((how do you do the message thing?))
Flip through more channels.
Send the Game my way.
Send the game Jack's way.
You send the game to Jack.
Put the goggles back on, closing the right eye, and keeping the left one open. Observe room. Practice picking out specific layers.
You put on the goggles and start looking around. Slowly things become clearer and clearer and clearer. You start being able to see the nerves in the muscle and the bone beneath that, as well as all the electronic bits in the VR machines. Neat.
Choose MkIII Suit, Gauss Rifle +Extra magazine; also bring a Dex Stim. Start at the front
The world fades and reforms a moment later. You're sitting in a trench, your back against a mud wall and a rifle in your lap. You can hear the electrical hiss of gauss rifles somewhere near by but the immediate area around you is empty. Well, almost empty, there's a body laying in front of you. Well, most of a body. Something not human screams overhead; a pustule on wings, trailed by a cloud spores. You can't see it but you know that there are a million angry things outside the trench. This is Hexbarax. You are likely to be eaten by a gru-Giant fucking mutant.
((Why yes I do intend to use it as with it I can suck-up peoples molecules in less than a second or even launch a singularity at something if I really wanted))
Auto Manipulators you say? lets see them then, also for the first iteration use an auto magnetic manipulator if its available
Well, not gonna work in that case. See, auto manipulators basically only have one action programmed. Ie you could get one that, say, would attempt to stop anything with x mass going at y speed or more from entering a set area around the manipulator.
There isn't really a set list of available ones because you can get them in lots of ways, so if you can think of something you want to do you can ask and we'll see if it's possible.
Well lets see. That machine gun is custom, and propellant based, which is increasingly rare, so probably 3 token for the gun body. 1 for the camera and circuitry needed to set up remote firing and siting through a wristpad. Motorized ball joint stand is like 1 too, since it's fairly simple. That magazine is a bit difficult since the combination things needed to make it work as you want is sorta complex. I mean, Drum magazines area already complicated with their spider gears and all, but mix in explosive backing and making the thing essentially a claymore and you have something not cheap. A magazine itself is gonna cost 1 token, and thats empty. Filled with straight ammo, 2 token and full with the ClF3 ammo, 3.
((So assuming I didn't misread your post the unit would be 8 tokens total? Is the magazine included in the cost of purchasing a weapon or is the magazine the weapon comes with "free"?))
Use the "Explode" option on a laser rifle and a gauss rifle, see if any of their parts (with a focus on the circuits) can be used (or modified slightly) instead of custom parts (with a focus on the electronic firing mechanisms) in the gun in order to reduce the price. See if parts of the magazine can be made from cheaper parts.
Test fire it against a MkIII, a synthflesh unit, a fullbody cyborg, a door and a battlesuit (in VR of course).
((What range modifiers does this weapon have and what requirements does it have?))
Then, see if it is possible to modify an eighth kiloton charge into a Casaba-Howitzer. See if a small-scale Casaba-Howitzer can be made into a grenade launcher round or a bullet.
((I might as well do this research for PyroDesu seeing as the current mission may keep Simus away from a VR machine for a while. Speaking of which, first I use ClF3 and now I'm working on Casaba-Howitzers... I'm beginning to suspect that PyroDesu is possessing me via some sort of side effect from VR use. Could it be possible for a person to use VR so much that their research subconsciously persuades people to take up similar designs? Or maybe every time a person uses a VR machine, their consciousness becomes increasingly embedded into some sort of VR user hivemind.))
Well, none of those electronics are gonna work on your thing, mostly because they're all to do with the camera and the remote control. Over all, you're not gonna get it any cheaper then that.
As per those shooting trials, ClF3 shells or normal?
And when it comes to the Casaba, I understand the basic idea here: Big old spear of plasma generated via nuclear weapon, used to hypothetically murder things in space. Always good. Now, I am no physicist so I don't know, but from what I've read it seems like this thing only really works in space and that in an atmosphere it would have a very different effect.Is that correct?
Beyond that, I don't see why you couldn't make one, or get one made, although you may have some difficulty finding a way to actually use it.
Run and jump into a spinning kick.
You kick the armory window.
"Stop that" The armory master says, not even looking up.
Okay yeah make the chemials meet just past the end of the barrel,
As for the GAU-8 rounds if they require no internal space to store the chemicals or whatnot use them too
test fire everthing
Well, that Neotherm flamethrower would work then.
As per the GAU-8 rounds...well no the incendiary chemicals do take up internal space.
((Hmmm.... So many WMD's so little time))
Send a message to RnD lab asking about the artifact that created the crystal projector and what of it and records of it are accessible to me.
Generate two models of the singularity gun one the has no GFM and instead has all matter stored in a core that acts like a small star (compressing it and creating heat via movement to start fusion reactions) The radiation from this can also be launched in a variety of shapes and ways. Along with a normal model using the singularity. Test them both against Mk II and Mk III armour in order to discern which is more destructive using both vacuum mode and the special moves (Singularity self-destruct and Fusion laser attack).
The only records of the artifacts associated with that gun are gonna be the recordings of the mission, which is mission 1. So feel free to look over that mission. Otherwise the guys in RnD aren't one for handing out their secrets.
As per that singularity gun...I can tell you it pretty much isn't gonna work, at least outside of tinker. Auto Manipulators wouldn't have the ability to do what you need and the simple fact of the matter is that a Fission instigator would be cheaper and probably much safer. Assuming you stand far back. I mean, if you just want to play around with a gun that does whatever you want, you can do that, but actually seeing it in real life is a bit different.
((Well, I have a counter to your WMD's. Creating singularities will get you killed, either by the singularity itself, or by your teammates. One does not simply fuck around with singularities.))
Theres a lot of stuff in this universe people whouldn't fuck with, but if they can physically do it, I'll let them. He can get those manipulators and try this if he survives that long. Hell, he might even succeed. But it will probably kill him, one way or another.
((Wow. Indeed that finding is quite cool, and the book's title sounds very promising. Now I'm both eager and hesitant to check out that book in order to learn whether all the characters there die in vain, or not. You know, (un)useful insight and all.
Oh, and while we are at it, aren't the explosive decompression/flash freezing upon puncture actually myths - I mean, at least in our world (ERverse might differ in that, though)? I've seen a few sources debunking those, but, being mostly ignorant on the matter, I'm cautious to believe.
-Oh. Just understood that we originally learned about the flash freezing caused by puncture from Steve and he could have been misguiding the convicts (in no way I could believe him to be misinformed/lacking the knowledge). ))
Well, that's a relief.
Now, let's see if the Altered, with ten times as much power as they had in the height of the Altered Wars, invaded the UWM from an unexplored/supposedly unpopulated sector of space.
Invaded how? Like just as a giant armada? And by power do you mean 10 times the number of units or that those units have 10 times the killing power of originals? Makes a difference in spread.
((Here's something cool: I just found a real old scifi book that makes reference almost exactly to the MkII suit's trauma apprehension system.
To whit: The suit is set up to save as much of your body as possible. If you lose part of an arm or a leg, one of sixteen razor-sharp irises closes around your limb with the force of a hydraulic press, snipping it off neatly and sealing the suit before you can die of explosive decompression. Then "trauma maintenance" cauterizes the stump, replaces lost blood, and fills you full of happy-juice and No-shock. So you will either die happy or, if your comrades go on to win the battle, eventually be carried back up to the ship's aid station.
It's got other similarities to the Mk suits, like the cooling fins that carry the potential of a sublimation detonation if you were to press them against material in space/really frakking cold planets, and the fragility, though they are powered armor (effectively, they're a MkIII sans rockets, and with changeable digital (but not adaptive) camouflage, from this description.)))
((Here's something cool: I just found a real old scifi book that makes reference almost exactly to the MkII suit's trauma apprehension system.
To whit: The suit is set up to save as much of your body as possible. If you lose part of an arm or a leg, one of sixteen razor-sharp irises closes around your limb with the force of a hydraulic press, snipping it off neatly and sealing the suit before you can die of explosive decompression. Then "trauma maintenance" cauterizes the stump, replaces lost blood, and fills you full of happy-juice and No-shock. So you will either die happy or, if your comrades go on to win the battle, eventually be carried back up to the ship's aid station.
It's got other similarities to the Mk suits, like the cooling fins that carry the potential of a sublimation detonation if you were to press them against material in space/really frakking cold planets, and the fragility, though they are powered armor (effectively, they're a MkIII sans rockets, and with changeable digital (but not adaptive) camouflage, from this description.)))
I don't recall if I said it somewhere in the threads or if it was during a stream but The Forever War was one of the larger influences on this game; I was reading it at the time in fact. The MK suits, or at least aspects of them are inspired by the suits in that. If you guys are ever curious I can tell you all sorts of stuff about the origins of the game and it's influences and stuff.