"So, are you acquainted with the sheep? And can Bishop see you as well?"
Charles makes idle conversation with the entity while searching for Bishop.
The thing doesn't reply, and after a moment it ceases to exist, vanishing as you blink. Huh.
You go wandering around until you find the mysterious Bishop that has taken the entire Ovis world by storm. He looks fairly normal; but there is something strange about him. Perhaps he is a conduit for something.
Or perhaps you're just nuts.
((I seem to only have the "Idiots In Space" doc. Where's the "MiS" one?
And how "simple" of AI are we talking?))
Grate moves away from the AI, sensing distaste from a higher power. Possibly God, possibly Satan, possibly Steve, possibly two or three of them. Who knows?
He wanders the ship a bit.
Pretty simple. As in they can follow orders and such just fine but they can't really learn or adapt to new scenarios well on their own. When I say you can't hit dog level, I mean you can't instill it with the capacity for problem solving that even a dog has.
You wander around the ship for a while, poking your head into the various rooms and shoving your way through the crowds. It's certainly busy around here.
Suddenly realizing that trading in his MKII and body for a standard robot body is a rather large step in one's life, Pancaek sends a message to a professional.
Hiya, hope you've got some time to ready this. So, I've been thinking about ways to be more efficient lately and I've narrowed down one of the main causes of my innificiency on missions. I'm getting a decompensator soon to solve the whole "unreliable amp usage" part, but the foremost reason I feel that I wasn't getting anything done is because I spend half the time bleeding to death. So I've been looking into replacing my squishy-squishy, bleedy-bleedy parts with nice ones that won't start bleeding every time someone looks at me funny. The best I've come up with, and the current plan, is to simply get myself borged in a standard robot.
Now, it's well known that you're quite the authority on making squishy fleshlings better, so I wanted your opinion on this plan. Would it work, or would you reccomend another route? Any suggestions?
Hugs and love, Pancaek
He presses send, then sees what he wrote
"where the hell did that part come from..."
Robot body is efficient an cheap. Best case unless you're willing to buy synth flesh. Or bleeding can be stopped. I believe there are gene therapies available.
(( It's just men, and it's located here ))
Go into tink-- Kidding.
Sell my two tokens of stuff, purchase an advanced kit and ask for a datapad. Then go hide in a corner until we get people into other threads.
Ah Kri. Making my life easier. Thank you.
Alright, assume you have both now and your stuff has been switched out. You can now go hide in a corner and play Bullet hells on your datapad until it's time to go.
Go to armoury. Buy a MK3.
Wait did you level up? You only have 11 tokens and the suit is 13. Am I missing something?
Did I just have a stroke?
((I'll assume I bought Pancaek's mk2))
Go sell pain mess for at least one token. Then go give Stacy a fist bump for genocide.
You sell your pain meds for a token and then go fist bump stacy. He seems rather confused and extremely dancey.
(How much did you buy it for? Also when? I have no idea. )
I had to split the post because it was literally to long to be contained in a single one.
Guys, do me a favor. Unless it's absolutely necessary right now, try to wait to do it later. It will save us some space.
I swear, if one more person goes to tinker Steve is gonna gas the place.
((I was actually hoping to get a usable Gungnir prototype out in time for the upcoming mission. As I understand team Diamond Heart is going to be planetside - on a planet with an atmosphere - and they will definitely have use for extra firepower. Not that they don't have quite a lot of firepower already, but... ^_^
I suppose easiest way out is I just prototype the original design with the Saber. It's 7 token though - and still needs reloads.
Also, can those of us already in Tinker remain in Tinker? Anton doesn't have too much to do otherwise. >_>))
Sure. I was just saying that before people decided now as the time to build their giant death machines they'll never use.
"Not to worry, Steve! I shan't touch a field manipulator for at least several weeks, as they seem to be rather cursed at the moment."
He then notices Xan lifting his fist. Though old, Stacy recognizes the gesture. Words are not needed.
Return genocide fist bump. Then go and sell the nuke for 2 tokens, as it has gone totally unused and whatnot. Get foot replaced as well if possible. Check if I can get that claw hammer with a kinetic amp installed on the head from the AM ready made (preferably with an off switch installed), and if it costs 4 tokens or less. If yes, buy it.
Then... go see Nyars.
"Say, my good man! I recall that you wished to sell me a bridge of some kind. Well, I am ready to take you up on that offer!"
Purchase small container with a blue heptagon and a horizontal line running through it for three tokens if possible.
EDIT: Also, check if I took that sawed-off gauss rifle (the one I shot Xan in the foot with) with me or whether I left it back on the planet or gave it to Xan.
You have that gun, you get that hammer, and you get a small container. Yay progress. Try not to get yourself murdered by presents.
exit VR, go to armory, place all 8 of my tokens on the counter, point my right arm at the sandbag system on the item list posted over the AM. afterwards do things PW doesn't need to worry about
go to infirmary and ask the receptionist there: "Feyri?"
after getting a sandbag from the armory, wander over to the infirmary, my steps slowing as I get near. once I'm halfway through the waiting room at the entrance, pause in my steps and then turn around and find a seat in a corner. look down at my feet and periodically glance around at my surroundings. wait.
You get yourself a sandbag and then head to the infirmary. A nurse there directs you to a robot sitting on a bed off on one side of the room. You tip toe over to the robot and stand there, sheepishly looking at your feet. The robot pats you on the head.
Length of my arm is fine, If it is on top of the forearm, It wont interfere with any of the joints.
Also I was trying to test whether swinging the weapon before firing was any stronger than just firing the weapon
Yeah, though it might be a bit awkward.
And no, it won't be any significantly more powerful. Maybe like a tiny bit, but it won't really matter.
I meant that I posted that action last turn and it never happened. Also I thought lost limbs were usually replaced like that? buuuut I'll buy it if I have to unless there's a way I can... hm...
If it's in any way possible to requisition cyborg replacement for lost limbs due to mission, do so. If not, inquire about cost of cybernetic limb replacement.
Yeah, I replied to that later in the post. I forgot that you lost a limb. So yeah, thats been replaced, don't worry about it.
Hey steve, i feel somewhat undervalued and too poor to fund all my tinkering, could i get an extra token or two for being a competant surgeon and also going on a daring rescue mission to recover Jack from the evil clutches of his own highly electrified stupidity?))
attempt to get some tokens from steve, Head over to the armory while maurice arranges things and ask about how much my weapon hardpoint will cost, also ask about a heavy variant for use on a mining exosuit or mobility battlrsuit capable of being mounted on the underside of an arm or on an armature that allows it to fire over the shoulder and be retracted to sit flush with the back when not in use. (See seans auxiliary suit picture)
After questioning AM on hardpoints pay her to build my heavy pulsed laser from the 3 gauss rifles and 2 of the laser rifles in my footlocker, keep all leftover materials.
((speaking of hardpoints, up to what STR requirement for weapons can mine accomodate and if i make another heavier reinforced version would that increase its psuedo-str score?))
-load my armored WWII flamethrower.
-install gauss coils along the legth of the barrel and the fuel cable.
-remove all valves.
-encase a generator powered plasma acummulation chamber in a case capable of attaching to the backpack frame. The accumulator is to have an enlarged containment field reminiscent of a fuel storage tank. This containment field is to be mechanically sustained not automanipulated.
-link the trigger to a switch that toggles between power going to the acummulator and power going to the gauss coils whils simultaneously disabling the part of the containment field blocking the path from the accumulator to the fuel line.
-pull virtual trigger
((Did this work or need work? Generator doesnt need to instantly fill the containment tank, just slowly replenish and maintain the plasma.))
>Sorry, Vich has used up the charity fund. Please address any complaints regarding funding to him. The armory master builds your junk for 2 tokens. As per that hard point, standard would be like 5 token or so. Heavier ones would be more. Extending and retracting would be even more. Probably like 7-10 for larger versions, and the extending version...I have no idea, would depend on what it's attached to.
I didn't do the just for fun one because I'm kinda swamped with posts and I figured if it was just for fun, it could wait.
(( Daaamn, that's much more expensive than I expected. Like, 5-7 more than expected. And I actually meant integrating the mining laser that sits in my locker, the one I looted on sharkmist mission.
Also, damn you for mentioning buying an avatar of war. I had begun considering it, but decided against it because... Emotional attachment?
Basically, when I gave my battlesuit a name, it was to personalize it, to make it feel more unique. That worked out so well that I would now feel kinda 'guilty' for trading him in simply to gain more power. Although if I could sell it to another player, I think I'd be more ok with that, cause then he would at least still 'exist' withing the game. Not sure if anyone is even capable of buying him right now though.
I also would have to think of another name, but I really like the name 'Gilgamesh' for some reason. Another thing is the fact that an Avatar is good, very good at combat, but not so much at... everything else really. Though seeing how we'll probably be doing a lot more combat than before, that might balance itself out. And if I already had trouble going into corridors, well that's not gonna improve by buying an AoW huh? (By the way, how big is that thing? I believe it should be around 3 meters, right? Because this says 5-6 meters)
And the whole 'semi-permanently entombed in a casket of CFC's with the majority of their nervous system slaved to the suit's systems' rings kinda wrong to me, I always liked the idea of being able to move out of the suit and shake hands with someone or something. Hmm.
So basically, it means that the big argument pro is in terms of power/gameplay, while most arguments against are roleplaying in nature.
Anyone have an opinion on this? Cause I'm really at a loss here.))
Did some quick digging:
Look up Avatar of War variants. Also, check the space inside the cockpit of a battlesuit - what can its operator wear (i.e., is it so small and crammed that only skin-tight clothes can be worn, or is there enough space for a Mk-something suit, for example)?
Avatar and battle suit cockpits are fairly tight, not skin tight or anything but as tight as a fighter jet's cockpit or so. You wouldn't be able to get a MK III's rockets in there, for instance,but you could certainly wear a MK II or something. Although, in the case of the avatar you'd have to get it modified with ports to allow all those nerve ports.
As per Types of Avatars, that depends on what you're looking for when you mean "Type". See there are two ways an Avatar can vary, the first being it's body type and the second being it's equipment and armaments. We'll start with body type.
There's the standard humanoid, The brawler type, the Dexterity type, the endurance/platform type and the speed type.
Actions (numbered for convenience):
1) check for how much Gilgamesh would sell with AM. Be sure to mention the built-in cameyes, and ask if those are also worth anything.
2) Ask if she could 'unlock' any info that might be locked regarding AoW's or their equipment in VR. Because I remember, for example, the details on the AoW's armor being classified.
3) Check the Avatar types, see in what regard (in terms of equipment or bonuses to rolls) they differ from standard AoW
4) see what kind of armament variables there are. Is there a variant that doesn't come with an amp, but with a manipulator instead? Or one without any amp but with something else instead?
5) can one actually get out of an AoW? If yes, can you do this in the field, or does it require any extensive procedures?
6) what would be the cost for something resembling rocket pack/jet pack for the AoW? Is there anything like standard option for that?
7 ) what does a standard avatar 'lose' in systems compared to a regular battlesuit? For example, it seems an AoW isn't protected from electrical damage, while a battlesuit is. Are there other things a battlesuit is 'better' at?
8 ) try to look up what the
'feedback' and 'contamination' that could happen with an AoW. And what's up with 'pilots disengaging control mechanisms purposefully in order to gain what is referred to as "the unbridled strength of the avatar's true form'? Is it true that an AoW is semi-sentient', and thus a being in and of its own? Ask Steve or AM if I can't find info on it.
((Would anyone be interested in buying Gilgamesh? Price negotiable, and paying part now and part after your next mission is agreeable.
It's a Mobility Battlesuit with Cameyes integrated. If you want I could give a list of the stuff that comes with this suit, including but not limited to Electrified Surface Defence System, built-in kinetic amps, Emergency Ejection Pod and others.))
Nope. 5 meters tall. They're not exactly designed for interior spaces.
1.Probably about half the price of a normal battlesuit. It's pretty heavily used, after all.
2. I don't remember that but sure. Though a lot of stuff about it might not be in there at all. Synthflesh organisms are about as mysterious as Amps.
3.Probably pretty close to what you think. Brawlers are stronger, slower and more robust, dex are quicker and more spry but less robust, and the platform type are basically heavy weapons platforms without any real close range capacities. Probably not the best for you, since turning yourself into a nuclear cannon won't help much with most missions.
4.You can switch the armaments around. You could even start with a "blank" form and add what you want onto it.
5.Yes, but it's not exactly easy. You could do it in the field but it's not like a battle suit. It would be time consuming to completely free yourself and even once you did, you would be severely weakened and probably wheelchair bound.
6.I'm sure we can figure out a decent price. If you trade a few of the AOW's basic armaments for it, it would be free.
7.Nothing really. Seriously, The AOW makes up for it's great amounts of draw backs with godly power and endurance. Avatars rarely go down, and when they do they take everyone within several square miles with them.
8.Avatars are Synthflesh organisms and a great deal more complete then other synthflesh beings. They are controlled and restrained by the pilot and their armor and systems, but the pilot and the creature are still somewhat merged. Removing the System's limiters and allowing the neural pathways to feed information both ways, rather then just from the pilot to the machine, has interesting and potentially very dangerous effects. As per it's sentience, it's hard to say exactly. We know that when the limiters are released that they can use their amps even if the pilot isn't at all skilled with them.
Begin a thirteen-part tinker project involving live hamsters and alien crystals, banking on synthflesh being immune or at least more resistant than my fellows to being gassed.
I've still got a electrochip in your brain. Don't make me test whether or not synth-flesh people can soil themselves.
Decompensators
Cheapest: 1/3 chance to prevent overshoots. Do so by simply stopping you from acting.
second Cheapest: 1/3 chance to reduce your overshoot to a number beween 3-5 instead.
second most expensive: 1/3 chance to prevent overshoots by bringing roll down to 5
Most expensive: always prevent overshoots by bringing the total down to 5.
Token cost in order: 5,7,10,20.
((One question as to the decomps- on the first three, I noticed that the third says 'bring your roll down to five'. Does that refer to the roll itself or the total modified roll?))
Okay, a new, relatively simple tinker thing. How easy would it be to place a gauss rifle and a laser rifle into the same weapon, as in the laser above the gauss rifle, with the gauss rifle generator powering them both?
It means that regardless of what your roll was, it will make it a 5.
Duct tape and about 4 inches of wire.
Give one token to Jim, one token to Flint. Make sure Zephyris gets debriefed. (No, I'm not going to steal them. But could you do it please? Five tokens if she doesn't deserve the full ten.) (Not sure if you included that part, but it should negate the two tokens, and I'm sure they'd like to get their tokens back.)
A question for Piecewise: How would mission 11 be planed differently if Faith did not volunteer at the last moment? Or if it did actually turn out to be all-newbie.
Also, I don't have prices for all that. Either use the list provided or give me an idea of what you want; because honestly some of that stuff gets made up specifically for you when someone asks so it's not like I have a giant list here I can just copy paste from.
Faith can post what she's got, then I'll post my side.
Sure, you have it. It's in the hanger. So is the rocket bike. I don't have it in your inventories because, well, you're not exactly holding it in your pocket and didn't exactly buy it.
Well, I remember it getting asked several times by different people who got a reasonable if incomplete listing.
Morul (I think it was Morul) asked at some point for a stealth apparatus, and got a listing. After that he bought the cheapest one and tried to play a prank on Bishop, but was promptly spotted by him.
And then multiple people, at the very least Faith, Milno, and several others asked for some form of listing that included Civic Defenders Longcoat and higher suits.
And it'd be a shame to make up new stuff every time somebody asks for it. And I am pretty sure that those listings are enough for my purposes. Maybe somebody (A player who is better at remembering where it was and using a search engine/show posts. I mean, you probably remember it better if it happened to your character.) could find that if you can't?
Faith can post what she's got, then I'll post my side.
Sure, you have it. It's in the hanger. So is the rocket bike. I don't have it in your inventories because, well, you're not exactly holding it in your pocket and didn't exactly buy it.
That'd be great, and what I've been clamoring for ever since Faith got her own posting space.
Could you put them, if not in our inventories then somewhere else, so they don't get forgotten about? At least by you if not by players, because you get very confused when we bring out stuff like that.
I already transfered the money.
No, zeph isn't getting debriefed if she's caught a fatal case of the stasis paralysis.
I don't know, honestly. Would have played it by ear.
Eh. The only thing I really remember was the Long Coat and Shade Cloaks. There are also shadow walker cloaks and changling masks but those might be over kill.
Added them.
Put on the helmet and turn it on, see what it does.
You put on the helmet and turn it on. It tingles and you suddenly feel as though you are extremely well insulated, mentally. You also feel a little bit...slow..er...
a humanoid form.
Send. Go for alterations, or for where the Doc is.
The doors to the back of the infirmary open for you and find your way to the room the Doctor is in. He's standing above a wheeled gurney, with the clear intent of pushing your probably unconscious body elsewhere.
"Let me ask you something." He says, as he points at the bed and gestures for you to sit. "Have you ever heard of the Arbiters of Peace?"
From here.
Piecewise: The level up was in my sheet. However, you're right, I forgot to make it clearer.
Profession: Mercenary (+1 to intuition and conventional weapons, -1 to medical tech and handiwork)
Age: 21
Gender: Female
Appearance: Feyri is a woman of five feet in height, slim in build with long, dark brown hair. Her irises are amber in hue.
Due to recent accidents, her lower body is composed of synthetic and biomechanical joints, ligaments and other artificial prosthetic parts while her upper body - mainly the right shoulder until her lower abdomen - has a Lichtenberg figure in the shape of an upright coniferous tree.
While on the Paracelsus' Sword, she wears a light blue t-shirt along with a matching pair of baggy combats, along with every associated garment underneath.
Around her neck; both in her MK III suit and out, lies a simple gilded locket. Snakelike details weave around the oval, ending at a small clasp marking the opening of the pendant. Inside is a holographic image of a handsome, strapping young man in his early 30's with azure-tinted eyes and a chiseled figure. Engraved in a small yet legible scrawl beneath the smiling picture are the words: "You are not alone." The hologram seems to be powered by sunlight.Personal information: 'Fey' was a Mercenary for most of her life, but this didn't mean she loved her work. Killing was beneath her and she only did it when it was needed (never), going for disabling and sabotage. She believes in freedom, that anyone can reach their goal with teamwork and a dependable hand. Fey is a cautious and friendly individual, though willing to sacrifice herself for others when need be.
She is allergic to gunpowder.
Reason assigned to HMRC: Jaywalking.
Strength: | | 15 | (+1) | Dexterity: | 7 +3 = | 10 | (+2/3) | Endurance: | | 5 | (+1/3) | Charisma: | 3 +2 = | 5 | (+1/3) | Intelligence: | | 3 | | Willpower: | | 5 | (+1/3) |
Speech: | 2+1=3 | (+1/3) | Intuition: | 1 | [+1] | Handiwork: | 1 | [-1] | Conventional Weapons: | 1+2=3 | [+1(1/3)] | Unconventional Weapons: | 9 | (+1) | Exotic weapons: | 0 | (-1) | Auxiliary systems: | 3 =3 | (+1/3) | Medical tech: | 0 | (-1-1) |
| MKIII suit
Tesla Sabre [4:35/5:00]
Gauss rifle [9/10] > (scoped with barrel) (+1 medium -1 short)(+1 long if scope is used) > Digital zoom 1-10x
Arming sword (str 10 needed, +2 to str when hittin if str requirement is met) [Mark of Vo-nos]
A shield resembling this thing. (If 403 - click the URL and press enter to show )
Medieval combat manual. [1]
Laser rifle [30/30] > Laser rifle battery [1]
Datapad [Diary]
2 tokens
|
> Mission One - Pyramid Hunt/Genocide
> Mission Three - EarWorm Base/Pathways
> Mission Six - Anomalies and Abysses*
> Mission Eight - Nanomachine Haze*
> Mission Ten - *Assassinate the God King* * - Averted.
"And I've 'died' on more than half of them..." ((Yes I've been taking notes. Orange items = unsure if lost to that Manipulator thing.
Yay level up...))
Level Up!
+3 Dex
+2 Cha
+1 Speech
+2 Con. Weaponry
((May I please know if I retained any items other than what I left on-ship? Also, I suppose I got the usual 5 tokens, am I right?))
-secret mission-
((Oh man do I feel used. Glad it worked out though. ))
Head over to the Barracks//Quarters and examine the area. Head to bed and sit down. Check for my datapad and begin writing.
I'm back. How have things been going since we last met?
>Looks like you died again. But at least it was for a good cause. 5 token, Plus 2 for hazard pay. As per what you have, exactly what did you bring with you beside the suit?
((>_> I meant to buy a Microwave Psychokinetic Amplifier... I guess i'll just have to work with the kinetic amp then? I must have figured kinetic amp was short for that..))
((You can always sell the amp back to the AM if you want- you haven't used it yet, after all.))
((Great idea...))
See if I can exchange my kinetic amp for a Microwave Psychokinetic Amplifier, since they both cost the same and I have not used my kinetic amp. If I can do so, find out who can implant it into my head.
Yeah, we'll just switch that out for you and assume it's been installed. It's an honest mistake.
Also, i just got up to that part in my catching up, but is that bullet hell/maths VR game still working?
I completely forget what that is. So No? I'm not sure. God help me if we try to get into Touhou text adventures.
"You see 8 million things flying at you. You die. The end."
In that case that I now have an arm again... you know what, look into more advanced cybernetics anyway.
Wanna do straight mechanical or synthflesh?
"Huh. So, I'm assuming the reason we just can't hide in here while you take care of everything is you are very busy and can't be bothered to? So, onwards to planning. These gangplanks, open spaces, or closed in? Vaccum or atmosphere? Or are you going to give us all a briefing later?"
If possible, obtain answer, then go see Nyars, and try and sell him the cube and goggles, or to be able to trade them in for other items.
>You're out there to stop anyone from planting a bomb or something to our hull. This ship could punch a half mile deep crater solid stone but we don't exactly have defenses for someone just running up and smacking us with hammer. Spaceships man. Also Nyars isn't gonna buy shit back. Guy is trying to get rid of it, after all, not collect it.
My mining laser operates with a vehicle battery. It can be recharged.
...
"After that I'd like to know some more about this mining laser. Can you refill it? Could I charge its battery, however slowly with electricity? For example if I took the generators of those gauss pistols and hooked them up to the power supply through some capacitors and transformers, would it charge? I don't care how long it takes since we'll be stuck on mission for a year and the only use I'll have for this mining laser will be cutting of pieces of rock."
Bring her the Mining laser. Ask her if she can recharge it and if I could use gauss generators to slowly recharge it over the course of a few days. Ask her if she knows anything about changing the settings or general info about maintaining and repairing it.
"I've also got this mining exosuit along with the laser. Could you give it a check up, make sure it's okay and maybe explain a bit to me what it can do beyond being strong and tough?"
Show her the mining exosuit, ask her to give it a check up, ask her if she knows anything about changing the settings or general info about maintaining and repairing it.
"Then I would like to know if it is possible to attach those rocket pods made for long jumps to my exosuit, how much would it cost and if they would be cheaper if I bought them without fuel and refueled them at the base."
Ask the above.
...
Says the mining laser is nonstandard. Runs on what looks like a vehicle battery. Could be recharged with any normal generators, though it might take a while.
Says the Mining exosuit is pretty much just a Exoskeleton but beefed up and slower. Doesn't have any special modes to it.
Jump pods are possible to graft onto the exosuit, come full, nonnegotiable price.
I've recharged it several times during the year long mission. How fast can it be recharged with a 1 token generator?
What's the price of those nuclear gauss cannon rounds, grav-shells and some kind of armor piercing round that could penetrate a battlesuit with a good hit and burn its insides with explosion or incendiary (like modern anti tank rounds)? For that matter, how does a standard Gauss cannon shot fare against a standard battlesuit?
Also, check that LESHO rifle. Does it fire standard Gauss cannon or Gauss rifle ammo? If not, could it fire ammo other than nuclear, like those grav-shells or standard chunks of metal?
Finally, what's the selling price for my MK2, rocket pods and industrial mining exosuit (if I can sell that)?
((Would anyone be interested in buying Gilgamesh? Price negotiable, and paying part now and part after your next mission is agreeable.
It's a Mobility Battlesuit with Cameyes integrated. If you want I could give a list of the stuff that comes with this suit, including but not limited to Electrified Surface Defence System, built-in kinetic amps, Emergency Ejection Pod and others.))
EDIT:((If you're serious about selling him, then I'd be willing to take him. Just got to sell my MK2 and rocket pods and I can give you 15 tokens or more (and even more if I can get someone to buy my Industrial Mining Exosuit). Although I think you should keep him. I think the ability to go into buildings and fly is pretty damn useful. Then again, the avatar allows you to make your own doors...))
EDIT2:((I've updated my notes with equipment bonuses (as much as I could anyway, since people are still buying and selling stuff) and I just realized a synthflesh-mk3 combo can give you some ridiculous bonuses.))
1.Pretty damn slow, but assuming you don't use it much, that would work
2.The nuclear tipped rounds are standard, so they're the set ammo price in the armory list. Normal shells are half. Grav-shells are twice as much, if not more. Armor piercing would probably be around the same.
3.It fires it's own ammo, but yeah, it can fire different shells, for sure.
4.The exosuit is non standard so it won't sell, but the MK2+rockets will probably sell for like 5 tokens or so.
((Regarding the synthflesh+exosuit, I was under the impression that you couldn't wear the MK stuff after you got a robot body. And with Synthflesh being quite large... Although for extra price it would probably be possible to adapt an exoskeleton for it.
And yeah, if that happens, it breaks the system. My favorite moments were when Faith was in the berserk mode, and her best rolls were actually 1's, since with a +4 bonus you get 5 overshoots, and it's the 1 that actually hits. ... Everything is broken...
Actually, that made me think of something. The 5=perfect works for no bonuses or a +1 bonus, but when you get something like a +4, it's kind of... weird. Should the number for a perfect roll change if somebody gets Faith enraged level bonus, or (god forbid) a +5 to rolls? I mean, seems a bit unfair for someone with no decompensator to have 0% change of not overshooting. I didn't bring it up earlier since we haven't reached that stage of ridiculousness, but I feel that now may be a good time.))
Faith's Berserk mode isn't done the same way as other stuff. It's basically a "engage awesome mode" trigger with the side effect of badly crippling her if she over uses it. Well, that and other things.
((My favorite moments were when Faith was in the berserk mode, and her best rolls were actually 1's, since with a +4 bonus you get 5 overshoots, and it's the 1 that actually hits. ... Everything is broken...))
((That was actually my favorite part too, because I was deathly afraid of those amp clubs, and here I'm rolling natural 1s to either not get clubbed or counterclub them first, but it works anyway because lolberserk.
I agree the excessive bonus thing is weird, but remember that it doesn't really come into play until you're at +2 going on +3, since that's trading your 3s for 9s, which is at least questionable. At that point, you're probably breaking things enough to expect to have to get weird to keep operating/get even stronger.))
Yeah, originally this system was designed to handle a few people who would be dying a lot. The decomps were basically added when I realized that living for a long time would make you an overshoot king. Which, in a way, I kind of like at least in terms of some things. Psychics who become so powerful they become unstable and cannot control their own abilities, Tetsuo style. But yeah.
Speaking of, the post now hit it's character limit.