((PW: I don't know what's in the save. Charles tried to save the sheep into it but isn't sure if he succeeded or not, so I don't know what's in it either until he enters the save.))
"Listen man, I understand this is inconvenient, but I got a job to do. I have a very specific contract: Babble cryptic crap at this Bishop guy. So if you don't need me for anything I'll be on my way."
"Contract?"
Charles paled, fragments of recent memory piecing together. This longer seemed like a delusion.
"What are you exactly? You mentioned appearing to the wrong insane person, if what you're saying is true, then you are not a normal hallucination as people who have never even met usually don't perceive the exact same delusion. What was the other party involved in the contract? How does it benefit from you giving this person cryptic messages and how did you end up with me?"
Charles saves the sim with the image of the Sheep in it and looks for the Doctor.
((Congratulations Piecewise, you've succeeded in making me think up of conspiracy theories involving talking sheep.))
Oh,in that case you don't see anything. VR didn't capture images of your own hallucinations. Crazy man.
Begin dragging the laser around inside the smoke. Just hold down the trigger and wave the barrel where they used to be.
You hold the trigger down and sweep the beam back and forth amongst the smoke.
"I think you probably got em." Milno says, leaning back from the spotters monocular.
((I've been planning this--on and on, mostly off--for weeks.))
"Where's the guy I'm supposed to punch? Oh, look, a little girl!"
Go hug the girl to incapacitate her with confusion, cooties, and/or a hug.
((If Defeat == Friendship, surely Friendship == Defeat?))
You attempt to hug the little girl. She sort of backpedals and reaches for the mace.
Interesting. Who are you?
"I'm an artificial construct created and coded by the good people at PRODUCTION COMPANY WITHHELD"
Sing Jersey Shore theme song. If there isn't one, invent one. Keep watching the screen. Intently.
You have the uncanny feeling that every turn spent watching this show will result in losing one point of intelligence. Even into the negatives.
"You know your alright, you have a name?"
Don't drop my guard, counter-attack her next move.
"My name is OPPONENT 1-A"
She screams the last part in a deep man's voice. OOoooook.
((So the Tinker system needs me to be specific to really get anywhere, huh? All right then. I can do specific. Oh, can I ever.
Designation system: A#Mx. # is thickness of armor times 2. x is material, abbreviated to 1 letter. These are so it's easy to type up the name for each in your reply, Piecewise. You're welcome.))
Set the screen with AI information to the side for later. "Have to get the Eyes' designs functioning first..."
((The plan is to eventually give the Eyes a full AI in the sense of self-learning, self-thinking, emotion-having AI, capable of acting on its own if Celeste is incapacitated or otherwise unable to direct it. The Eyes will share one collective AI, which will be contained separately from the eyes; the eyes themselves will only have rudimentary self-sufficient functions in case they lose connection with the main control center. The best way I can think to describe it is that each Eye will be like a "hand" with the control center acting as the "brain"; in the same way that we can control the parts of our body independently, the control center will be able to individually control the Eyes. Obviously the 3 laws will have to be implemented in some fashion, but we'll cross that bridge when we get to it.))
Examine an Eye more closely. Look for any specific details to keep in mind while armoring and equipping, as well as any less obvious functions that may be useful. Take note of these prior to testing armor and equipment.
Leave one Eye unarmored as a control. Designation A0M0.
Give one Eye 7068 aluminum alloy, 0.5 inches thick, making sure not to obstruct the rocket ports. Designation A1MA.
Repeat armoring with another Eye, at 1 inch. Designation A2MA.
Repeat armoring with another Eye, at 1.5 inches. Designation A3MA.
Repeat armoring with another Eye, at 2 inches. Designation A4MA.
Give one Eye titanium aluminide plating, 0.5 inches thick, making sure not to obstruct the rocket ports. Designation A1MM.
Repeat armoring with another Eye, at 1 inch. Designation A2MM.
Repeat armoring with another Eye, at 1.5 inches. Designation A3MM.
Repeat armoring with another Eye, at 2 inches. Designation A4MM.
Give one Eye grade 38 titanium alloy plating, 0.5 inches thick, making sure not to obstruct the rocket ports. Designation A1MT.
Repeat armoring with another Eye, at 1 inch. Designation A2MT.
Repeat armoring with another Eye, at 1.5 inches. Designation A3MT.
Repeat armoring with another Eye, at 2 inches. Designation A4MT.
Test mobility and top speed of each Eye. Record results.
Test durability of each by simulating an impact equivalent to crashing into a surface at 10MPH. Examine each Eye's armor, then remove armor and examine each Eye for damage. Record results. Undo any damage sustained to the Eyes and their armors, completely respawning the Eyes as needed, then reattach their respective armors.
Repeat testing/recording/repairing process, increasing impact speed simulation by 10MPH each time, until none of the Eyes survive the impact. Record each Eye's maximum durability.
I'll be frank with you, I don't have enough time right now to look through those substances, but here's the bare bones:
The lightest one of them will be best because, in reality, unless there is a massive difference in the robustness of the armor, thats not really gonna effect much. At 10 mph they'll all survive, but I'd say that the max you're gonna get em upto without doing damage is like 80. Even with good armor that kind of speed is gonna start damaging internal components in ways that armor won't protect against. You'd need some sort of padding to help with that. Top speeds shouldn't be that noticeably influenced as long as the weight of the armor doesn't go over like 10-15 pounds. And it will drop off sharply after it reaches that threshold.
And yeah, each eye has little robot legs to run around on, but they're sealed normally. Consider yourself privy to that information now.
(( I was kinda hoping someone else would post before I got back. So sorry for the double post...))
Recover from any sort of SPACE grogginess. Shake off SPACE stasis goo. Collect the SPACE clothes from the SPACE box.
*Looks around* "So, uh...Where's the SPACE welcome party?"
You get your SPACE clothing and hack up the SPACE goo. Oh dear, there's so much space in space, you hope you don't get lost in space.
SPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE!