Slide more pieces of the wall across the floor until I've established a safe path across the room to search for the next door.
It takes a while, lots of cutting and slowly and carefully throwing bits into the room, but you figure out what looks like a safe path across the electrified floors.
"Let's see...
1) There's only so much space in a head, and I think I heard something about only three or so amps being possible. What about decompensator? Does installing a decomp reduce the number of amps we can have?
2) There are amps that duplicate manipulators on your list, and then there are those of each that don't seem to have duplicates. Are there things that amps can do that manipulator can't, or vice versa?
"
Ask.
Str 3; Dex 3; End 3; Cha 5; Int 4; Wil 12//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 8; Aux 1 (+1); Med 0
2 tokens; Mk II Suit; Microwave PK Amp; normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm.
"Decompensators take the place of one of those amp slots, as it were."
"Sometimes amps are just better suited for a task then manipulators. You could control someones mind with a manipulator, but it would require you to read and interpret thousands of lines of neural coding. Easier to just push it into your head directly."
Okay, so four for cards? I was going to play crib, though, that works fine. You guys all know how to play?
((Wiki does a good job of explaining it. You start out by dealing out five cards to each player))
Deal out five cards to each player, including myself
So... is it important to hide your hand? If so Imma have to pm this.
Jim hauled himself up, unmindful of the stasis-goop on him, and looked around. "Steve? What just happened on the mission?" he asked. He'd felt a cold chill in his synthetic spine, right before he woke up and ejected himself out of stasis. While waiting for a reply, he went back to the rec room to look around and see what was going on.
Question Steve, head to rec room.
(I can make you another sword, Tir. It's all right. ^^^;)
>Your girlfriend got wounded again. But she'll get better soon. Just as soon as we stitch her head on to something new.Head to the armory and try to find someone.
((Was busy. Took longer to reply))
You find a woman sitting in a kiosk. She seems very much disinterested in you and everything around her.
"Sure. Wasn't sure how long that kind of thing takes." Milno answers, quite sincerely so.
Milno wanders to the rec room and checks the scene.
A drunk and a newbie are playing cards on one of the mess tables, Pancaek and Chin are locked away in the VR machines, along with someone you don't recognize. The tv is on, throwing the flashing bright colors of a commercial across the sofa and walls. It's relatively quiet and slow.
I have been thinking since I have not used either yet, and I have not gone on a mission yet, can I swap my 3 points in CHA out for the same number added to INT?
OK try this
Also test to see if, with the hemisphere removed it can still effect melee damage, just use a piece of concrete or something
((if this thing works I want to have the focusing chamber retractable so it can be used melee against harder targets/at all in a vacuum))
Ok, that works and creates shockwaves. However, it would only work as a melee weapon so long as that rod is free to move even without being fired, so that it can strike the amp when the amp hits a surface. Unless of course you just want to fire the weapon as soon as it makes contact. That would work too.
Hey Piecewise, I'm currently up to reading your XCom journal, made me purchase the bundle (including the modern one) from steam, and also making me want to go back and play Jagged Alliance for some reason
edit: the one for your journal, which were you playing?
Enemy unknown, yeah. It has it's flaws (can't pick unit specialization, smaller numbers, iffy line of sight at times) but it's still a fun game. As per the UFO: alien invasion, I personally wouldn't recommend it. It lacks some things (destructible terrain), has some strange game play "features" (How many people you can hire isn't dictated solely by money, there are seemingly arbitrary limits that will sometimes leaves you with tons of cash and no soldiers in the entire world that you can hire) and lacks of mid-mission saving. Just go for the original xcom; though be warned it is far more indepth then enemy unknown, sometimes to it's detriment, but sometimes to it's benefit.