No posts till next monday. I'm delivering my sister to arizona tomorrow and won't be back till sunday evening.
Pack of normals, pack of blues. Head to the hangar next
She hands you the two packs of cigarettes and you stuff them into your pockets before wandering to the hanger. It's the same as always, a big old metal box with dozens of shuttles lining the walls on specially made clamps attached to mechanical arms. The locker room is just off to the right.
"Whew. Most part of me is glad not to have taken this pill. That sphere and I have somewhat differing opinions on what remaining human entails... but I guess that's to expected, and it could have been worse than armor plates. Thanks again!"
Return to the rec room, grab something to eat and drink, and try to find a news report or channel.
Str 3; Dex 3; End 3; Cha 5; Int 4; Wil 12//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 8; Aux 1 (+1); Med 0
2 tokens; Mk II Suit; Microwave PK Amp; normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm.
You press a few random buttons on the food dispenser and get a mix of things that appears edible- something that looks like a meaty stew, the filling of an apple pie, some crackers,- and walk over to the couch. You set your tray down beside you and dig the remote out of the couch cushions. You eat some of the stew as you flip through the channels. You find a news broadcast about how a large contingent of UWM ships are leaving their normal patrol routes and headed toward a possible battle on the galactic outskirts.
Continue search
You appear to be in a large barracks. You also appear to be naked and covered in stasis goo. Man it's chilly in here.
Turn on the heat vision in the helmet.
The heat vision reveals that there are now several people upstairs, scrambling around blindly in the dark.
((Interesting. Who is Nyars? Is he still around the ship? Where would I find him?))
((Oh god. You know Piecewise, this is why it would be a good idea to update the first post. With Nyars, Doctor, and the stuff we can buy at the armory not listed yet.
I declare a boycott on explaining things that should be in the first post until they appear there. Sorry Xantalos.
It is ridiculous that somebody can be playing this game for more than a month and not know why Nyars is through no fault of his own.))
Nyars, and the doctor's modification habits are stuff players should find or figure out on their own. If anyone wanders over toward the R&D lab I will usually tell them about Nyars just hanging out around there. The doctor is something they would probably figure out through listening to others.
The armory doesn't have every possible thing listed because there would be no end to that list. You can almost any mundane thing there, at a price. Plus there's some fun to be had discovering things by asking around.
((Interesting. Who is Nyars? Is he still around the ship? Where would I find him?))
((Oh god. You know Piecewise, this is why it would be a good idea to update the first post. With Nyars, Doctor, and the stuff we can buy at the armory not listed yet.
I declare a boycott on explaining things that should be in the first post until they appear there. Sorry Xantalos.))
((I can wait.))
Nyars is over by the R&D lab, in the hall. Talk to him and he'll explain things.
Name : Hunter Khan
Age : 23
Gender : Male
Appearance : Short brown hair with dark green eyes, tall and powerfully built.
Personal information : A strong and violent man who had a thing for genetic experiments, mainly he volunteered to have them performmed on him hoping to become better.
Reason for Joining : Arrested for genetics experimentation and chose this over death.
Stats.
Strength : 5
Dexterity : 5
Endurance : 5
Charisma : 5
Intelligence : 0
Willpower : 0
Skills.
Speech : 0
Intuition : 0
Handiwork : 0
Convention : 3
Unconventional : 1
Exotic : 3
Auxilary systems : 2
Medical tech : 0
Profession : Mercenary. +1 to intuition +1 to exotic weaponry ( undecided. ) and -1 to medical and handiwork
Uhm is this the right place? If it is can I skip the initial wake up and go right to speaking with the doctor. I need some time to catch up on everything else and I know I need to speak to him, so it'd give me a little time to get up to speed.
Looks good. Are you sure you want a 0 in will though? A lot of the more strange weapons and enhancements use will, so if you intend to play with the doctor, having a bit of it might be useful.