((Just did it to annoy you.
Since you sometimes put the answers to quotes in the same row as the quote itself.))
((Anyway, I'll put some notes here and in my sig. I'll update them some more later. Anybody know what I should call the Sword defense team? I was thinking of something keeping with the Card theme, like Ace or Cardhouse.))
Sods:
Vat grow soldiers with minimal intelligence but good training, a complete lack of self preservation and single minded dedication to the tasks given to them by their commander. If you capture their commander and force him to give an order then they'll obey him. Unfortunately their commanders are usually far away, controlling things via camera feeds. If you can impersonate their leader or his broadcast, that would work too, but you'd have to know their frequency and be able to mimic their voice. And if you just cut off the feed using emp or something similar the Sods will just keep going with whatever they were last told to do.
Seven foot tall gray skinned, hairless gorillas in body armor with a generically handsome face that's stretched too far in every direction. They all look almost identical; dull eyes like a ruminant, but packed with a predatory cunning, a bestial hunter's instinct sharpened to a fine point through VR training and psychohypnotic conditioning. They couldn't write a sentence or put together a 10 piece jigsaw puzzle, but they can remember 10,000 faces, shoot the wings off a fly at 100 meters and, thanks to genehacked pleasure centers, feel nothing but joy as long as they're following orders.
Sods are exceptionally capable and well trained but are mostly unable to process and respond to new and unfamiliar situations that are not covered by their orders or training.
They are capable of wielding almost any non-exotic weapon, including grenades and sniper rifles. They most commonly use gauss rifles.
Sod commander:
Humans tasked with commanding a unit of Sods. Usually hidden behind enemy lines, commanding the Sods remotely through camera feeds. The Sods are programmed to follow their commands to the letter, so capturing them or the Sod commander's transmission station alive and intact should be top priority.
Urban Executors:
Urban Executors are the espionage branch of the UWM's military. They're assassins, spies, and bounty hunters, doing whatever it takes to execute the will of the government; and they are very good at it. They use Shade cloaks, a sort of full body suit which allows them to alter their appearance to look like virtually anyone, and have what is know as a "Changeling mask", a rather extreme type of implant that allows them to freely alter their facial appearance, even rather drastically. They're chameleons, moving and blending as they go, trained to change their personalities at the drop of the hat and to mimic nearly perfectly. Their standard weapons include the mind control amp and a monorazor, although they probably have more available. Urban Executors can be told apart from civies by trying to remove their clothing. They use a shade cloak, which mimics the appearance of clothing but can be discovered by touch.
Shadow Walker:
Equipped with state of the art cloaking technology, mind control amp and a LESHO rifle with nuclear tipped rounds among other things, those guys are the masters of stealth. They will draw you into traps and shoot you from afar, never engaging the enemy directly if they can help it. They are relatively weak in close range combat. Beware their nuclear rounds.
Amp Specialist:
Like ghost ships, these are people (if they can even be called that anymore) that have been converted into mobile psychokinetic amplification platforms, their entire being focused in the use of amps. Visually, they look like unconscious people on wheelchairs connected to life support equipment. They are equipped with sensors similar of those installed in ghost ships, allowing them near perfect awareness of their surroundings. They are also fast enough and well trained enough to counter most standard weapons and space magic. However, like sods or low level AIs, they lack imagination (but not intelligence), relying more on their training and orders to act.
Use indirect attacks or overwhelming force to defeat them. Non-standard equipment may also work.