((@ Irony: thanks for uploading your suuper-seekrit mission, it was a good read.))
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@ Paris & Pariah: as long as I'm able to work out what exactly I want before the mission starts, then I think we have a pretty good deal here. A 'triple player gear up' is indeed very nice.
However Paris, seeing how Gilgamesh is about 25 tokens worth of equipment, I was hoping to sell it for 17 total. You'd still be saving 8 tokens, and if you want I could list the stuff a battlesuit has (that I know of of course). But again, you can pay me the rest later, so here is what I propose: You give me 12 tokens now, and 5 after this mission. Does this sound fair to you? ))
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@ sean: I'm selling a laser rifle for 1 token, 27/30 battery, and a Mining laser (basically cutting laser) for 5. You can pay me after your next mission if you're short on tokens.))
((By the way, I think I'm gonna call this mission 'Operation Green Dawn'. Sounds kinda cool I think. But then again, I have a major hard on for pointless titles, acronyms and callsigns/nicknames. ))
It means that regardless of what your roll was, it will make it a 5.
((Wait, does this mean it would also boost roll totals lower than 5 to 5? Because the way this is worded, it seems one could have a penalty to something and still get a 5. That's probably not what you meant, but still, I'd like to check.
Another question regarding decomps: is there one for dex? If yes, am I correct that when you and someone else try to shoot each other, you roll for dex, and then the highest number wins? Because if so, then having the dex decomp would place you at a disadvantage against someone with a similar bonus to rolls but without the total always lowered to 5))
Actions (More like research at this point):1) Am I correct in the assumption that the dex variant exchanges the second +1 from Strength to Dex? And is the second End bonus affected?
2) About the blank form: what kind of armament options are there? Because it is rather hard to start adding on if i don't know what the options are. I know you're too swamped with posts to give me an extensive list, so maybe the most important ones that use uncon or aux? Or are they basically the stuff already in the armory? If it's the second, for how many tokens worth of stuff can I choose?
3) is one of the standard AoW armament options a heavy laser that comes with its own generator?
4) Could I trade in the amp for a universal manipulator, and if yes how much tokens more would I have to pay extra?
5) Could I trade in the amp for the jetpack, and if yes how much tokens more would I have to pay extra (assuming the jetpack is more expensive than the amp)? How mobile would the AoW be with this? And how fast could it fly?
6) Does the +1 to all rolls also apply to rolls where piloting an AoW wouldn't seem to matter (e.g. Speech, handiwork, intelligence)
7) Does the +1 to all rolls also mean the stats themselves increase (like how a Mk III gives +15 str)? If yes, would that mean that my mind points pool increases when inside the AoW?
8 ) I am imagining the coil gun as a rapid-fire gauss rifle. Is this correct, or is it more powerful than this? If yes, by how much, and how does it compare to a gauss cannon?
9) Am I selling my soul to the devil?