"Ah, what a fascinating requirement. I believe I heard something about those from the other denizens, they are dangerous yes?"
"The denizens or the missions? Never mind, the answer is yes either way."
"heh, sorry bout that chin. And yeah, I know I should get a decompensator, but those things are bloody expensive, you know? the only one that's even a bit reliable costs as much as a freaking synthflesh body!"
await further instructions from AM, whine to AM about unfair prices and the drawbacks of rampant capitalism
"That could have gone better."
If the AM wants a repeat, do a repeat. Otherwise wait for the next lesson.
"Be glad you even have the choice. Originally HMRC members were given only a MKI and a laser rifle. Those days complete mission wipes were more common then successes and you'd be lucky to survive two missions, let alone 10."
"Anyways, what other things have you done with your amps other then murder people?"
Find an exit, fast. Shoot the wall to see if I can blow a hole out of it.
You fire a blade into the wall. It sticks in maybe a 1/4 of a inch and doesn't seem to have any real effect. You immediately begin searching for another door and manage to find one in the form of another hidden panel on the other side of the room. You get it off and step into the hall just before a barrage of metal barbs fires out of the holes in the wall.
The doorway leads to a dark hall, which seems to lead to another sealed door, if the tiny, square outline of light at the end is any indication.
((After college yesterday and when I was supposed to be studying, I began reading through the First Mission and a bit of the events after that. Good ol' times. Also, I noticed I never used the MkIII HUD's identification and threat detection level system since then.))
"Yeah, that'd be fine. I'd just need to have an on/off switch on it so I don't turn into a splatter on a hallway's wall. I may put a lot of crap into my suit, but I want to be able to turn them off in case shit happens." he replies.
Get those mods going, move on to the armory.
"Thanks for the training course, by the way. Pretty useful. Did your team back when you were still an inmate get ordered to do anything similar to that?"
You turn your suit in for modification before heading to the armory. You ask the Armory master about the training.
"Sometimes. Missions like that are always hard though. Some people just aren't cut out for covert work. Or human interactions." She shakes her head for a moment before looking back at you. "It seems like we're close to the end of both of the current missions. You ready for another one yourself?"
Well, there's a guy on the couch drinking and reading. He might want to play cards.
Sounds like a plan.
Head over and ask the other guy if he'd like to play cards.
((Haven't checked this thread for a bit. Sorry.))
Thomas looked up from his Space Amazon stories up at him.
"Hmm? Oh, uh, sure."
Dog-ear the page, take the booze, and go play cards.
You follow the guy over to one of the tables and sit down with him.
"So what are we playing? Also do you have cards?"