((My original idea was learning of the mini-star incident in mission 4 and fiddling with that in VR, but I just now realized that's kinda pointless as my char doesn't really know how to use field manipulators anyways (yay Uncon 0)..well I actually wouldn't mind a small round-up of missions 6 and 7, haven't managed to read those yet))
Well, Mission 6 involved The team wandering around through a pocket dimension where the distance light traveled was finite and accidentally reviving a fallen civilization.
Mission 7 was a roadtrip through a robot testing ground where the team got repeatedly fired upon, thrown around, beaten up and eventually escaped, despite some of their best efforts to the contrary.
"What? The fuck is this bullshit. Stupid UWM and their hard-on for secrecy. Eh, I'll work on this later."
Exit VR, and look at my hand with the weirdvision. See if I can isolate specific layers ie, skeletal system, muscle, and the mathy stuff.
Hmm well you can see muscle beneath the skin but it seems like your weird-o-vision isn't good enough to see everything you can see with the goggles yet.
"Damn machine!"
Exit VR. Go back to couch and find a good show from Earth or just in general.
You go sit on the couch and look around the channels on the tv. Huh, well there's an episode of dragon ball z, season 4232. In this episode goku sneezes and creates the universe.
Wake up, check for messages about my game. (I don't think anyone else requested it, but if someone has and I missed it, could that player repost that?)[/b]
"Nothing else yet, seem like. Maybe I should set up an auto-reply feature. Eh, later."
Smoke a standard cig, then go to the armory master to ask for a bottle of Astro.
Don't think anyones sent ya anything.
You smoke a nice cigarette and get a bottle of astro from the armory.
Bullets are fine then. Machine gun part, fine too. As is this claymore thing part. But about that turret thing, to what degree do you want this thing to be able to act? As it is it really doesn't have anything needed to act as a turret, so at the very least its gonna need a small onboard computer and a camera as well as some way to mount it to the surface of whatever. And that would just be a gun that fires at any sort of movement without turning or moving. If you want a real turret in the way you're thinking, you're gonna need things like a motorized base to allow it to aim, a more powerful computer, and more. But thats still all very possible, it's just more expensive and makes the thing bulkier (of course you could always overcome that by having the platform be detachable and just carrying it).
How many rounds you want in that magazine by the way?
((As much as a motorized ball and socket joint would allow. I don't actually want the turret to be automated, I want it to be controlled by signals sent out by HMRC wristpads. Basically, I want a motorized ball and socket joint that can attach to the LMG with one end and anchor itself down (presumably with something like the pitons used in mission 6) on another end. The scope sends what it sees to the user's wristpad, the joint receives signals from the user's wristpad that determines it's rotation, the LMG receives signals from the user's wristpad to fire. The user can send signals to any of these components to allow it to send/receive signals from a different HMRC wristpad. That probably won't be too bulky or expensive or require an entire onboard computer. Let's try a 30 round mag for now.))
Ah, so a remote controlled gun rather then an automated turret eh? Thats doable. I assume you want that mount to be a separate item that you can just stick on the thing when you want to, rather then something thats always on it?
with the chemical deposition think of little square rises full of the chemicals with a thin wall seperating them inside, the sqaures would be made of the same material as the bullet and the tops of these would grind away as it penetrated the target and allow the chemicals inside to mix. Think of the back of a micro sd card but larger and full of burny goodness.
modify bullet as above, enlarge power pack and increase coil thickness in modified rifle, test fire modified rifle against a mk II suit
Guess ill try to be more specific with my modifications in the future.
Well, regardless of the effectiveness of the chemicals a Gauss round is gonna punch right through a MK II. As per that configuration it still isn't gonna work great. You may want to search for a more easily used chemical for this sort of thing, something thats activated by heat or impact rather then having to mix 3 chemicals.
ATTACH TO CEILING.
You sort of wedge yourself in the door frame and shove yourself up until you bump your head against the ceiling.
"TA-DA!"
((Perfect )
I guess for the density thing it could go does it look large with lots of heat coming out the back? Well then its a missle then
Ill go to the armoury master about those secondhand Drones and any spare Mk II or better armour as ill take anything that I can get cheap
((I think you missed my action Piecewise))
Thats really weird, because I remember writing that post...Anyways, the general gist of it was that the idea for the gun would work and that the armory didn't have anything for you.