ok then,
Still tinkering to make my floating fireballphysical design and appearance:
place all the parts for this into a backpack design, batteries, emitters, the works. I just need to keep the fireball near the emitters, right? if i want it to float over my hand that's still within a couple feet of the emitters, and it doesn't force me to wear a "glove" bigger than my head. something as big as a power fist is way too big for me to use at my size. the emitters themselves need to be in a sphere of sorts, that rotates to allow it to be aimed at any angle, and the casing needs to include some stabilizers and shock absorbers, to protect the equipment from the inevitable large amounts of vibration this device will encounter in normal use.
power:
use an integrated pair of batteries for power, on opposite ends of the device (so if the fields have one temporarily disabled, the other works just fine), include some retractable recharging/power cables for the various standard generator/battery designs, and a battery indicator both on the device itself and on a connected suit's HUD.
control:
message the doctor for help with this. design it to use prosthetic limb inputs, so that creating, dismissing, and moving the fireball around is done as an extension of the user's body. the user does not manually handle each of the emitters separately, but simply controls where the unit as a whole aims them. assume the device will be attached to the user's back, but that it (like other prosthetics) can be removed if detached properly. if at all possible, i want the user to have the same kinesthetic sense of the fireball's location that people have with any other limb. if the doctor gives advice on how to refine this control scheme, take it.
Could you please help me refine the control scheme for this device?
safeties:
if the device takes damage that might compromise the emitters, it immediately begins the shut-down process, and will not restart until repaired.
the device will not trigger the automanip if the emitters are not in the right position to contain the resulting fireball, and will attempt to move the emitters to the proper position if this is attempted.
when the device is shutting down, it turns off the prism emitters first, then waits a few moments for the fireball to dissipate, before shutting down the rest of the emitters. this will result in the fireball dissipating in a cone of flame directly away from the emitters.
the device outputs to the user's suit the location the fireball is currently at, which the suit then uses to darken a small section of the user's visor anytime the fireball would be visible, protecting the user from blinding themselves.
give the device a physical switch on it, that is encased and latched down normally to prevent accidental changes to it.
the switch is a "training mode" switch, that limits the device's permitted movement area such that it cannot get within arm's reach of the user, except to create a new fireball. it also does not permit the fireball to go directly beneath the user. when a new fireball is made in "training mode" it is immediately moved outside this safety radius after it has been made, and without the control of the user. i am fully aware this will drain power much faster, but when working with a new prosthetic you need to have an acclimation period where you can't kill yourself with it. if the switch is damaged, the device disables training mode rather than risk locking it in training mode.
assuming all the above design steps go well, message Steve and the AM:
I would like help building this design. I believe it would be more versatile than most currently available equipment. Is there a way to make this? I do not have the skills to assemble the pieces.