Practice Weird-O-Vision.
Practice how? Because I will try and make you take peeks at the armory master. I am that type of person.
You go sit on the couch and look around the channels on the tv. Huh, well there's an episode of dragon ball z, season 4232. In this episode goku sneezes and creates the universe.
((How long did he have to train for this one?))
8 seasons of yelling alone.
((how do you do the message thing?))
Flip through more channels.
Send the Game my way.
Violence, porn, violent porn, pornographic violence, OH HEY, an advertisement for DF 1.0! The TOADY-TRON global consciousness computer says it will be done within the next 2000 years! Sweet!.
'Alright, judging from the summaries this whole mess is basically a modern depiction of hell.' Zephy thought, '..why am I here again.. oh, right.'
Leave Duel mode, choose Battle of Hexbarax
Do you know how this program works? Basically, you chose your load out and then starting position and fight the altered till you die, usually quickly. So select any gear you want plus a choice of starting positions, anything from "On the front" to "about to drop" to "titan interior."
replace neo-therm nodes with a magnesium coating and hope that works, test fire enlaged round against a battle suit and an avatar of war.
Open yet another project, create 3 pressurised canisters full of the individual reagents for neotherm, use tubes to link these to 3 pump valves connected to a 4 foot pipe with 3 barrels inside and adjustable nozzles on the end that cause the projected streams to meet at a safe distance from the user. Attach handgrips and trigger to barrel where logical, Link valves to trigger and build a backpack frame for the canisters.
Hmm, not sure about Magnesium, but
Depleted uranium incendiary shells are always good. Good old Gau-8.
And a Neo-therm Flamethrower? Possible, but the problem with having the three streams meet in mid air is that any movement or wind or anything outside of ideal conditions is going to mean less then optimal mixing. You may want to try having them mix just before leaving the gun; since it takes A bit for it to heat up to full temperatures.
Ah, so a remote controlled gun rather then an automated turret eh? Thats doable. I assume you want that mount to be a separate item that you can just stick on the thing when you want to, rather then something thats always on it?
((Yep. ))
Complete the weapon, save it as "Pawn" Suppressive Fire Entity. Get a price estimate for it. Create a violin case to store it in and a suit and fedora hat that matches the weapon.
Hello, I understand that you are the head of the medical division here, I am sending this message to inquire about the possibility of some sort of portable medical system that can quickly undo the effects of a large dose of the active ingredients of blue smokes, specifically if such a system is possible and if so, whether it is possible for such a system to work in tandem with a unit that injects a large dose of the above mentioned substance in such a way that the user would for a few seconds experience of the beneficial effects of the drug before returning back to a "normal" state.
((I'm assuming that Victor noticed the infirmary and the Doctor either on his way to the Armory or VR.))
Well lets see. That machine gun is custom, and propellant based, which is increasingly rare, so probably 3 token for the gun body. 1 for the camera and circuitry needed to set up remote firing and siting through a wristpad. Motorized ball joint stand is like 1 too, since it's fairly simple. That magazine is a bit difficult since the combination things needed to make it work as you want is sorta complex. I mean, Drum magazines area already complicated with their spider gears and all, but mix in explosive backing and making the thing essentially a claymore and you have something not cheap. A magazine itself is gonna cost 1 token, and thats empty. Filled with straight ammo, 2 token and full with the ClF3 ammo, 3.
Possibly to counter immediate effects. But longterm exposure still has effects. Also possible short/long term effects from counter agent.
((Sorry for the absence.))
Let's start with something simple.
Run the simulation with the Altered Wars beginning anew (as if a handful of those creatures survived the purges and now woke from slumber/stopped hiding on a few randomly chosen densely populated worlds).
Using the data you have available, and assuming they attack in the way they did before, The conflict would be limited. Remember that rogue genehackers occasionally do try to reintroduce the Altered strain for one reason or another, so minor outbreaks do happen, but they are usually using a "Watered down" version of the strain and their targets are usually able to be identified before they turn, the actual transformation being slowed by the incompleteness of the strain. Even with the original strain, the computer predicts that, at worst, it would lead to a planet level purge and that the infection would never get the chance to hop planets: ancient though they are by now, there are still systems in place to deal with the strain.
((Now for my W.M.D.))
In VR
Spawn a Gravity Manipulator and a Vector manipulator with the vector behind the gravity manipulator, Get a Heavy Gauss gun and remove the firing mechanisms and Magazines. then Place the two manipulators in it.
Also setup a computer and preset calculations for each meaning that the weapon doesn't require user input to fire other than a touch screen mounted at the back to activate preset commands. Then load up a backpack mounted generator with armour to protect it and attach the power to both manipulators, Add extra batteries so that when the batteries in the manipulators are dead they can be switched and then recharged by the generator.
The gravity manipulator is there to create a singularity by massively warping an area of space until a event horizon forms.
The vector manipulator can fire/act in three different ways
1-Extremely quickly strip the target's molecules into the singularity which is contained by the gravity manipulator.
2-Excite Electrons of manually variable wavelength and intensity
3-Generate lightning bolts by manipulation of electrons and protons
The final part of the weapon is the emergency self destruct this can function in one of two ways
1-At weapon - The weapon itself is the point of ignition as the singularity is expanded to extreme proportions and then contracts leaving nothing in its wake
2-At range- The gravity manipulator is removed and flung a prodigious distance by the vector feild
to explode some distance away.
Remember, you can't modify those manipulators in tinker, and that attempting to make them automated via some sort of outside system doesn't seem to work. There are, however, premade automated manipulators, so you can search for one of those if you want. Or you can buy these and try to modify them in real life and take whatever consequences you get.
Return to the Rec Room, see what's on TV.
"G'morning, whichever aspects of each apply."
You sit down on the couch and watch some tv. Ugh, it's just some sort of low level metahumor crap.
((Now for my W.M.D.))
In VR
Spawn a Gravity Manipulator and a Vector manipulator with the vector behind the gravity manipulator, Get a Heavy Gauss gun and remove the firing mechanisms and Magazines. then Place the two manipulators in it.
Also setup a computer and preset calculations for each meaning that the weapon doesn't require user input to fire other than a touch screen mounted at the back to activate preset commands. Then load up a backpack mounted generator with armour to protect it and attach the power to both manipulators, Add extra batteries so that when the batteries in the manipulators are dead they can be switched and then recharged by the generator.
The gravity manipulator is there to create a singularity by massively warping an area of space until a event horizon forms.
The vector manipulator can fire/act in three different ways
1-Extremely quickly strip the target's molecules into the singularity which is contained by the gravity manipulator.
2-Excite Electrons of manually variable wavelength and intensity
3-Generate lightning bolts by manipulation of electrons and protons
The final part of the weapon is the emergency self destruct this can function in one of two ways
1-At weapon - The weapon itself is the point of ignition as the singularity is expanded to extreme proportions and then contracts leaving nothing in its wake
2-At range- The gravity manipulator is removed and flung a prodigious distance by the vector feild
to explode some distance away.
((Well if the calculations are completely random (which wouldn't make much sense) Then instead I would just place the interface for both side by side under the sights, Also the gravity manipulator is only going to be on startup creating the singularity and during operation only maintaining size and position, also it would be surrounded by lead or even iridium shielding to prevent what little radiation that created at every where except the poles where admittedly everyone gets free involutary x-rays. Finally the frame could easily be switched for an old broken weapon shell. ))
((Well if the calculations are completely random (which wouldn't make much sense) Then instead I would just place the interface for both side by side under the sights, Also the gravity manipulator is only going to be on startup creating the singularity and during operation only maintaining size and position, also it would be surrounded by lead or even iridium shielding to prevent what little radiation that created at every where except the poles where admittedly everyone gets free involutary x-rays. Finally the frame could easily be switched for an old broken weapon shell. ))
((So the singularity is within the actual barrel of the gauss cannon shell?
Anyways, PW has said that they don't even know how manipulators/amps work, nor why they require seemingly random calculations, even for repeated tasks. Also, this thing is going to be nigh-impossible to use, considering that not only do you have to have the INT stats to use those manipulators, but using them drains the invisible "mind points". The shielding would be exceedingly heavy, the radiation you'd be dealing with is Gamma, not just X-ray, possibly neutron, as well, which would require something like paraffin for shielding, and once again, this is all for a perfect roll just for generating the singularity. And again, there's the extreme tidal forces that it would exert, as well as the relativistic effects, and the fact that an enclosed area would rapidly be turned into a vacuum, and an open one would still have major effects on the atmosphere. And the fact that you cannot shut down the singularity once it is generated, nor move it, nor control the size of it.
Not to even begin mentioning the cost.))
((However, the issue that field manipulators cannot be computer automated still stands. Thus you're better off using an unmodified field manipulator (or at least one that is not directly modified i.e. modifying the power supply or adding some sort of peripheral device without tampering with the classified insides.). If you only buy a Kinetic Amp for your first mission and survive, you can turn in it in for half it's original price (rounded down) for one token, you would still have two unspent tokens and at least 5 tokens from your mission, meaning you would have at least 8 tokens which is enough to buy a Magnetic Field Manipulator.))
I like rap music.
I feel like someone's gonna end up writing a term paper on these dang godboxes before this game is over.