Take a shot at Ivan with my gauss rifle, as long as there's not a less than half-dead ally in the way- if there is, wait for an opening.
You scramble for your rifle, dragging your dead lower body, and try to get into position to take a shot. By the time you have the gun and are actually pointed in Ivan's direction he's cleared the VR machines and is out of your line of sight.
"Damn it!"
I finally have a clear shot at the target but someone's pinned to him...
If I take the shot, it probably wouldn't dodge it in time. However, the other person might get caught in the blast.
If I let the target attack my teammate, the person stuck to him and the wounded person will probably die.
"To the person pinned to the cicada, would you like me to try and give you more time to get off? It may kill you, but it may give you more time."
If the pinned person (Corsair) declines:
Victor fires at the ground that will be right behind Ivan by the time the bullet hits. The location is close enough to catch Ivan in legs with splash damage but far away enough not to severely harm anyone else (minor burns are fine).
If the pinned person (Corsair) accepts:
Victor fires a shot ahead of Ivan to create a blast between Ivan and the wounded unit (Kisame). He ensures that Ivan has a chance to dodge the blast at the cost of temporarily stopping his attack on the wounded unit. If Ivan tries to go around the blast to attack, Victor will fire a second shot to block off Ivan's path.
Regardless of circumstance if Ivan attacks the turret, Victor will detonate the magazine at the last possible moment.
(I've only got the stats for Charles, so I'm using him from now on.)
[con:5]
You put a single round into Ivan's path, raising a burst of flame and poison gas like a particularly malevolent smoke bomb. Ivan doesn't move around it. He doesn't stop either. He plows right through it and comes out on the other side. Now he's angry AND on fire.
((Well ummm))
Get off the hyper realistic murder-coaster"Whatever plan you have victor I am happy to do whatever as long as Ivan dying is somehow part of that plan"
[str:5-1]
[end:6]
You plant your hands on Ivan's shoulder and, with a rather horrible crunching, gurgling sound, tear yourself off the spikes. You go flying like a man leaping out of a moving car, landing half way across the room, bleeding out but at least not on fire.
Store my remaining half doors in or in front of my locker, try to find some tools that i can use to shape the doors into useable armor. stay away from the rec room.
Once tools are found buy a large bag of bolts from the armory master and set to work on shaping and fitting the armor, engrave ivans face on the faceplate for protection.
I gotta get me some properly shaped armor affixed with something stronger than duct tape...
Lockerman the flimsy may be awesome, but Dorf the Lockerknight stands a much better chance of survival.
You head to the armory, carrying some left over door parts and clanking like a steel furnace filled with ball bearings falling down a flight of stairs. The armory master gives you an odd look as you enter, asking about tools with which to work on your armor.
"Are those the doors from the lockers?"
Take the shot if possible.
(Gonna assume you want to use the laser)
[con:2]
You take a wild potshot at Ivan as he flies across the room like a falling star with a giant murder stiffy, but you miss entirely.
Faced with the rapidly changing situation, Anton's brain locked up. There is no solution, and no time to think of one. His brain no longer able to help matters, his body took the fight into its own appendages.
Calling Will roll. If successful, continuous fire downrange at the mutant, not caring for targets in the way or collateral, until the hand laser battery drains or the fight one way or another resolves. If failed, make a break for the exit and the Armory, seeking protection from better equipped people.
"It's been fun, guys. Well, not really."
You immediately turn tail and sprint out of the room now that Ivan is distracted. You shove past the people in the doorway and keep going toward the armory.
((I have an amp, not a manipulator, so I should still be armed. Buutt... it's time to take a bigger risk.))
Unseal that flask.
You unseal the flask. Something, you're not sure what, a gaseous thing, like a cloud of free floating neon light bursts from the open bottle and into your head. A moment later you're hearing voices. And not the normal ones.
"Oh god, what the fuck is this? Where the hell am I? WHAT THE FUCK IS THAT THING?!"
".."
Try to get a better aim at him, preferably at his bad shoulder. Shoot him if possible, avoiding friendly fire except for the not so healthy looking guy pinned to him. Give him a moment to try to get off and away though.
[con:5]
You point your brand new crystalline projector at Ivan and fire. A shard of crystal the size of a grain of rice zips across the room and embeds itself in ivans back. And it begins to grow. It spreads violently, scraping against his carapace armor, stabbing into the spaces between the plates. But then something happens; the strange fluid thing on ivan's back, that was till now completely docile, reacts. It begins flooding over ivan, protecting him from the crystal's stabbing blows.
Both the crystal and the liquid armor spread over Ivan, cocooning half his body in a violent, struggling mass of alien semi-life.
Open fire on Ivan.
By the time ivan has cleared the VR machines and is near you he's on fire, trailing a cloud of poison gas, and the battle ground for two hostile alien weapons. It's an odd sort of thing to see. You pull the trigger anyways.
The gun discoballs; the laser refracts randomly for a half a second, spraying errant beams in all directions and slicing the gun itself apart. You and Ivan both take the brunt of the hit; like a grenade packed with laser shrapnel went off in your hand.
You think you hurt him; though it's hard to tell between the laser fire mincing you into into pieces and Ivan slamming into you and tackling you into the wall. You have just enough time to think, "Yar" before you die.
Come to the door Lyra is standing next to. Open it.
"Civilian doctors. Cowards, weak of stomach and vision. No drive.
(( I... wonder if any medic of us qualifies for the Doctor's approval regarding those characteristics. Mesk, perhaps? ))
wait for maurice to reach/open the door, then look through.
do not go through the door.
do not frame myself in the doorway.
if maurice tries to go through rather than simply look through then extend my right arm across the doorway to block him.
Together you both open the door and peek into the room.
Inside is a cabin; or the interior of one. A rustic wooden thing with thick, warped glass windows and walls of stacked tree trunks, with a cobble stone hearth. A fire is burning in the hearth.
"Well, thats different."
"Civilian doctors. Cowards, weak of stomach and vision. No drive.
(( I... wonder if any medic of us qualifies for the Doctor's approval regarding those characteristics. Mesk, perhaps? ))
((Mesh fits squarely under "incompetent moron". And is it the first time The Doctor asked someone a question relating to their personal history? Woo-Hoo! Making history!))
Heh, couldn't agree with you more.
I worked as an inside agent. Was found, captured, tortured. Was mutilated, burned out eyes, damaged brain. The worst part, is that I had a great health insurance, but since I was no longer needed, the military told me to go fuck myself. So I was stuck with civilians.
((Request. Can we have a battle map of the Rec Room, with the exits and all the doors, VR Machines, Kitchen, TV, Tables, Food Dispenser, Training Machines, Air Ducts, and whatever else. Oh, and also Ivan, and everyone in the Rec Room. I know that as a person not fighting, I may not have the right to demand this, but it would help visualize this immensely.
Oh, and guys, this is totally your own fault for dying. This could have been planned so much better.))
"Hmm. Visual cortex damage. Repairable. Or upgradable. Synthetics. Spy, you say. Not a spy any longer I hope."