be useful, though - just not as, how should I put it... impassioned.))

((What an interesting way to say 'impromptu lobotomy'. Or an enslaving computer component in his brain? Options, options...))
((Come on, let us all do our best evil plan laugh together!))
Search the internet for information on the altered. Specifically, theories on how they were able to communicate and/or organize over such long distances. How they were able to coordinate enough for the outbreaks on different worlds happened at the same time?
Also, were there any dramatic or gradual shifts in the way they worked? Their strategy, tactics, movement patterns, weapons (I know they don't have weapons, I mean weaponized biological forms)), ship designs, behavior (especially on planets and civilians), etc.

[int:2-1]
DEMONS FROM HELL! THEY ARE DEMONS FROM THE DARK RECESSES OF THE UNDERWORLD. YOU PUNCH THE COMPUTER SCREEN AND START SCREAMING ABOUT THE POWER OF SPACE CHRIST.


"Hmmm"
put bracelet on wrist

I forget, are you wearing a suit/ clothing on your arm or are you placing this directly on the skin?


"Dude"
"Yeah?"
"Lasers"
"I know"
"She never explained how to beat lasers with amps"
"I know"
"Clever girl"


Send out a strong pulse, like the AM explained, with the aim of breaking the mechanical arms the lasers are on.

If this fails and I end up dying a horrible virtual death, message the AM for advice on how to beat lasers

[4+2 DECOMP 5]

Turns out physical shockwaves aren't very useful against light. So you destroy the lasers, but not before they manage to put several holes in you.

Quote
Unless you have something that can bend light you'll need to put something solid between you and them.




Jobasio leaps suddenly to his feet, bouncing off a wall and steadying himself on Milno's shoulder before regaining his balance.
"Death-star?" he squints at the AM, or, rather, somewhere over her left shoulder, "Space Nazi?"
Sadly, Jobasio's knowledge of ancient history was somewhat lacking. He only had what little education he'd been able to claw together for himself on his industrial homeworld, after all.

He spread his arms in an unsteady shrug. "I am sure whatever you have shall be app'opriate! I need to, uh... inspire the people and what-not, yesh?"

>UNIFORM GET

She hands you a stern looking grayish uniform with sharp seams.

Carefully move into the direction of the arrows. Generate a 3-foot sphere of approximately body heat in front of  one of the farther slits.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
Carefully move into the direction of the arrows. Generate a 3-foot sphere of approximately body heat in front of  one of the farther slits.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You're on the attack course, ya widget.

All that comes out of the slot when you reach it is a flimsy replica of a Sod, brandishing a non-functional weapon in your direction. It sits there for about two seconds before sliding back in. You get a mild shock as it does so and the flashing screens display a -100 points.

Milno takes a moment to watch the man using him for support before giving the Armory Master an answer. "A kinetic amp would be good, then. As for what I've been looking: I wanted something that wouldn't chew too fast through ammo or batteries and would be useful in more than one scenario."

"Had been considering the kinetic amp for a while myself because I already saw the damage it can cause." he explains, recalling how he had lost a leg with ease due to a single attack from Erik back at mission two. "Considered the tesla sabre to have something I can cut people with, but the battery's duration and the fact a lot of things can be insulated against electricity has been keeping me back."

Buy a Kinetic Amp, keep talking to the AM.

Spoiler: Updated Timeskip Quote (click to show/hide)

Done and done.

Make that robe!  For real this time!
[handi:5]
You make yourself a resplendent green robe, fit for the high priest of steve.  You're not even sure where the golden thread for these patterns on the sleeve ends and collar came from, but it's pretty snazzy.

GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23480 on: February 01, 2014, 02:36:48 pm »

Apparently the extremely skinny, tall design of the arbiter gave them a hard time working out a walking pattern that was both efficient and still threatening.
"We started with evo-programs, like usual; but they kept giving us stuff like hopping or crab walking."
((You haven't seen ludicrous yet deadly until you've seen the deleted scene of a crabwalking xenomorph.))

Quote
[int:2-1]
DEMONS FROM HELL! THEY ARE DEMONS FROM THE DARK RECESSES OF THE UNDERWORLD. YOU PUNCH THE COMPUTER SCREEN AND START SCREAMING ABOUT THE POWER OF SPACE CHRIST.
((Why is this having me...chuckling? Giggling? Chiggling or guckling? Anyways, some form of laughter was quietly being emitted from my throat from the time that I read this to the time I tried to define the laughter.))

Quote
You're on the attack course, ya widget.
All that comes out of the slot when you reach it is a flimsy replica of a Sod, brandishing a non-functional weapon in your direction. It sits there for about two seconds before sliding back in. You get a mild shock as it does so and the flashing screens display a -100 points.
((Is this our high score?))

Quote
You're not even sure where the golden thread for these patterns on the sleeve ends and collar came from, but it's pretty snazzy.
((Plot twist: It's wires. Important ones.))
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Knight Otu

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23481 on: February 01, 2014, 02:47:25 pm »

You're on the attack course, ya widget.

All that comes out of the slot when you reach it is a flimsy replica of a Sod, brandishing a non-functional weapon in your direction. It sits there for about two seconds before sliding back in. You get a mild shock as it does so and the flashing screens display a -100 points.
((Oh, so they were vertical slots for virtual cardboard cutouts. I was assuming some sort of horizontal slots for shooting through, and wanted to test whether they're some sort of automatic turret triggering on body heat or something - I wasn't actually trying to reach it.))

Well, then get on the move and incinerate cardboard hearts with 1-foot spheres as they pop out.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
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SeriousConcentrate

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23482 on: February 01, 2014, 03:01:15 pm »

(Changing this post, didn't read the other thread first.)

Jim sighed and moved over to Auron's tank. He wanted to hear both sides of the story.

"So, is Steve's version of events accurate?"
« Last Edit: February 01, 2014, 03:06:38 pm by SeriousConcentrate »
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GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23483 on: February 01, 2014, 03:04:50 pm »

"Hi, Mister Jim! I saw you in the mission game! You used to look a lot different. I didn't even recognize you!"
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SeriousConcentrate

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23484 on: February 01, 2014, 03:10:12 pm »

Jim glanced down at Grate. Mission game? Looked a lot different? Hmm. Oh, right, Steve had mentioned putting in a program to allow the team to take a second shot at previous missions. He had gotten this four-armed body before Grate was brought out of stasis; he could be talking about almost any mission Jim had been on. He pointed at his face. "Was I wearing a mask? Had a long coat?" If so, then he definitely knew which mission Grate had been on.
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GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23485 on: February 01, 2014, 03:18:47 pm »

((Um...was he?))
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SeriousConcentrate

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23486 on: February 01, 2014, 03:25:34 pm »

(Yep. There was a brief debate about it, but the end result was 'keep 'em anyway, it's not like they're anything other than cosmetic'. :P)
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GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23487 on: February 01, 2014, 03:29:00 pm »

"Yeah. Why?"
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HailFire

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23488 on: February 01, 2014, 03:30:46 pm »

HAHA, TIME FOR !!SCIENCE!!

Spoiler:  To-Do: (click to show/hide)
« Last Edit: February 01, 2014, 03:52:08 pm by HailFire »
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Harry Baldman

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #23489 on: February 01, 2014, 03:33:49 pm »

That book seems highly interesting. Read up on it. Read the book itself.

Also, read up on other declassified technological and scientific projects of the UWM and pre-UWM as well.
« Last Edit: February 01, 2014, 03:37:23 pm by Harry Baldman »
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