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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5992827 times)

Kriellya

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20010 on: November 02, 2013, 06:49:57 am »

((A quarter kiloton is 250 tons. I'm pretty sure that any nuclear bomb weighing more than a lance of MBTs is not fit for being fired through anything even closely resembling something that can be called a "rifle", much less if its maximum range is a mile and a half.

In other words, yes. A "kiloton", while a valid unit of mass measurement, is primarily used to denote TNT equivalents, especially in regard to weapons.))

(( It's also a relevant unit of energy (or related, I'm too sleepy to remember precise physics right now). So perhaps we should read it as 'a shell that delivers a quarter kiloton of energy'? I don't know, it's unclear to me right now XD

About the only thing I'm convinced of, perhaps incorrectly, is that the standard ammo is non-nuclear, so something listed about the baseline weapon should have nothing to do with a nuclear yield.

That, and 'I really want to see a LESHO just so I can try and pick up the shells' Cause I'm pretty sure my character would be unable to move them, no matter how heavy they actually are.))
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Kriellya

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20011 on: November 02, 2013, 07:03:51 am »

(( Riiiiight... shells... as in artillery shells. As in things that usually have explosives packed into them and go boom on impact. Okay, I'm awake now. Well. Not really.

Okay then. Going to go with 'that's the conventional yield'. Which is a lot, and makes me suspect that the nuclear yield is muuuch higher than that.

I'm going to bed now. I am clearly too sleepy to play with high explosives XD ))
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Lenglon

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20012 on: November 02, 2013, 07:56:40 am »

(( Riiiiight... shells... as in artillery shells. As in things that usually have explosives packed into them and go boom on impact. Okay, I'm awake now. Well. Not really.

Okay then. Going to go with 'that's the conventional yield'. Which is a lot, and makes me suspect that the nuclear yield is muuuch higher than that.

I'm going to bed now. I am clearly too sleepy to play with high explosives XD ))
((actually, you'd be perfectly safe. the "go boom on impact" part is normally kept turned off. normal arty shells don't arm until they've been shot and flown through the air for a minimum amount of time. you actually could (assuming you were strong enough) juggle the things and then throw them into an active furnace with no ill effects. they're designed that way so they can be handled safely, and so that the heat from launching them in the first place wont cause them to explode in the barrel.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

GreatWyrmGold

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20013 on: November 02, 2013, 08:21:36 am »

(( That's the weight of the shell, not the size of the nuke. I think. The standard shells are non-nuclear, I know that much, so I assume that is the weight of the shell, which would be... no, way higher than that... how dense is this shell XD? Pretty sure the yield of the nuclear ammo hasn't been specified yet. Perhaps PW means for that to be the yield of the nuclear ammo? Because dear lords is that ludicrously heavy otherwise.))
((Um, when the choices are "This is the nuclear yield of the shell" and "The shells weigh more than two blue whales, each," it's probably the yield. For reference, Tsar effing Bomba weighed barely over a tenth of that.))
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Devastator

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20014 on: November 02, 2013, 09:26:54 am »

Okay Leo, time to regroup..

"Okay, Gorat, here's what I'm thinking.."

"We're not going to find the spy running off alone, so lets get some backup.  We put plenty of drones in the air, and we go get the defence to properly clear this building from the bottom up.  We can put civvies somewhere safe, in the ship maybe.  The assault teams can go after the sniper, and take any extra people they want.  I'm going to ask Steve which facilities are important, now that we own this place.

Call for help in properly securing the building.  People on all exits, drones in the air, etcetera.  Get floor plans from Steve.  Ask Steve what facilities need guarding.  Find a room within earshot of this cross-roads and listen for people coming by, while flying drones so that we have cameras at various entrances.
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BFEL

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20015 on: November 02, 2013, 09:44:01 am »

Bring my new project to a place wherein I can put the pieces together in hilarious shapes.
Bonus points if the shapes move/kill other shapes.
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piecewise

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20016 on: November 02, 2013, 01:18:57 pm »

"time to sneak by..."
sneak on through, get to top of sword use vantage point to be invisible lookout
"time to sneak by..."
sneak on through, get to top of sword use vantage point to be invisible lookout
You climb up to the top of the cage and creep around near the cat girl, making ghost noises.

"WOOOOOO Invisible Lookout! WOOOOOO"
!!!!!
Sharply sit up and look around, when more sounds are made, sharply twist around to stare at the source of the sound, sniff around and attempt to locate whoever is up here with me. if I think I've managed to find them and they aren't near any edges, dropoffs, or other terrain hazards, pounce on them.

Your enhanced ears and sense of smell find them almost instantly. You coil up and pounce on them, playfully batting at their struggling under their invisible cloak.


Snippy, snippy, where are you....

Enter BT. Search the right tower and see if I can find him. Try to figure out where he will be hiding.
[will:6-1]
You sprint towards the towers, leaping across the wreckage of the shipyard and then across the dirt plains.
[intuition:4]
You stop near the base of the towers. Something seems wrong here. The Shadow walker has no backup plan for when people come to attack him? Hmm.


So the nuclear tipped rounds that he would almost certainly fire at a hostile ship would just detonate if the point defense shot them? Awesome. What would happen if I were to, say, accelerate? Those maneuvering thrusters can only do so much, would it also explode as a last resort? And how many of rounds for the LESHO should we expect him to have? That thing is bloody expensive, I can't imagine he has many rounds, nuclear or otherwise...

Defense team: Air Skylar is getting ready to warm up and head back out there. Our target is that Shadow Hunter, I'll be providing transport and eye's-in-the-sky over to those towers. Be aware, we may come under hostile LESHO fire. Anyone that thinks they can defend the ship from a LESHO round is also welcome aboard.


Ask Steve, head down to the blackship and reinstall the software.

>Movement is probably your best option. The Lesho shells can maneuver pretty well, but they'll need fairly large distances to do so. Keep moving, as erratically as possible, and if you see something closing, don't try to outrun it, fly  off at a 90 degree angle to it.


You head back down and reinstall the software. The EXE Steve gave you does it without a hitch.


"Ohhhhhhh bad idea. Can I get some painkiller at least?"

If possible, aquire painkiller, then go grab some batons. If not possible, just await treatment.

((OHGODXAN. There are going to be many problems with him later I believe.))

Maurice comes over and gives you a shot of pain killer. Enough that you can't feel your...anything.

"Sit. Wait. I gotta check if you're bleeding internally."

He pulls off your jacket and suit and you get your first look at the bruise left by the hit. Most of your chest is purple and black and you can see the broken ribs expanding out a little bit more then the not broken ones. It's...a bit disturbing.


Go join Skylar in blackship Sit on a seat. Don't die.
You go back down to the blackship with Skylar.


"You are currently a slurry of undifferentiated cells."
((Even the brain?))

((OHGODXAN. There are going to be many problems with him later I believe.))
((This is a surprise?))



"Hm...I wonder how far I can go before we blast off."
Perform a more details investigation of their anatomy. Most notably, attempt to determine how they normally move around and what kind of mouthparts they possess.
While I'm at it, examine their typical behavior.

You take one out of the box and set it on the floor. It wanders about, seemingly confused, and doesn't seem to have very good eyesight. Probably not used to being outside a burrow. It's mouthparts are a large pair of pincers and several smaller limbs around it's mouth, sort of like a mantis. It skitters under a bed and hides there, walking in strange little patterns and rubbing against the walls.


Charles approaches the ship Skylar is about to use. He checks whether he could attach his turret to it.

Maybe if you had something with which to bolt or weld it's "feet" to it, then you could.



>We don't, ya adorable sociopath. We're gonna use this bloody rock to build ourselves an army. Or at least the equipment for it. Though we're going to have to get the flesh vats up and working; but I'm sure the Doc will be more then happy to do that.
Anton switches the speakers off, talking through the radio again. "Okay, that... sounds like you. Especially with the mention of the Doctor." He relaxes somewhat. "Was worried for a moment that UWM still had your voice on file, and was broadcasting through the PA system to throw us off guard while you were busy. It would've helped if you used the radio, Steve, you know?"

He walks back through the concourse and towards the shipyards. "Steve, before you clocked off to wrangle ARES, I was about to ask you for a map of the shipyards, preferably with the blast's aftereffects overlaid. I guess most civilians have really cleared out now, but could I still have that map? On the way here I saw a huge chunk of building land nearby, and with what Miyamoto's been reporting it might be important to check out. If you can't see into the area I can find it and mark it down so that someone better equipped can take a look. Unless you have any other work for me to do."

Chat with Steve, request map and go back to the shipyard/crater. Try to spot the previously seen chunk of crashed building. Red Hand to maximum power. Carry the Gauss Rifle at the ready, but open fire with the Red Hand if any enemies spotted.

If some sort of tactical anti-Shadow-Walker sweep is organized and my help is needed, do that instead.


You head back to the area near the crater.

>Probably best to just stay clear of that crater for now. That chunk of building is something though. It may or may not have an angry amp specialist in it, Assuming he didn't already tunnel out and preparing a counter attack. For now, keep an eye on it, make sure nothing comes out of it, but don't approach the thing. You're not gonna kill the prize inside with a freaking hand laser.



"Ah, my good man! Dreadfully sorry to disturb you from your superb reading material, but I wish to ask you something."

Stacy spins in place and bows.

"How would you like to make me into a robot that transforms into a motorized skateboard? Does that sound like an interesting proposition to you? There are certain further specifics, but such is the core of my pitch."

Propose.

"Hmm. Problem is your life support systems. Can't really fuck around with those so there's gonna be a pretty big chunk of your body that we can't change. And we probably want to keep some armor around it too...You're basically gonna be a skateboard with a big fat torso in the center of it."


make farting noises.

You make excellent use of your time.



"so you know, we're kinda useless here."
"We require a better platform to work with."


Pancaek juggles the head between his hands for a moment, contemplating, before typing on his wristpad

Quote from: Pancaek->Doc
Heya doc, I was kinda wondering if It's possible for me to get a special, better robobody like renen, but to pay for it. No mutant highlander for me, thanks. Do you have any nice robot bodies lying around, or should I just give specifications. I wouldn't mind some more...exotic options.

Throw away the head, then send message to Doc.

((When I say exotic, I mean both the skill as the shape of the body. just to be clear for PW))

Quote
The User you are trying to contact is performing illegal genetic manipulation. Please try again later.


"OH come on! Who put the controls on inverted too. Who does that! What am I, flying a plane?"
((No Tack. YOU are the plane.
And then Tack was Cog))

Attempt to reorient myself

It takes a bit of doing, but you manage to get used to your inverted controls and the world's strange coloration. Might still prove problematic in certain situations...but probably alright for now.


*glork gurk*

Form a layer of padding tissue around my brain (cartilage or fat or something) and then form a layer of bone around that, for starters. Then get the remaining amount of cells I have into a roughly circular shape and utilize the bottom half to form four short legs with digitigrade feet on them. Then form some wings of an appropriate proportion in order to fly from my body and form sensory organs ie eyes/ears on my 'front bit' in reference to my wing direction. The torso of myself will be fairly standard for now; basically for now a bird-like shape with no feathers, four legs, and sensory organs covering the front.
If this is done within the turn, make the motions of maniacal laughter (don't actually make lungs or anything), thank Doc nonverbally, and fly off to the food area. I'm pretty sure there's a food area. Follow the signs and such.
If it takes more than one turn to do, continue transforming for the turn.

[will:2+1]
You manage to form a semi solid mass of fibrous tissue around your brain, but bone and cushioning are proving a bit difficult.


((It has occurred to me that Xan would now fit in the Slaughterhouse Nine.))
((He's had the motivation for a while, but only now does he have the means. In other news, oh gog Grey Boy is a bastard. To everyone.))

Board the Blackship and familiarize myself with the point defense systems (dynamic bonus get), but allow someone more qualified (higher AUX bonus) to take over if they're present.
The point defense systems are automated. In order to get personal control, you're gonna need to do some minor software modifications.


"WOOOOOOOOOO!!!! "
continue messing with catgirl also keep watch for sods

In Soviet Hephaestus Cat girl messes with you.


Bring my new project to a place wherein I can put the pieces together in hilarious shapes.
Bonus points if the shapes move/kill other shapes.


Are you attempting to replicate Conway's Game of Life with severed body part?

Xantalos

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20017 on: November 02, 2013, 01:29:03 pm »

Form a layer of padding tissue around my brain (cartilage or fat or something) and then form a layer of bone around that, for starters. Then get the remaining amount of cells I have into a roughly circular shape and utilize the bottom half to form four short legs with digitigrade feet on them. Then form some wings of an appropriate proportion in order to fly from my body and form sensory organs ie eyes/ears on my 'front bit' in reference to my wing direction. The torso of myself will be fairly standard for now; basically for now a bird-like shape with no feathers, four legs, and sensory organs covering the front.
If this is done within the turn, make the motions of maniacal laughter (don't actually make lungs or anything), thank Doc nonverbally, and fly off to the food area. I'm pretty sure there's a food area. Follow the signs and such.
If it takes more than one turn to do, continue transforming for the turn.

Repeat.
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Kriellya

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20018 on: November 02, 2013, 01:30:40 pm »

>At this point it seems like our biggest and really, last problems are any remaining UE's, The SW and the amp specialist. From this point on, we need to start focusing in on them. We're gonna need to form hunting parties, so to speak. We need powerful amp users to fight the Specialist. The SW is probably going to be more  a matter of having enough eyes and ears scattered around to pin point his location and then the capacity to get a high degree of force over to that location quickly. The UE...well he's probably bugging out as we speak, looking for a way to send a message for reinforcements. Semi-luckily, the ship yard is nuked and connections have been severed so thats going to be hard.

We focus on the SW and Specialist for now. Jim, Miyamoto, you two are in charge of splitting up the forces as you see fit. We're going straight offense here, so the defense team is all yours.


(( Reposting this here, it's re-org time!

And we've got all weekend to do that, so hopefully we'll get everyone sorted :P ))
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GreatWyrmGold

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20019 on: November 02, 2013, 01:40:09 pm »

"Hmm. Problem is your life support systems. Can't really fuck around with those so there's gonna be a pretty big chunk of your body that we can't change. And we probably want to keep some armor around it too...You're basically gonna be a skateboard with a big fat torso in the center of it."
((Hm...unless you made the skateboard big enough that the "big fat torso" didn't stand out that much...))



Grate watches the little animal skitter around.
"Okay, little guy, I'm putting you back in the box now. I promise I'll find a better arrangement for you soon!"

Recapture the little mutant and put it in the box. Try to think of a good name. (Would this be an Intuition roll, an Intelligence roll, or what?)
Search the ship for a box large enough to fit them all in comfortably, but small enough that it can fit in the locker (or some other storage that I can be fairly certain won't be sabotaged by a marauding teammate/accidentally vented into space/searched by a janiorbot/etc).
Stop by the cafeteria and grab a variety of foodstuffs, including meat, plants, and if available at least one kind of fungus. Bring the box and the food to the place where I left the little guys.

Transfer them to the larger box. Make sure they're doing well, then feed them the food and see what they eat. Also how.

Finish off this terrarium-creating stuff by grabbing a dish, filling it with water, placing it into the box, and finally sticking some chunks of scrap metal or something into the box so they can feel safe.
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Xantalos

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20020 on: November 02, 2013, 01:44:26 pm »

((Why not just transform into a flying car?))
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Sean Mirrsen

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20021 on: November 02, 2013, 01:52:44 pm »

"Есть, начальник! Gonna find myself a lookout spot then, and report if I see anything odd. I'm going to set up my drones as stationary cameras around the place, too. Let's hope they can't fail sitting motionless on the ground."

Locate building chunk. Find a lookout position in some sufficiently concealing pile of debris with line of sight to the building chunk, preferably a safe distance away, and set the three drones down on the ground, some distance away from the lookout position, facing in different directions so as to cover as much of my surroundings as possible. Then settle in and keep watch for anything at all moving or interesting, and report to Steve if anything happens.

"Well, if there's one thing I got a lot of experience in in this Corps, it's staring for hours at boring video feeds waiting for something to happen. Let's hope there are no giant murdercrystals around."
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Harry Baldman

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20022 on: November 02, 2013, 01:57:30 pm »

"How about providing two viable configurations for my life support systems? The transformation would ostensibly be a switching between these two configurations, which would cut oxygen to my brain for only a few seconds, yes? You'd have one configuration of connections for the skateboard shape, and one for the human form. You could even use the same systems, presumably, just change up the connection settings. And the transformation switch would require a signal from my brain to initiate, but the procedure would otherwise happen without my mental involvement. Something of that sort, anyway."

"Or heck, maybe just let me turn into another vehicle instead. Like a motorcycle. I'd literally be the village bike in that situation."


Propose more!
« Last Edit: November 02, 2013, 04:22:35 pm by Harry Baldman »
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Empiricist

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20023 on: November 02, 2013, 03:06:35 pm »

"Does anyone here have anything that can bolt or weld this turret onto the shuttle?"
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kisame12794

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Re: Einsteinian Roulette Mission 11: He is the One!
« Reply #20024 on: November 02, 2013, 03:18:43 pm »

"Holy shit. That is one hell of a bruise. Note to self, grab some padding for the coat."

Get treatment, praise Algis.

((Yikes. With that amount of bruising, I'm pretty damn sure I have internal bleeding.))
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