((That works. And voted!
Normal level ups then? If so, +5 Willpower, +3 Exo))
Also +3 Token (2 Steve, 1 Miyamoto)
Trundle over to where my old body was and retrieve my MK II.
Updated. You have your MKII still.
"Why am I mysterious?"
"Because I'm not really sure what happened to you, good fellow! There were reports that you died, mine included, but that seems to have not happened. Also, you may or may not be a ghost of some description. You should ask someone who stayed when you emerged from under the block - I was too busy avoiding the area at the time."
"Oh. I see."
As per Unholy and the loot debacle, I understand his annoyance, but I also understand the other arguments. So hows about this compromise:
If you directly kill someone or something, their Loot is yours, period. If you just find stuff sitting around, then it goes in the community pile BUT people who actually found stuff get first pick of the pile, since it's their work they're sharing.
Fair?
((It's not perfect, but as long as it's standardized I don't mind overmuch. I suppose that we can hammer out issues in the future.))
+3 Tokens (2 Steve, 1 Miyamoto)
+2 Dexterity, +2 Endurance, +1 Willpower, +1 Conventional Weapons, +2 [Quantum Stuff/Intuition]*
*Ideal world, I'd like it if Grate could get some kind of ability to reflect his unusual survival. If you think that "being alive" is enough of an ability, I'll take a +1 to Intuition to reflect the insight.
((Also, I noticed that the semiOP lists Grate on the Wall of Remembrance, without any note of his resurrection. And that the character descriptions for some people are out-of-date or missing. For instance, why are Miyamoto and Lyra absent, and shouldn't the current statuses of Feyri and Jim be noted?
In other news, inbound action post to attempt.))
Well, that player description does need update badly. But that death list doesn't. Take that as you will.
+5 will
+3 exotic
1 token (miyamoto), +2token(steve) = 3 total
Current activity: Sitting on Jim
reposting for convience:
Jimiya Team: 30 tokens
15 Jim perfect exo decomp
2 Flint nades and cameras
3 Flint battle suit shield
thus: 30 - 15 - 2 - 3 = 10
Defense team: 30 tokens
12 skylar drones
2 morul ammo
2 morul longcoat
7 morul sibilus gaus rifle
30 - 12 - 11 = 7
Sabotage team: no tokens, special equipment though.
various tools, including microwelder
silenced gauss pistols
disguised bomb
medical supplies
So, that brings us to a current total of: 10 + 7 + 1 (from Michael) = 18 tokens.
perfect exo decomp SC has told us in private chat he'd rather keep his decomp, and in turn not be paid this mission. Any questions or comments regarding this can be aimed at him
nades and cameras from Flint 1 token for everything. Probably better to just keep these and label the whole package (cameras + smoke bombs) as worth 1 token
drone pallet, 3 drones destroyed 6 tokens
longcoat 1 token
sibilus gaus rifle 3 token might be 7 or 6, since only 1 shot was fired. That counts as used though, but not damaged, so unsure of how much we'll get. I used 3 for calculating total
Battlesuit shield 3 token
various tools
microwelder
silenced gauss pistols We'll just divide these among the people of Milno's team, since this'll be easiest. Rest of it will just be divided among who wants it, otherwise this'll become too complicated.
disguised bomb I'll just roll some dice if there are several people who want any of these
medical supplies
magnetic manip 4 token
micro manip 1 token
light bending cloak 2 token? cannot find the post where he bought it, so this is a guesstimate
broken changeling cloak 2 token? gonna assume same as above cloak until proven otherwise. Yes I know it's broken, but it's also more high-tech, so I guess it evens out
gauss rifle ammo 1 token
So, that comes down to 18 + all of above = 42 tokens
0 tokens
Dubley Steptimus [NAV] +1 Steve bonus
Subject 19-3 "Jim" [SeriousConcentrate]
Vichislav "Vich" Freidberg [Thearpox]
Stacy Buttle [Harry Baldman] +2 Steve bonus
Teal The Arsonist [Tack]
Charles Leroux [Empiricist]
Jobasio "Jack" Hootzal [Yoink]
Theodore "Knight" Catar [Alarith]
Derya Bakkal [Tsuchigumo550]
1 token
Gorat "Chin" Ivanos [Knight Otu]
Lyra Arden [Lenglon] +2 Steve bonus
Leo Girard [Devastator] +1 Steve bonus
Astra [wolfchild]
Jack Hansan [Tavik Toth]
Xan [Xantalos] +2 Steve bonus
May [TCM]
Trendon Balto [Execute/Dumbo.exe] +1 Steve bonus
Grate Worm Gold [GreatWyrmGold] +2 Steve bonus
Jhoseph Wilkes [Corsair] +1 Steve bonus
2 tokens
Renen Averius von Raptum [Grunhill]
Morul Migrurkeshin [kisame12794] +4 Steve bonus I'd put you a bracket lower, but +1 to compensate that personal token
STEPHEN HAWKING [BFEL]
Denzel Gaunt [Doomblade187] +2 Steve bonus
Auron Kell [Unholy Pariah] +4 Steve bonus
Anton "Blackeye" Chernozorov [Sean Mirrsen] +3 Steve bonus
Skylar Niabs [Kriellya] +5 Steve bonus
Bishop Willis [Zako] +4 Steve bonus
Miyamoto "The Boss" De Bergerac [Radio Controlled] +5 Steve bonus
Feyri Nirel [Tiruin]
Jim sit.
Updated
3 tokens
Flint Westwood [Parisbre56]
Mesk "Kickboxing Doctor" Vraite [Remalle] +2 Steve bonus
Lukas Stark [Prosperus]
Brother Lars [Toaster] +3 Steve bonus
Remember, +1 for these people as requested by Steve.
5 tokens, NOT FROM TOKEN FUND
Simulacrus "Simus" Ferratum-Inanis [PyroDesu] +2 Steve bonus
Milno Enedrasi [Caellath]
Faith "Worst Medic" Valentine [IronyOwl]
Pancaek "Spoonman" Nilys [Pancaek] +4 Steve bonus
Thomas Harrison [Spinal_Taper]
+5 Will, +3 Exo for Jim. No tokens.
Updated.
((Anton has 2 token payout, 3 token bonus, on top of his previous total of zero token, so he's got 5 total.))
Level-up:
DEX: +3 (6 total)
WIL: +2 (5 total)
Speech +1 (2 total)
ConWeap: +2 (3 total)
Name: Anton "Blackeye" Chernozorov
Age: 29
Gender: Male
Appearance: 5'2", stout, somewhat overweight man with a mess of short, very dark brown (nearly black) hair and a faceful of stubble that never seems to want to grow any longer. Left side of body and face thoroughly covered in remnants of poorly healed burns. Right hand, left hand, and right leg from the knee down are replaced with robotics.
================
Stats
STR: 6 (1/3)
DEX: 5 (1/3)
END: 5 (1/3)
CHA: 1 (-1)
INT: 12 (2/3)
WIL: 5 (1/3)
=================
Skills
Speech: 2
Intuition: 1
Handiwork: 4(1/3) (+1)
Conventional Weapons: 3(1/3)
Unconventional Weapons: 1
Exotic weapons: 0(-1) (-1)
Auxiliary systems: 3(1/3)
Medical tech: 0(-1)
Profession: Technician (Handiwork +1, Exotic Weapons -1)
==================
Equipment
- 5 token
> MkI suit.
> Standard Robotic Left and Right Hand.
> Standard Robotic Right Leg.
> "Red Hand" electrolaser gauntlet
Works off built-in generator
Standard Hand Laser
High-Voltage Shock Prod
Electrolaser - ranged delivery of electric shock in atmosphere
Nonlethal 'Taser' option
Works as a cutting tool, and as a welding tool with supplies present - though neither works too fast.
> Microwave Field Manipulator (20/20)
> Standard Gauss Rifle, non-resale (8/10 rounds)
> Standard Gauss Rifle Magazine, non-resale x2
> Motorized Wheelchair (?)
Powerful motor attached, but no power source - feeds off any portable generator or battery.
> Modified Datapad (MFM Cradle)
Program allowing to track an object with a camera viewport, even if it leaves view
Program to gauge distance to objects with a camera viewport based on parallax shift
Custom mobile drone OS (±1 Aux - dynamic bonus to basic movement)
LOS Extension software (allows precise Amp and Manip attacks in drone LOS)
> Mapping Drone x2 (partially spent fuel, Custom OS, LOS Extension software)
updated.
+5 Dexterity(or whatever's used for firing the pyramid of power)
+3 Exotic Weapons (or whatever's used for firing the pyramid of power)
+[3+2] tokens
Update
Grate had started to take cover from the impending, probably-space-magic-including fight. He considers his options.
He has a gauss rifle; this could do for now.
He has a manipulator and a little idea how to use it. The battery life is...problematic, though.
He has 6 tokens.
Grate decides to save his tokens for now, since he doesn't know what to do with them. He briefly considers trying to make a token pill, but decides that that's silly.
What could he do with the manipulator? He was a bit...uneasy about using it, all things considered. Bad juju. On the other hand, he wanted to do something with it...
Token pill. Manipulator. Manipulator pill?
Head to the locker and open it, removing the pill machine. Remove the battery for the manipulator and see if either the battery or the rest of the manipulator will fit. If either does so, put them through the machine.
(Assuming at least one works:)
Grate stares at the pill. He had no idea what would happen. It could be great...or horrible.
Was this really such a good idea? This wasn't just using bad juju; this was eating it. Maybe he should test it...but manipulators are expensive. Well, only a few tokens, but that's half of Grate's pocket change. And he doesn't even know if the tests will be helpful.
Maybe he should just throw away or sell the pills.
"Um...okay..." Grate wipes his eyes and wanders about.
Wander about, confused and sad. (And slightly useless at the moment.)
You walk in a little circle of depression.
Grate, back at the ship, kicks a wall.
"Ow. That was dumb...almost as dumb as going out with Miss Feyri. What can I do? Glare them to death?"
He formalizes his wandering into a path for the dormitory.
"I'm useless. I can't do anything, unless maybe something gets broken and I need to fix it. And when something breaks...everything always breaks.
What am I good at? What makes me not dead weight?
Well, I guess I could be a bullet sponge, but I'm not big or threatening enough for anyone to intentionally shoot at me when other people are around, so that's even stupider than it sounded a minute ago.
I guess I could use some kind of techy stuff...
"I could get what, a Scout Eye? Medicine? Maybe some better armor? There's tons of eyes already, and they're not that useful really. Medicine? I'm no medic. It's better than nothing, but I can't do anything. Especially when people get stabbed in the back with chunks of frozen air or exploded by their own magic sand or blown apart with layshow rifles or something. I guess I could take heads back, maybe get a monorazor, but Head Recovery Guy isn't very useful."
"...Who am I kidding, I'll take what I can get."
Wish I wasn't so useless.
Also say hi to Grate when I pass him (WE'RE USELESS BUDDIES )
"...Who am I kidding, I'll take what I can get."
Pray to every god I have ever heard of. Isallam, Zeus, Thor, Quantum...even Steve. Can't hurt, right?
Pause, nervously.
Eat any pills the machine makes, before I have second thoughts.
(If neither fits)
Grate stares at the two oversized objects and puts the battery back in the manipulator. Time to think of something else.
...Are you sure you want to do that?
((you replace the entire manipulator))
You can replace those batteries?
+5 to Dex. +3 to Con. 6 tokens (2 Miya, 4 Steve).
Go see the doctor about my stupid mutation and get it fixed back to normal. NO EXPERIMENTING!
((Please make a note of my rocket rifle! I plan to trade it in soon!))
The doc is just gonna chop your arm off and let you regrow it. Just a heads up. That fine?
+1 Charisma, +2 Strength, +2 Dexterity.
+1 handiwork, +1 speech, +1 intuition. 1 token (miyamoto).
Go to VR and check all options.
The battle of Hexbarax
Poacher
Punch many things
Tinker
Duel
Mission Replay
+5 Strength, +3 Conventional Weapons - having a robot body has really helped Stacy overcome the weakness and unsteadiness that the flesh is known for! Of course, he still needs to learn how to aim, but that may change soon!
Stacy currently has 5 tokens, two of which are from the mission!
Run for the armory and see if I can trade in the kinetic hammer for the original price of 4 tokens, considering it has gone completely unused in all the time I've had it. If yes, purchase the High Energy Projector!
You buy a high energy projector
Stats:
Strength: 0 +1 -> 1
Dexterity: 1
Endurance: 3 +2 -> 5
Charisma: 15
Intelligence: 3
Willpower: 3 +2 -> 5
Skills:
Speech: 3 +3 -> 6
Intuition: 1
Handiwork: 0
Conventional Weapons: 3
Unconventional Weapons:0
Exotic weapons: 0
Auxiliary systems: 0
Medical tech: 1
Kills: ?
Tokens: 0
I kicked you three tokens.
((Welcome back, Nik!))
+1 Token (1 Miya, 0 Steve)
+3 Will, +2 Cha
+1 Exo, +2 Aux
((Got the +1 Exo bonus, and +1 Will bonus. And I won't put more into Exo for a while I guess, since I don't want to become an overshoot machine...))
Str 3; Dex 3; End 3; Cha 7; Int 4; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 9; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle; 1 token: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me, right now)
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm.
Kicked you a few more tokens.
Though this mission was brief, Lars felt he had learned a lot. His experience with his new suit plus seeing what could be done with Gilgamesh up close had given him more insight into mechanical understanding. Watching the miracles done by Jim was truly enlightening. Getting ready for his position as a Prophet of Steve would really test his ability to spread the Word...
But he felt ready.
Tokens: 3 mission plus 3 bonus, +6
Stats: +3 Charisma, +2 Willpower
Skills: +1 Exo, +2 Aux
((Kriellya: Lars now has ten tokens before selling the suit, so almost certainly he will have enough to get a battlesuit. The problem is the Neural Connector Psychokinetic Amplifier is reaaaaaally tempting, but an IC reason to get it is lacked. Maybe another mission down the road. I statted for it, just in case- the stats are down Lars's line anyway.))
10 Neural Connector Psychokinetic Amplifier
Ammo:NA
Range: +1 short 0 medium -1 long
Stat Requirement: 12 Willpower 8 Charisma
Description: This is basically a field manipulator tuned specifically to interact with the neural tissue of most known xenobiological archetypes. This lets the user manipulate the neurochemistry of enemies, implanting suggestions,memories, emotions and other such neurological phenomena. It also allows the user to tap into and experience the memories and emotions of said enemies. Useful for subtly convincing your enemies to shoot each other or learning the lay out of an area using the memories of its protectors. Something to keep in mind: In order for this Amp to allow the user to access the memories and emotions of a target, it temporarily converts sections of the user's brain into replicas of the target's. This process is usually safe, but the weak willed my experience a feedback effect and have their original neurochemistry overridden.
((PPE: Note there are two versions of this amp. This is the lower one: below is the stronger one.))
15 Organochemistry Overrider Psychokinetic Amplifier
Ammo:NA
Range: NA
Stat requirement: 15 Willpower 12 Charisma
Description: An upgraded version of the Neural Connector that allows the user to freely manipulate the body chemistry of the target. A boring man would simply stop the target's heart or melt their brain, while a clnver man could hijack an alien's body and pilot it around or even completely rewrite their brains and turn them into passive drones. Feedback with this Amp tends to have rather messy results.
((NO training O.O, ok moving on.))
+2 tokens
Level up:
+ 5 Will
+ 1 Intuition, Con and Aux.
Go to the VR. See if there is anything new.
((Welcome back, Nick.))
Just that mission replay thing thats been around for a long time now.
+5 Will
+3 Conventional
+9 Tokens (3 Miyamoto+3 Steve+3 Auron's debt (see Unholy_Pariah's action))
EDIT: Do bonuses from a synthflesh body (+1 Dex, +1 to weapon use) still count inside a battlesuit?
They don't stack, really.
(I think you just buy a new one. Ninja'd. Also, you should get some of your blood and a bit of synthflesh, then take that pill and see if you can get yourself a synthflesh body. >.>)
((Actually I just thought of something. A pill made of Grate could grant Quantum Immortality. Useless for Grate himself, seeing as how he might still be that anyway, but hey, just a thought ))
STEPHEN HAWKING INVENTED LEVEL UPS:
+5 Endurance
+3 Unconventional (may change to conventional, depending on shuriken launcher price)
+5 Tokens (3 Steve+2 Bonus)
He then does a quick tinker to invent the Wrist-Mounted Monoatomic Shuriken Launcher, and check its price.
Monoatomic shurikens are gonna be prohibitively expensive.
*ding* Level Up!
+5 INT
+3 AUX
+7 Tokens (5 Steve, 2 Fund)
Continue waiting for planning meeting.
(( Welcome back, Nik.You've basically enabled the Doctor to become a recluse who works with nothing but his abominations. And now I feel the envy, I want to be able to do routine medical for free
And @Toaster, yeah it will depend on the trade in. If it's near full price, just turn it in, I can only afford it it's ~half price.))
((And @Toaster, yeah it will depend on the trade in. If it's near full price, just turn it in, I can only afford it it's ~half price.))
((You could always borrow tokens to get that cheap MkIII.
Also, good to see you again, Nikitian. Your character has been useful to the Doc and the crew.))
Tokens: 5 Joker +2 Bonus. +2 from Pancaek after he pays the loan.
Total: Either 20 or 22 since my records are a bit confusing about whether the 2 tokens borrowed are included or not.
Level Up:
+5 End
+3 Uncon (No idea where to spend skill points, so this will suffice for now).
Dubley Steptimus LEVELUP! (even though he was on the mission for all of 5 minutes)
+2 Charisma
+3 Strength
+2 Conventional weapons
+1 Auxiliary weapons
And a whopping ONE TOKEN from Steve.
Ask Maurice if he can cure my baldness. I don't trust that other guy.
Maurice ended his internship so He no longer has access to their facilities.
ker-ding
stats: +2 dex, +2 endurance , +1 will
skills: +1 uncon, +2 aux
moneh: +5 joker +4 steve bonus -2 repayment milno loan = 7 tokens total for myself, 2 tokens to Milno
"Yeah, I could really use the food in my mouth right now. Want to come whip something up with me in the kitchen?"
Thomas tugs on May again, bringing her towards the ktichen at a brisk pace.
"Okay, anything you want in particular?"
"Let's make something we can share with everyone so they'll stop being mad. How about falafel?"
"Okay, but you'll have to show me how to make it. What is it, some kind of fruit platter or something?"
((*BAZONG*
+2 END
+3 INT
+3 INT))
stats: 1 endurance, 2 will, 2 strength.
Skills: 1 handiwork, 2 auxilary.
Moneys: +4 steve, +2 team fund, -3 repay flint.
Pay flint for jump rockets.
Stats
Strength: 5 (+1/3) (+1 exo-suit)
Dexterity: 15(+1)
Endurance:5 (+1/3) (+1 exo-suit and/or contextual damage immunity)
Charisma: 0 (-1)
Intelligence: 5 (+1/3)
Willpower:5 (+1/3)
Skills
Speech: 0 (-1)
Intuition:0 (-1)
Handiwork: 1
Conventional Weapons:0(-1)(-1 prof)
Unconventional Weapons:9 (+1)
Exotic weapons: 0 (-1)
Auxiliary systems: 3 (+1/3) (+1 prof)
Medical tech:1 (+1 prof)
Your record | my record |
Inventory: Big backpack Aux using weapon hardpoint pulse laser Electric laser Industrial exosuit with grafted on jump pack. bone helmet/chestpiece Improvised medkit Unnamed reiterpallasch (almost 2 feet too long. Need 8 dex or -1 dex. If 8 dex, +1 str for stab)
Box: Microwave Manipulator. Magnetic manipulator Light bending cloak Broken Changling cloak 1 token.
Footlocker: 3 non-resale gauss rifles 2 non-resale laser rifles 5 laser batteries a few assorted drugs and robolimbs indeterminate number of thermal cameras Wicked scrap metal machete PDA | Inventory: Large backpack Auxiliary weapons hardpoint Heavy Pulse Laser Gungnir Industrial exosuit + jump rockets. bone chestpiece and skull helmet Improvised medkit Unnamed reiterpallasch (almost 2 feet too long. Need 8 dex or -1 dex. If 8 dex, +1 str for stab) Melted Shield. Mk1 suit with echolocation mapping/Visual filter - not sure if this is replaced by the exosuit.
Box on hovertrolley: Microwave Manipulator. Jacks. Magnetic manipulator. Jacks. Light bending cloak. jacks. Broken Changling cloak. 1 token. Jacks? Jacks corpse. Burnt Urban Executor. Several IR tripwires. Several EMP Claymores.
Footlocker: three gauss rifles minus circuitry and generators -non resale zero laser rifles -non resale 5 laser batteries -non resale a few assorted drugs and robolimbs -non resale indeterminate number of thermal cameras -non resale? Wicked scrap metal machete PDA |
((ive reordered my loot to match your list and bolded the discrepancies.))
watch the speaker, and tilt my head slightly to my left when he comments on the doc, my ears upright, my tail wavering about below me.
Aww. Pet the kitty.
"James Kelly. This is Lyra. Good to meet you, Leo." Jim extended one of the hands not supporting Lyra toward Leo. "Things seem to have turned out quite good in regards to the mission, though given the atmosphere of the briefing room you wouldn't know it."
"I wouldn't worry about it, bitching about the pay is truly universal."
"That said, though, I wouldn't mind an upgrade. There any people good at making things and finding what you need around here? I've got some ideas, and the AM is a bit... intimidating."
Two tokens. One from Steve, one from Mya.
+2 Strength, +2 Endurance, +1 Dexterity.
+1 Auxillary Systems, +2 Conventional Weapons
((Hey PW, what should I do about my character, is he dead, or will he be recovered? If he is recovered do I get a level up or not?))
You're an interesting case, mr. Alarith. You will have the chance of being recovered. And you will have the chance to level up. In fact, you'll be the focus of a mini-mission thats coming up. So sit tight for a little bit sir. You'll have fun soon.