look over both my shoulders then poke it with my flamethrower, incinerate it if some kind of mutant or alien pops out, if no alien bursts out kick the can over.
You sneak over to the can, looking around as you do. You poke the sack with your Flame thrower. It squirms lethargically. You kick the can over and the sack hits the concrete with a soft, wet thud. You hear something move near by, but you can't tell from where.
look around, listen to the intro speech from post 1, get some clothes on (if given options, single-color clothes, if lucky then dark blue), and start wandering aimlessly about the ship, familiarizing myself with where to find what and suchlike.
get out of the way of anyone moving nearby, and avoid crowded areas. (crowded == 5+ people) avoid eye contact unless directly addressed.
after running out of comfortable places to go wander back to the armory, stand in an out of the way corner and observe the various people passing through, and the items being offered.
You get yourself a nice pair of pants and a shirt, both in dark blue, and start wandering around the ship, familiarizing yourself with the parts available to you. Everything looks fairly normal, save for the exorcism/demon hunt going on in the Rec room. But you decide to ignore that bit of terrifying in favor of wandering over to the armory and perusing the weapons list. The armory master doesn't say a word to you, she just keeps reading.
"Alright, I'll do that then."
Anton saves the project, downloads a schematic of it to the wristpad, and takes off the VR machine's helmet. He squints, adjusting his eyesight back to reality, and looks around. A few people seem to be cautiously examining a... thing that climbs along the ceiling. "...мать твою.. sweet merciful crap." The appearance of the thing does not seem particularly friendly to Anton, and his pair of cheap-as-dirt little hand-lasers doesn't quite fill him with confidence. He cautiously backs out of the Rec room, trying not to turn his back on the mutant ninja cricket, and walks briskly to the Armory.
"Greetings, ma'am." he addresses the Armory Master. "Steve has suggested that I ask you for assistance in this project of mine. Or rather, with acquiring some parts for it." Anton displays the project schematics on the wristpad, and explains in brief the purpose of the device. "...and to complete it, I need a generator unit matching these parameters, as well as a means to create the spark gap and mount the whole thing on the suit's forearm. And I have only 3 token left. Or 4, if I am allowed to trade my second hand laser back for its original price. Can I get the required parts for that price?"
Anton thinks a moment, and adds "Also, there seems to be a chitinous carapaced creature with claws climbing along the ceiling of the rec room. I haven't been here long, and that kind of thing is rather disconcerting to me, so I was wondering if it's... normal around here."
Leave VR, converse with Armory Master.
((Somebody should really ask Steve to try and electrocute Ivan. If it succeeds, good. If not, we might have a double-TPK, both on ship and on mission. Win-win. ))
"I suppose. I can't sell ya a premade generator this strong, but I could sell you a weaker one and the parts you'd need to modify it to work. Something like that plus the parts to do everything else would be 'bout 4 token. So yeah, sell back that other hand laser and we got a deal."
You tell her about the Mutant.
"Ivan's started to lose it eh? Not surprising really. Well, if it gets out of hand me or the Doctor will handle it. But for now it seems like a good challenge for you newbies. Builds character, puts hair on your chest and blood in your lungs."
Deciding that the gigantic demon cicada is not a threat to the non-lightfitting members of the ship, Victor walks back to the armory (he only took a few steps out of it anyway).
"What are we supposed to do about that demonic cicada?" he asks the Armory Master.
"I suppose you should shoot him if he gets dangerous. Or if you feel like being preemptive."
(( Quick, do we have any doors anywhere? I can remember at least one, leading to the back of infirmary. Perhaps we could ask the Doctor very nicely to allow us to stand behind during the fight.
Or we could try and make our own, 100% genuine wooden door - just remember that if he sniffs us doing that, he'll take that a declaration of war as clear as if we tried (and failed) to nuke him. We'll have to proceed with caution and discretion.))
Actually, I'm not sure - perhaps I could ask someone with an appropriate amp to try penetrating my mind and make me do something (hop in place, for a less dangerous example) and learn how to resist that the hard way. Or I could just get some psychoactive drugs and go reading/watching those great eldritch-horror-describing books and movies of the past - Lovecraftian series, New Lovecraftian series, Alien Space Ponies: Horrors are Reality, R'lyeh Wars IV: A New Dread, whatever else there is - even the Altered Wars documentaries, for what they are worth. And there was also... well, alright, there wasn't ever a strange painting, which could not theoretically be what made me cleave someone's throat, so it's not possible for me to try remembering and re-experiencing what didn't happen to me back then in order for a rematch. Except if I do try something like that, I won't forget to put on a straightjacket just in case.
Those damned space ponies, the scariest of them all... Just how could they get into that anomaly? Or was I mistaken about their participation in the ruination of that tower?..
Talk. Also, remember the tower from the last mission and re-evaluate the possibility of the alien ponies causing its destruction.
((A little humor goes a long way ))
"Well, I suppose I could put you through your paces, so to speak. Although, like I said, it won't be safe. But it will be safer then someone else trying to do it."
((I just though of doing a similar thing with Ivan by combining this weird disease thing with synthflesh and hopefully create supersynthflesh or something similar, then use it in an avatar. ))
Decide to freeze Ivan instead and once frozen take him to the doctor and tell him of my plans/ideas.
You decide to freeze Ivan and take him to the doctor.
Yep you totally decide to do that. You don't actually do it. But you decide that thats what you should do.
Continue watching Ivan and being on guard.
Continuing.
Ehndras suddenly wakes up to find himself tucked into a corner of the rec room, some sort of strange abomination overhead.
"The hell did I miss?"
(No idea where my character is since I've been afk for so long.)
You wake up in the barracks. Looks like someone mothballed you in the stasis tanks.
Send another query to the infirmary:
What of mw amp/manips? Head, torso; heat, cold?
More then likely he's insulated, even internally, against extreme temperatures. But if you want to do it, Heat and for the most vital systems you can hit at once. So aim for the center of mass and make sure you make it REALLY hot.
((Yeah, Piecewise, would that be a viable way to make an ion cannon, with an automanip? And could I use programmable nanotech to create a universal plug, or better yet, is wireless energy transmission, a la Tesla, possible?))
Be ready to fight back should Ivan attack.
(Auto manips might make it possible...but it would be very expensive. Also we tend not to use Nanomachines around here, solid snake, to much room for "science is magic" silliness to take place. Wireless energy transmission...I'm pretty sure tesla never figured out how to do that. Unless you consider "Giant fucking arcs of electricity" to be wireless. Which I guess they are.)
You stand ready to
die horriblyfight back.
"Oh shit. Shit shit shit shit. Guys? We are gonna need to hit him HARD. He has multiple backup organs, muscles that can lift a tank, and iridium hard skin. People with manipulators, go overboard. DO NOT MISS. If we miss, we die."
Take aim at Ivan's legs. If he makes hostile move, fire in an attempt to remove them.
Ready, stand, die, etc.
I know that pretty much everyone already said that, but a what phenomenal game! I've just finished the Mission 7 in the missions thread, and got to the debriefing for the Mission 6 in the On Ship thread. That about 1040 out of 1400 pages. Head spins when I think about how many hours I've sunk into this.
Now, a question. First, approximately how close is Mission 8 to being over? I don't want spoilers, but I would like to know if I should consider creating a character immediatelly to jump into Mission 9 (if it is), or continue catching up. Second, how many active players are actually in the game right now? There are a lot of cheat sheets listed, but I would like to know how many people are actually using them. And finally, how many people actually read this in it's entirety, or are catching up like me, and how many gave up or didn't even try? I know it isn't a requirement to play the game, but it's well written, and I find pretty blocks of text to be much more attractive than moving pictures.
Mission is pretty close to being over. They're getting the heck out of dodge, so beyond unforeseen problems- and those never happen around here, right?-they should be done soon.
As per active players, I'd say...maybe 25? 30 on a busy day. We've got people who show up and people who go idle and people who are back and forth, and people who are quiet because they're dead.
As per people actually reading all the way through...I'd say nowadays they're in the minority. I know our illustrious colleague Mr. Mirrsen (whose name I continuously mispronounce in my head as Morson) did recently, and probably most people who joined early did. Hard to say.
Regardless, I'm very glad to hear that you enjoyed my little game from an observer standpoint. You're welcome to join whenever you'd like. Feel free to pm me any questions you have, or ask around here. We've got a great bunch of players and I'm sure they'd be happy to help.
((Been here from about mid-second mission (I remember missing the volunteering opportunity for the third mission quite vividly ), and yeah, read all of the thread that was there before joining. Also, since then, despite lagging behind on reading the events quite a few times, always caught up when I had time. As for tinker, I suggest reading just the GM responses to tinker actions, as they tend to provide more information than the tinker actions themselves, and thus save your time.
As for active players - well, this mission roster has twenty people on it, and about ~three fifths (give or take a few) have been active in the last couple of weeks; as for the on ship thread, there are about between five (a few days ago) and ten (most recently) people here, give or take a couple. As far as the number of reader goes, I have no data, except maybe there are about one to three occasional readers (as well as about one or two people who dropped reading it) per active player, judging from my personal experience - but those are extrapolated numbers and are little more than a wild guess. ))
Yeah, reader numbers I have no idea. Although I would wager they're fairly good; since this game seems to have a habit of making people join the forums/break their lurking streak to start playing.
Isn't pain a necessary feeling? I mean, without pain I would probably destroy my body very easily. With that I would probably need a harder body, and I don't want to become a robot. I like feeling things.
"Feeling things. Rather silly, but fair enough." He cocks his head suddenly, as though listening to something far away. "Oh. Oh. New plan. Go to the Rec room. Fight Ivan. Good test of skill. Yes. Good test of your speed. Be careful. You might think faster, but he moves faster. Much faster, yes."
Zephy calmed down a bit, "Doesn't seem like he's aggressive.... yet. Wasn't there also something up with the TV ? .."
Use the remote to turn off the TV. Stay behind my better armed teammates.
You turn the tv off while making sure to stay fully hidden behind your meatshields...teammates....meatshields.
By the way guys, I AM going to do another ER talk. I've got all the questions, I just haven't had time/quiet to sit down and record one. But I should have both this sunday. It's gonna be broken into roughly half hour sections for ease of listening.