Figure out where I am.
What?! Who!? Where?!!
((Its been a few weeks. :l))
You jerk up out of bed, screaming. You had the most horrible dream that you were trapped in this poorly defined spaceship place and were being forced to do missions to try and survive and...oh...damn it.
"In that case, I would like some flammable drugs that can still adversely affect people when burnt in small quantities. Preferably ones that release thick fumes that I can cover my movements with. Which would you recommend for that purpose?"
((I'm thinking of carrying packets of drugs with me into combat, that way I can use them to test for traps in the same way Milno did using the scrap metal. I also intend to burn them to use them to conceal movements and get human enemies high.))
"Making some rainbow bombs?" The Armory master says, lowering her book, "UWM has used those a few times, smoke grenades that aerosolize hallucinogens. Good for pacifying a crowd but not so much for dispersing them. Also took them a while to get the dispersal system right. I think they still had problems with overdosing and or the drugs not taking effect. Anyways, we sell those pre-made if you want some. Or do you want just the drugs?"
Stumbling out of the stasis pod Zephy looked around when she remembered her last job and its aftermath.
"So this is it then", she mumbled, "Can't believe they got so worked up about that..incident. It's not like I killed him.."
Look around, clean off that gooey stuff and put on some clothes; then wander around the ship a bit to get to know its layout
((Oh btw, one thing that eluded me since I focused on the mission thread..what exactly happend to Elizas?))
You get dressed and then get acquainted with the layout of the ship. Seems there's an armory, a research lab-it's closed off but there are men near it,one of which appears to be selling things-, a hanger, a rec room/mess hall, an infirmary, a briefing area and the barracks.
Wake up then head for the rec room and get some food.
You get a whole heaping plate full of "Some food" and sit down at one of the tables.
Spawn a main gun from the Sword. Explode mode.
((Awww. Oh well. Could always use it as a practical joke.))
The Sword itself doesn't have a file. You might be able to find the schematics to a similar gun or ship if you knew what to look for though.
((Ok lets see....))
-add a proximity sensor (some sort of computer or AI?)that simply causes the shunt to target anything posessing a kinetic or potential kinetic energy of over 2500 newtons within 1 inch of the "contact" (read; armour) and "suck ?" all the kinetic energy out of it which is then shunted through a kinetic amp and stored using a second shunt.
- The effect should appear as if anything travelling fast enough to trigger this would slow to an almost complete stop
- The major problem is if I were to have a planet move towards me from more than 1 inch away The field would activate sucking up all of the planets momentum leaving it hanging, thus causing it to suddenly freeze or crash into something as the rest of the universe moves around us at speeds that could be theoretically equal to or larger than the speed of light...
Few things here. First, adding that sensor means modifying the shunt, which is no-no, at least in the program. Second, the shunt requires you to actually activate the shunt manually. It requires a roll to function as well. It also has a limited battery and capacity to absorb energy. It can tank a nuke but not a planet.
Filter by UWM victories with even or smaller odds of happening.
((I.e., the opponent doesn't matter as long as the UWM commander had to make an effort to achieve that victory.))
I'm guessing by "effort" you mean a hard fought and hard won battle not just that he had to repeatedly shoot the planet 50 times before the target went away?