realize shooting myself in the knee didnt do any real damage, resume firing 1 second pulses at ivan.
[con:5]
You swear a few more times, sit on the edge of the table and take aim at ivan again. You first pulse is a cutting blow that half severs the tendril that he fired across the room.
[con:4]
The second catches him in the side and burns a hole for an instant or two before the liquid armor covers it.
[con:3]
The third shot sweeps wide across areas already covered by the armor.
Ivan, staggered but clearly not stopped, turns to look at you, hunching down.
Now that Victor has a clear view, he fires a shot at the part of Ivan's back where the tentacle is connected to and he fires two more shots at the most damaged parts of Ivan. If the first shot misses, Victor will aim the next shot at it instead, if that also misses, he'll fire the third shot at it as well. If Ivan attacks the turret, he will detonate the magazine at the last possible moment.
[con:4]
Your first shot finishes the job that Lockerlot started, severing the tentacle. Ivan turns from Lockerlot and Focuses on you. Despite his legs, despite the countless Hemolymph leaking wounds, he moves just as fast as he did that first time.
[dex:2]
[Ivan dex: 2+3]
You don't even have time to press the button before his fist connects and sends your turret spiraling across the room and smashing into the wall. Your video feed cuts to static.
Wake up when the operation is over. Inspect myself. If I have the eyes, be dazzled by the world of color. If I don't, assume that the operation is ongoing, and continue lying down.
((And now we have two less people fighting Ivan. But it would be really anti-climactic and mood-killing for the mission team to appear right now.
Does anyone have the data for the number of missions completed for all characters? When you mean powerful wills, how powerful do you mean? And speaking of long, just how long do you assume? I can say I will miss not being able to do old missions, not because I like them more, but more because the others got to do them, and I didn't. Oh well.
And I don't think that the AM, Doctor, or anyone else will kill Ivan just because he killed all the convicts. But he won't last a minute if he begins interfering with the crew's jobs. So getting him into a briefing room might work as a way to force NPC's to take care of him (although it will kill any remaining chances of reinforcements.)
Oh, and I find AM to be exhibiting progressively more emotional states as this game is played. At first, she could hardly lift her head from the paper, now she's outright laughing at other people. Makes her fun.))
You awaken in a tube of biogel. It's green. You blink. You can see. You touch your face and immediately pull your hands away in pain.
"Not healed yet." The doctor's voice cuts in from somewhere beyond the haze of dark green. "Still regenerating. Eyes not adjusted yet. Will need glasses for a time. Still, visual cortex regeneration went nicely."
There is a pause.
"You still remember who you are, right? No memory loss? No brain damage? Just checking."
"Okay, I'll do it, but if you ****ing ****ers don't shut your nano ghost traps or whatever, I'll ask Ivan to kill me, understood?"
Push the button.
You press the button. The ball lets out a little jingle and something flashes across the LED screen.
"The flesh is weak. What do you desire?"
Look what part of Ivan's body is most damaged and slash at it if the shooting has stopped and I won't get friendly fire'd.
You charge across the room in slow motion, watching as ivan, still partially on fire, straightens up and looks over at Sir. Lockerlot. He sees you coming just as you take a hard swing for his shoulder.
[dex:4+1]
[ivan dex:6+3]
[uncon:2+1]
You bury your blade several inches deep into his already injured shoulder and leap back as he swings a counter attack with his other arm. You get away but only just barely.
((I'm rather torn as for participating on the missions. On one hand, Will penalty means the mindrape mission is a no-go. On the other, the second mission seems planned to be a long one, and Anton is severely underprepared. On the third hand, not going to either isn't an option as well, because Anton needs funds for future projects and experience for surviving later missions, assuming there is going to be a "later".
So, I guess the longer mission it is then. Hopefully it will neither be set in a vacuum nor feature totally insulated enemies, because even if Anton manages to fix up the Red Hand to work properly and it ends up not requiring reloads, the base hand laser is pitifully weak.))
"Ah, that looks right... I think. Okay, now for the bigger issue here..."
Dismount the generator unit and examine it, consulting the saved schematic for planned design. Identify fault in construction so as to not make the mistake again, and prepare to begin repairs.
Repairs are gonna need parts, remember? And you lack parts and tokens.
((well, i was hoping to try to plan/coordinate our next move with you. but i don't want to waste a turn so I'll just post a fallback action for now. I'd still prefer to coordinate with you, I'm fine with canceling this action, and this action was not signaled in my last post.))
check the area behind me and memorize a path of retreat so if something jumps out of the darkness i can put some distance between me and it without falling off the path.
then send Blue (my pet blue fireball) into the dark room to scout it out and then return to me afterwards.
do not enter the room itself, start out standing a short distance back from the doorway and only move forwards to the doorway itself for a better view after the area near the door has been shown to be clear of threats.
if threatened, have Blue return and defend me while i retreat on my pre-planned route.
(("they took the little ones first" and i'm 4'1"))
EDIT: ((cordinating))
EDIT2: ((going to go ahead and do this))
You send your little fireball through the doorway. It gets about 4 feet in before the door slams shut. You yank it back open, but the fireball is gone.
((@Lenglon Augh, sorry, it took me too long to finish this post ))
So, you mean, no moving deeper until we are done with this area. I see.
Hmmm... What would Milno the Snark do? Snark; not give a shit; what else?
Remain competent throughout the ordeal, of course.
Let's see... Our primary objective is to get out of here. Our secondary objective is to learn as much as possible while we are here.
As this is a training session, we should... No. This is a mind trickery training ground, which we entered to prepare for the on-mission dangers, and thus it should be treated no different from a real mission.
The primary objective holds absolute superiority over the secondary one.
Actually, I'd rather go further, if you didn't mind...
Moreover, in no way the primary objective should be put at hazard for the sake of pursuing the secondary one.
... And if we stay and examine the places beyond the doors in this room first, I suggest that we leave the door which resisted opening alone, at least for now. We can always return later, and I'd rather not face the person who is holding it shut; the same probably goes for that strange ever-changing person.
So, I'd rather go deeper? Like if it were a stronghold, lair or something? And if it's more like a maze, with the exit possibly being any door on our way? Or what if we are supposed to visit all of them to find our way out?
Wait. 'Supposed to'. This is supposed to be a training session of fighting off mindfuckery, not a giant puzzle.
We need an exit? Fine! Let us make an exit.
...I see!
With a somewhat sudden motion Maurice half-kneeled before Lyra, so that their faces got on the same level, and, staring deeply into her eyes, asked in a soft, yet deeply concerned voice:
Lyra, please, how did you create that fire?
((@GM Is the door through which we came here still where it was?
Also, unless we somehow finish the training in the nearest time, I'm probably going to miss the next mission. But if we do end it early, I'd probably volunteer for either of missions - the mind-screwing one being the natural choice after finishing the training (yeah, despite me having only 5 points in Will), and the long and crowded one is quite likely to benefit from one more medic on the team. ))
(door is still there as far as you can see.)
Thought? No, no, this place doesn't care about rational thought, besides it is not so rational for that ball of flame to... Wait, if not rational, then perhaps it is irrational? Like belief, or something like that?
I don't believe in that sort of fantasies, do I? ... Do I?
It's not the reality, this place exists in our minds only, and thus it could possibly work here, like it sometimes happens in dreams.
Close my eyes and imagine a book of Shakespeare's sonnets appearing in my hand. Focus on it, its weight and leathery feel of its cover. Try to believe in it appearing there.
((@Lenglon I'm probably out for this and possibly a couple next turns, mastering the craft of believing in improbable things. I'm very sorry for not backing your coordinated examination. Hopefully my endeavour will take us closer to leaving the illusion. ))
[will:2+1]
You have the image in your head, but you can't make yourself believe it. You open your eyes and there's nothing in your hand.
Drag myself away from the fire and chemicals, my weapons with me- I need to survive here.
((If I survive the fight, then I'll gladly go on the 10+ man mission. I need another mission for tokens, if not for the experience and fun of it- my last one had me die early in, though I'm a robot now.))
You drag yourself over toward the exit. The armory master grabs your hand and drags you the rest of the way once you get close.
"Nice try."
Ivan Lets out a long, chittering roar. He staggers on his feet for a moment and lets out a smaller roar. He turns and looks at Sir.Lockerlot for an instant before charging at him
[ivan dex:3+3]
[Lockerdex:3]
Ivan reaches him before he can even get off a shot. He leaps the table and tackles Dorf to the ground, pinning him.
[ivan str:2+2]
[dorf str:2]
Ivan's mouth, half blown off, opens and he sinks his teeth into Dorf's shoulder, piercing straight through the locker armor, the suit and into the flesh beneath it.