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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5996842 times)

TCM

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11355 on: January 13, 2013, 01:19:11 pm »

((Now for my W.M.D.))

In VR

Spawn a Gravity Manipulator and a Vector manipulator with the vector behind the gravity manipulator, Get a Heavy Gauss gun and remove the firing mechanisms and Magazines. then Place the two manipulators in it.

Also setup a computer and preset calculations for each meaning that the weapon doesn't require user input to fire other than a touch screen mounted at the back to activate preset commands. Then load up a backpack mounted generator with armour to protect it and attach the power to both manipulators, Add extra batteries so that when the batteries in the manipulators are dead they can be switched and then recharged by the generator.

The gravity manipulator is there to create a singularity by massively warping an area of space until a event horizon forms.
 
The vector manipulator can fire/act in three different ways
1-Extremely quickly strip the target's molecules into the singularity which is contained by the gravity manipulator.
2-Excite Electrons of manually variable wavelength and intensity
3-Generate lightning bolts by manipulation of electrons and protons

The final part of the weapon is the emergency self destruct this can function in one of two ways
1-At weapon - The weapon itself is the point of ignition as the singularity is expanded to extreme proportions and then contracts leaving nothing in its wake
2-At range- The gravity manipulator is removed and flung a prodigious distance by the vector feild
to explode some distance away.

((Well if the calculations are completely random (which wouldn't make much sense) Then instead I would just place the interface for both side by side under the sights, Also the gravity manipulator is only going to be on startup creating the singularity and during operation only maintaining size and position, also it would be surrounded by lead or even iridium shielding to prevent what little radiation that created at every where except the poles where admittedly everyone gets free involutary x-rays. Finally the frame could easily be switched for an old broken weapon shell.  ))
((Well if the calculations are completely random (which wouldn't make much sense) Then instead I would just place the interface for both side by side under the sights, Also the gravity manipulator is only going to be on startup creating the singularity and during operation only maintaining size and position, also it would be surrounded by lead or even iridium shielding to prevent what little radiation that created at every where except the poles where admittedly everyone gets free involutary x-rays. Finally the frame could easily be switched for an old broken weapon shell.  ))

((So the singularity is within the actual barrel of the gauss cannon shell?

Anyways, PW has said that they don't even know how manipulators/amps work, nor why they require seemingly random calculations, even for repeated tasks. Also, this thing is going to be nigh-impossible to use, considering that not only do you have to have the INT stats to use those manipulators, but using them drains the invisible "mind points". The shielding would be exceedingly heavy, the radiation you'd be dealing with is Gamma, not just X-ray, possibly neutron, as well, which would require something like paraffin for shielding, and once again, this is all for a perfect roll just for generating the singularity. And again, there's the extreme tidal forces that it would exert, as well as the relativistic effects, and the fact that an enclosed area would rapidly be turned into a vacuum, and an open one would still have major effects on the atmosphere. And the fact that you cannot shut down the singularity once it is generated, nor move it, nor control the size of it.

Not to even begin mentioning the cost.))
((However, the issue that field manipulators cannot be computer automated still stands. Thus you're better off using an unmodified field manipulator (or at least one that is not directly modified i.e. modifying the power supply or adding some sort of peripheral device without tampering with the classified insides.). If you only buy a Kinetic Amp for your first mission and survive, you can turn in it in for half it's original price (rounded down) for one token, you would still have two unspent tokens and at least 5 tokens from your mission, meaning you would have at least 8 tokens which is enough to buy a Magnetic Field Manipulator.))






I like rap music.
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piecewise

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11356 on: January 13, 2013, 02:38:23 pm »

Practice Weird-O-Vision.
Practice how? Because I will try and make you take peeks at the armory master. I am that type of person.


You go sit on the couch and look around the channels on the tv. Huh, well there's an episode of dragon ball z, season 4232. In this episode goku sneezes and creates the universe.
((How long did he have to train for this one?))
8 seasons of yelling alone.

((how do you do the message thing?))
Flip through more channels.

Quote from: Jack Hansan to  whoever sent the message about the game
Send the Game my way.
Violence, porn, violent porn, pornographic violence, OH HEY, an advertisement for DF 1.0! The TOADY-TRON global consciousness computer says it will be done within the next 2000 years! Sweet!.

 
'Alright, judging from the summaries this whole mess is basically a modern depiction of hell.' Zephy thought, '..why am I here again.. oh, right.'


Leave Duel mode, choose Battle of Hexbarax
Do you know how this program works? Basically, you chose your load out and then starting position and fight the altered till you die, usually quickly. So select any gear you want plus a choice of starting positions, anything from "On the front" to "about to drop" to "titan interior."



replace neo-therm nodes with a magnesium coating and hope that works, test fire enlaged round against a battle suit and an avatar of war.

Open yet another project, create 3 pressurised canisters full of the individual reagents for neotherm, use tubes to link these to 3 pump valves connected to a 4 foot pipe with 3 barrels inside and adjustable nozzles on the end that cause the projected streams to meet at a safe distance from the user. Attach handgrips and trigger to barrel where logical, Link valves to trigger and build a backpack frame for the canisters.
Hmm, not sure about Magnesium, but Depleted uranium incendiary shells are always good. Good old Gau-8.

And a Neo-therm Flamethrower? Possible, but the problem with having the three streams meet in mid air is that any movement or wind or anything outside of ideal conditions is going to mean less then optimal mixing. You may want to try having them mix just before leaving the gun; since it takes A bit for it to heat up to full temperatures.


Ah, so a remote controlled gun rather then an automated turret eh? Thats doable. I assume you want that mount to be a separate item that you can just stick on the thing when you want to, rather then something thats always  on it?
((Yep.  :D))
Complete the weapon, save it as "Pawn" Suppressive Fire Entity. Get a price estimate for it. Create a violin case to store it in and a suit and fedora hat that matches the weapon.
Quote from: Victor Nox to The Doctor
Hello, I understand that you are the head of the medical division here, I am sending this message to inquire about the possibility of some sort of portable medical system that can quickly undo the effects of a large dose of the active ingredients of blue smokes, specifically if such a system is possible and if so, whether it is possible for such a system to work in tandem with a unit that injects a large dose of the above mentioned substance in such a way that the user would for a few seconds experience of the beneficial effects of the drug before returning back to a "normal" state.
((I'm assuming that Victor noticed the infirmary and the Doctor either on his way to the Armory or VR.))

Well lets see. That machine gun is custom, and propellant based, which is increasingly rare, so probably 3 token for the gun body. 1 for the camera and circuitry needed to set up remote firing and siting through a wristpad.  Motorized ball joint stand is like 1 too, since it's fairly simple. That magazine is a bit difficult since the combination things needed to make it work as you want is sorta complex. I mean, Drum magazines area already complicated with their spider gears and all, but mix in explosive backing and making the thing essentially a claymore and you have something not cheap. A magazine itself is gonna cost 1 token, and thats empty. Filled with straight ammo, 2 token and full with the ClF3 ammo, 3.


Quote
Possibly to counter immediate effects. But longterm exposure still has effects. Also possible short/long term effects from counter agent. 




((Sorry for the absence.))
Let's start with something simple.
Run the simulation with the Altered Wars beginning anew (as if a handful of those creatures survived the purges and now woke from slumber/stopped hiding on a few randomly chosen densely populated worlds).
Using the data you have available, and assuming they attack in the way they did before, The conflict would be limited. Remember that rogue genehackers occasionally do try to reintroduce the Altered strain for one reason or another, so minor outbreaks do happen, but they are usually using a "Watered down" version of the strain and their targets are usually able to be identified before they turn, the actual transformation being slowed by the incompleteness of the strain. Even with the original strain, the computer predicts that, at worst, it would lead to a planet level purge and that the infection would never get the chance to hop planets: ancient though they are by now, there are still systems in place to deal with the strain.

((Now for my W.M.D.))

In VR

Spawn a Gravity Manipulator and a Vector manipulator with the vector behind the gravity manipulator, Get a Heavy Gauss gun and remove the firing mechanisms and Magazines. then Place the two manipulators in it.

Also setup a computer and preset calculations for each meaning that the weapon doesn't require user input to fire other than a touch screen mounted at the back to activate preset commands. Then load up a backpack mounted generator with armour to protect it and attach the power to both manipulators, Add extra batteries so that when the batteries in the manipulators are dead they can be switched and then recharged by the generator.

The gravity manipulator is there to create a singularity by massively warping an area of space until a event horizon forms.
 
The vector manipulator can fire/act in three different ways
1-Extremely quickly strip the target's molecules into the singularity which is contained by the gravity manipulator.
2-Excite Electrons of manually variable wavelength and intensity
3-Generate lightning bolts by manipulation of electrons and protons

The final part of the weapon is the emergency self destruct this can function in one of two ways
1-At weapon - The weapon itself is the point of ignition as the singularity is expanded to extreme proportions and then contracts leaving nothing in its wake
2-At range- The gravity manipulator is removed and flung a prodigious distance by the vector feild
to explode some distance away.


Remember, you can't modify those manipulators in tinker, and that attempting to make them automated via some sort of outside system doesn't seem to work. There are, however, premade automated manipulators, so you can search for one of those if you want. Or you can buy these and try to modify them in real life and take whatever consequences you get.


Return to the Rec Room, see what's on TV.

"G'morning, whichever aspects of each apply."
You sit down on the couch and watch some tv. Ugh, it's just some sort of low level metahumor crap.



((Now for my W.M.D.))

In VR

Spawn a Gravity Manipulator and a Vector manipulator with the vector behind the gravity manipulator, Get a Heavy Gauss gun and remove the firing mechanisms and Magazines. then Place the two manipulators in it.

Also setup a computer and preset calculations for each meaning that the weapon doesn't require user input to fire other than a touch screen mounted at the back to activate preset commands. Then load up a backpack mounted generator with armour to protect it and attach the power to both manipulators, Add extra batteries so that when the batteries in the manipulators are dead they can be switched and then recharged by the generator.

The gravity manipulator is there to create a singularity by massively warping an area of space until a event horizon forms.
 
The vector manipulator can fire/act in three different ways
1-Extremely quickly strip the target's molecules into the singularity which is contained by the gravity manipulator.
2-Excite Electrons of manually variable wavelength and intensity
3-Generate lightning bolts by manipulation of electrons and protons

The final part of the weapon is the emergency self destruct this can function in one of two ways
1-At weapon - The weapon itself is the point of ignition as the singularity is expanded to extreme proportions and then contracts leaving nothing in its wake
2-At range- The gravity manipulator is removed and flung a prodigious distance by the vector feild
to explode some distance away.

((Well if the calculations are completely random (which wouldn't make much sense) Then instead I would just place the interface for both side by side under the sights, Also the gravity manipulator is only going to be on startup creating the singularity and during operation only maintaining size and position, also it would be surrounded by lead or even iridium shielding to prevent what little radiation that created at every where except the poles where admittedly everyone gets free involutary x-rays. Finally the frame could easily be switched for an old broken weapon shell.  ))
((Well if the calculations are completely random (which wouldn't make much sense) Then instead I would just place the interface for both side by side under the sights, Also the gravity manipulator is only going to be on startup creating the singularity and during operation only maintaining size and position, also it would be surrounded by lead or even iridium shielding to prevent what little radiation that created at every where except the poles where admittedly everyone gets free involutary x-rays. Finally the frame could easily be switched for an old broken weapon shell.  ))

((So the singularity is within the actual barrel of the gauss cannon shell?

Anyways, PW has said that they don't even know how manipulators/amps work, nor why they require seemingly random calculations, even for repeated tasks. Also, this thing is going to be nigh-impossible to use, considering that not only do you have to have the INT stats to use those manipulators, but using them drains the invisible "mind points". The shielding would be exceedingly heavy, the radiation you'd be dealing with is Gamma, not just X-ray, possibly neutron, as well, which would require something like paraffin for shielding, and once again, this is all for a perfect roll just for generating the singularity. And again, there's the extreme tidal forces that it would exert, as well as the relativistic effects, and the fact that an enclosed area would rapidly be turned into a vacuum, and an open one would still have major effects on the atmosphere. And the fact that you cannot shut down the singularity once it is generated, nor move it, nor control the size of it.

Not to even begin mentioning the cost.))
((However, the issue that field manipulators cannot be computer automated still stands. Thus you're better off using an unmodified field manipulator (or at least one that is not directly modified i.e. modifying the power supply or adding some sort of peripheral device without tampering with the classified insides.). If you only buy a Kinetic Amp for your first mission and survive, you can turn in it in for half it's original price (rounded down) for one token, you would still have two unspent tokens and at least 5 tokens from your mission, meaning you would have at least 8 tokens which is enough to buy a Magnetic Field Manipulator.))






I like rap music.

I feel like someone's gonna end up writing a term paper on these dang godboxes before this game is over.

Radio Controlled

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11357 on: January 13, 2013, 02:40:25 pm »

((Say, corsair, do you ever have the intention of actually using this thing? Or are we doing this as a thought experiment? Cause your current design would need approximately all of the tokens.))
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Einsteinian Roulette Wiki
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Knight Otu

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11358 on: January 13, 2013, 02:56:39 pm »

((how do you do the message thing?))
Flip through more channels.

Quote from: Jack Hansan to  whoever sent the message about the game
Send the Game my way.

Send the game Jack's way.
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Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

kisame12794

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11359 on: January 13, 2013, 03:24:28 pm »

Put the goggles back on, closing the right eye, and keeping the left one open. Observe room. Practice picking out specific layers.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

PyroDesu

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11360 on: January 13, 2013, 03:38:17 pm »

I feel like someone's gonna end up writing a term paper on these dang godboxes before this game is over.

((Why thank you for the excellent idea for my dissertation in a few years.))
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Pyro is probably some experimental government R&D AI.

MutzelRX

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11361 on: January 13, 2013, 04:41:38 pm »

Choose MkIII Suit, Gauss Rifle +Extra magazine; also bring a Dex Stim. Start at the front
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In case of emergency:
Scream. Break glass. Bleed to death.
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Corsair

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11362 on: January 13, 2013, 05:11:59 pm »

((Why yes I do intend to use it as with it I can suck-up peoples molecules in less than a second or even launch a singularity at something if I really wanted))

Auto Manipulators you say? lets see them then, also for the first iteration use an auto magnetic manipulator if its available
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Empiricist

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11363 on: January 13, 2013, 05:26:56 pm »

Well lets see. That machine gun is custom, and propellant based, which is increasingly rare, so probably 3 token for the gun body. 1 for the camera and circuitry needed to set up remote firing and siting through a wristpad.  Motorized ball joint stand is like 1 too, since it's fairly simple. That magazine is a bit difficult since the combination things needed to make it work as you want is sorta complex. I mean, Drum magazines area already complicated with their spider gears and all, but mix in explosive backing and making the thing essentially a claymore and you have something not cheap. A magazine itself is gonna cost 1 token, and thats empty. Filled with straight ammo, 2 token and full with the ClF3 ammo, 3.
((So assuming I didn't misread your post the unit would be 8 tokens total? Is the magazine included in the cost of purchasing a weapon or is the magazine the weapon comes with "free"?))
Use the "Explode" option on a laser rifle and a gauss rifle, see if any of their parts (with a focus on the circuits) can be used (or modified slightly) instead of custom parts (with a focus on the electronic firing mechanisms) in the gun in order to reduce the price. See if parts of the magazine can be made from cheaper parts.
Test fire it against a MkIII, a synthflesh unit, a fullbody cyborg, a door and a battlesuit (in VR of course).

((What range modifiers does this weapon have and what requirements does it have?))
Then, see if it is possible to modify an eighth kiloton charge into a Casaba-Howitzer. See if a small-scale Casaba-Howitzer can be made into a grenade launcher round or a bullet.
((I might as well do this research for PyroDesu seeing as the current mission may keep Simus away from a VR machine for a while. Speaking of which, first I use ClF3 and now I'm working on Casaba-Howitzers... I'm beginning to suspect that PyroDesu is possessing me via some sort of side effect from VR use. Could it be possible for a person to use VR so much that their research subconsciously persuades people to take up similar designs? Or maybe every time a person uses a VR machine, their consciousness becomes increasingly embedded into some sort of VR user hivemind.))
« Last Edit: January 14, 2013, 04:32:43 am by Empiricist »
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Parsely

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11364 on: January 13, 2013, 07:05:30 pm »

Run and jump into a spinning kick.
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PyroDesu

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11365 on: January 13, 2013, 07:07:41 pm »

((Why yes I do intend to use it as with it I can suck-up peoples molecules in less than a second or even launch a singularity at something if I really wanted))

((Singularities don't launch. Once they're generated, you cannot interact with them meaningfully. If you try and contain it within the barrel, the moment you try to move the gun, it will slice through the side and stay right where it was generated. They are generated with angular momentum, and that cannot be changed apart from, well, another (supermassive) singularity.))
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Corsair

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11366 on: January 13, 2013, 07:28:45 pm »

((You should really stop giving me ideas, I could use the gravity manipulator to create one every time it fires or to move it by creating more singularities...I feel that this is quickly getting out of hand))
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Unholy_Pariah

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11367 on: January 13, 2013, 08:34:01 pm »

Okay yeah make the chemials meet just past the end of the barrel,
As for the GAU-8 rounds if they require no internal space to store the chemicals or whatnot use them too

test fire everthing
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Empiricist

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11368 on: January 13, 2013, 08:56:33 pm »

((You should really stop giving me ideas, I could use the gravity manipulator to create one every time it fires or to move it by creating more singularities...I feel that this is quickly getting out of hand))
((Like I said, you can just not use a GFM at all and instead just propel the waste back at your victums. It would be cheaper, easier and more powerful.))
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Corsair

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Re: Einsteinian Roulette: Anomaly in the box
« Reply #11369 on: January 14, 2013, 01:42:35 am »

((Well one thing I could do is use the singularity to just wipeout everything in a massive area by forming a long blade and moving it with the vector (it still while being extremely dense mass is still made of atoms so it can be targeted and moved by the vector manipulator))
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.
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