Victor walks to the armory.
"Hello again, Steve told me to get my prototype repaired and refueled here."
After getting his weapon repaired and refueled, Victor goes to the VR and finds every prototype he can access.
He then places them and their schematics in the same simulation, they are have their token cost (if available) attached and a licensing contract.
For weapons created by people who are now dead, they are Public Domain and if they are alive they are designated as Private Domain. Victor will designate his own weapon as Public Domain.
To be completely honest I haven't kept track of all the things people have made, except in my head. So when it comes to just naming them all off as well as their costs, I'm kind of at a loss. Best you're really gonna get is people sort of Volunteering their own works. If they give me a little information about what it is I'll remember it too.
May goes back to the Armory Master. "Do you have a Colt .45 pistol?"
"Nope."
(( Now I feel bad for participating in taking away 4+ hours of your life ))
Look around.
So... have we finished the training?
Send a message to Renen:
How's your training going?
(( I have a bad feeling about all this. Which spells 'missing next mission'. Well, I knew the risks, plus it would have felt a bit wrong to finish it that fast. ))
You look down to send a message. You're missing your wristpad. You look back at the armory master. She appears to be clipping through the armory window.
"Uhhhh"
...cure me if you can says dorf closing his eyes in bitter dissapointment. but if i turn... please flood my brain with as many amnesics as you can... the VR machines have a copy of my personality and i want you to try and reupload it if this goes south.
get "cured"
((@PW: if i get succesfully cured i could theoretically get that synthetic interface installed and reinfect myself on purpose without losing my mind right?))
"If this goes south," the doctor says, pushing a syringe into your neck, " You're going in the tube next to Ivan. Whats left of you anyways."
You awaken on a slab in a different room, your limbs encased in enormous metal clasps, and your head strapped down. Above you hover dozens of mechanical arms, each tipped with a small device that ends in a rather large and ominous looking metal skewer.
"If this goes right, " the doctor says, bending down over you and looking up at the arms above you, "You will be unrecognizable. But you will still be human, or at least mostly human in here," he taps your forehead, "Where it counts."
"And if it goes wrong?"
"Then I flood this room with a gas that dissolves organic tissue on contract."
"Ah..."
"Any parting words? Last wishes, just in case?"
+4 to Will
+1 to Intuition
+2 to conventional weaponry
+1 to un-conventional weaponry
Bruce tapped his foot impatiently, he thought the doctor loved stuff like this, what the hell could be keeping him. Bruce sighed and went to look for a nurse.
Ask a nurse about the whole getting turned into a monstrosity, as long as it could speak and fit through doors thing.
The nurse advises you to contact the doctor on his wristpad.
(intuition is a skill, not a stat. You have to put that 5th point in something else. )
Jim thought for a moment. "...Is my old body on file somewhere, and if so, could the synthflesh body be a partial duplicate of it? I kind of miss having my face and hair and everything. I still want to use these arms, so if I can have my old body adjusted in size to fit these arms and have all four attached at the same time, that would be good. If that's not possible to do, then I guess I'll just take a standard human male synthbody that can handle having four arms." Regardless of answer, he buys the synthflesh body and does whatever he's directed to do to be placed into it.
"Well, modifying it to look like you would be kinda difficult. They don't grow hair after all, and their features are often influenced by the underlying metal skeleton. A wig and a mask are pretty much your best bets."
"I'll just take the standard then, with whatever I need to get these arms attached as well."
"Going full Erik?"
"Seems so."
"Halleluiah."
She gives you a ticket and you head over to the Infirmary and hand it to the first doctor you run across. He takes it, looks at it, and nods.
"Gonna shut you down for the transfer process." He says, already tapping away on his datapad.
You don't have time to say ok before you lose visual data and you're just a consciousness floating in the void. You lose track of the time as you wait in absolute isolation, absolutely separated from all sensation. And then you're back, with the sharp pain of nerves reconnecting and the world flooding back to you through eyes sharper then anything your brain could ever hope to look through.
"Done." the tech beside you says, taking off his rubber gloves, "You're good to go. Try it out a bit before getting out in the field though. It's more nimble then you think."
Inspect myself for why the medical gauze over the uninjured parts is there. If I can't pinpoint exacly why it's there, go to the sickbay and ask to following to the doc or one of his lackeys.
"excuse me, but when I woke up some time ago I noticed I had medical stuff done to me in places I honestly cannot remember having wounds. What is this about? Should I be worried?"
Looks like there are small scars under here. Endoscopic surgery maybe?
"How big is the ship anyway?"
Chat with Steve while waiting for others to enter briefing room. Also character sheet update.
Jack hansan
+1 aux
-1 med,
-2 handi
1/3 end, int
Civic defender Longcoat
Laser rifle
Gunpowder based rifle, bolt action, (5 rounds) (4 magazines)
Katana
Gauss rifle (5-shot)(Laser rifle battery slot grafted on)
SHotgun (5 rounds)
[+1 to combat rolls with a katana]
1 token
>Pretty damn big. HMRC vessels tend to be out classed only by the most powerful UWM ships. Plenty of fire power for if we have to quickly cleanse a planet. ((Hey Doomblade, any chance you're selling that mono-atomic sword?))
((For six tokens, yes.))
Head to the briefing room, suit on and gear equipped. Also, character sheet update please?
You brief the into room, suit equipped and gear on.
Denzel
(FULL ROBOT)
+1 uncon
2/3 dex
1/3 str,will, uncon
-1 char,int,handi,exo, aux, med
-2 speech
Monoatomic sword
Cutlass
Gauss rifle.
0 token
(( Now I feel bad for participating in taking away 4+ hours of your life ))
Look around.
So... have we finished the training?
Send a message to Renen:
How's your training going?
(( I have a bad feeling about all this. Which spells 'missing next mission'. Well, I knew the risks, plus it would have felt a bit wrong to finish it that fast. ))
do not let go of Maurice's hand for any reason, do not move, check if there is still a door behind me, put Blue between us and anyone/anything that attempts to approach within 1 meter of either of us.
((aye, we're probably going to miss it. if i read it right we simply walked into the room, we didn't stand up, open our eyes, or anything else similar.))
You keep hold of maurice's hand and look back at the door. It's not there anymore. Instead there is a wall, with something written on it.
"YOU HAVE MADE A MISTAKE."
((Mhm. First-Aid-Kit but unarmed, or armed but unable to do medic stuff. Should have ignored AM's recommendation, but it really seemed like a good idea at the time..))
"Thought so.."
"I..cant make up my mind. I guess I'll come back later after the mission briefing."
Reply to AM, head to briefing room.
You give your polite goodbyes to the armory master and then head to the briefing room.
(I meant the autonomous hand I had in development when we left. It should be finished by now.)
+5 Int, +1 Handi, +2 Exo
Get my hand, then head to the armoury.
"So, uh... How much are the medical decompensators?"
AH, that. Well you get Comrade Robo hand, give it a strict speech about not going near milno, lest it get it's little fingers nibbled, and then head to the armory.
"It depends on how good you want it to be."
(Cheapest: 1/3 chance to prevent overshoots. Do so by simply stopping you from acting.
second Cheapest: 1/3 chance to reduce your overshoot to a number beween 3-5 instead.
second most expensive: 1/3 chance to prevent overshoots by bringing roll down to 5
Most expensive: always prevent overshoots by bringing the total down to 5.)
((Oh man, I've missed EVERYTHING in my absence. Go Team Not Dying In Space!
Also, what happened to all my stuff? Was it carried back by teammates or what?
That includes the exosuit, which I guess one of the shuttle pair took? I wasn't entirely clear on what the net was or how much of it was salvaged.))
Wake up.
You wake up. You look down. Robot body.
"uh..well...I guess at least this way I won't be miss fan service anymore."
(your stuff was kinda in hammerspace, so it still exists, you have it in your locker. Not that you need a mk II now.
Lars looked off into space for a couple seconds.
"I shall see what the requirements of this mission are, then I will return. I thank you for your assistance. May Steve shine his light ever on you."
Head to briefing room to get info on Long Mission.
You head to the briefing room
'Oh, jeez...' Jobasio propped himself up on his elbows and stared despondently at the limp, unresponsive shapes of his legs.
'I thought they could fix this kind of thing? I'm not permanently like this, am I? Oh gods, Jobasio, how could you be so stupid...' Remembering that he was lucky even to be alive, he shook those thoughts from his head and glanced around for a helpful, nearby medical person.
"Excuse me?" At least, that's what he tries to say- with enough painkillers it probably sounds more like "Euugh mrh?"
>Attempt to ask a nurse what became of Flint and the others, and whether my spine is fixable.
>Also slur out a few curses directed at my own stupidity before lapsing back into drug dreams- preferably pleasant ones.
((I'm going to try and find my own sheet to save you the trouble, since this was my first mission anyway.
Did I take any permanent stat losses? (I hope not.) And is all my gear, not that I had much, intact?))
(oh you'll be fine. Broken spine ain't nothing to worry about around here. Hell, Mesk breaks his every day before breakfast, just for fun.)
"You'll be fine here soon" the nurse tells you, giving you a bit more pain killer. " Just let the biogel do it's job."
Milno seems slightly pleased by the result of the scan, a faint smile forming on his lips. "At least now I know something else won't try to hijack my body during a mission. So, how badly caked in blood was my suit's interior?"
"Ah, and my helm. It took a hit from a gauss shell. Is there any stronger material I could use a layer to armor the helmet without making it too big?"
Ask.
((@GM: I'm mostly wondering about the "mythril" alloy and how much it would cost.))
"Sure, but you know how it goes, stronger but not heavier means pricey. I know you've got the cash, but there are points at which it gets a bit silly, if you catch my meaning."
Mythril is stupidly expensive. It's really more of an example of the fact that super strong shit exists, but it's so prohibitively expensive that you'll never get it. And if you could afford it you'd be better off just buying something else.
((Well I can answer for mythril it is about 30 tokens a plate when I asked about it, but for 10 tokens the metal can be reinforced with it providing much greater defense compared to normal))
Go to breifing room
You grab your briefs and go to your room.
The cut off for people going to the briefing room for the long mission is tomorrow night. After that it's time for the team picking to start. And Jim, try to get your team ready some time soon too. Your mission starts after the big one though, so you have more time.