((I meant the range on the gauntlet I'd already devised. How far does the shockwave effectively travel?))
Test new piston-amp-shockwave things on various targets, compare their range and power to the normal hand-mounted gauntlets.
While I'm at it, call up a battlesuit and compare its weight to that of a MkIII. What kind of forces would be needed to allow it to fly?
Well, the effective range depends on what you want it to be effective against, but against relatively soft targets it's about oh, 30 feet or so.
Oh and that piston thing I was talking about was just a piston with an amp on the end, not a shockwave thing. As per the weight of a mk III vs a battle suit...uh well the MK III is like 300 pounds with someone in it. A Battle suit is like 3-4 tons. It is pretty much a small mech.
Take off the VR helmet and yell "Hey, anyone have any ideas on how to electrically insulate our suits?" then continue trying to think of something.
[int:1]
You gurgle and roll out of your chair, twisting and flopping like an idiot.
((Where is E?))
Head into VR and Tinker and see if there's any new desiggs.
(E is in stasis because she went idle. However since she's in stasis her gear is in storage.)
I don't remember but if Mensor left his stuff open then you'd see his drone. Same with that thermite gun from Pancaek.
Go the Armory Master, get a hit of LSD.
"Don't have LSD, but we do have other hallucinogens if you want them. How powerful do you want them?"
((Thanks. Also, it is implied that our suits are repaired somewhere between the missions, right? Asking to know when they are again available for messing with. ))
A good start. Maurice smiled at his work and looked around the room, nodding at the new furniture.
Now paint Thomas-Lighteater riding the sandstone wall.
Hearing Mesk's question, Maurice replied after a moment of thinking:
Coat them with highly resistive material maybe? I don't know, try asking Simulacrus maybe. As far as I know, she's quite good at engineering. Way better than me.
[handi:4-1]
You paint a...well it's pretty much a stick figure on a very poor, squiggly box. Oh well.
(your suit is repaired yes. At least the MK I and II's.)
((@Nikitian: He didn't see Thomas-Lighteater riding the sandwall.))
"Well, let's see now."
Attack the hunk of metal in melee with the gauntlet, first simply with a clawing and punching motion, then by concentrating on destroying the hunk of metal while doing so. Third try, do it with some distance, pointing the gauntlet at the metal piece.
You punch the metal with the gauntlet and then claw it a bit. It doesn't really do anything special. You try to destroy the metal with your mind. It also doesn't do anything. You point at the metal. It seems unimpressed.
Hell
Get up, take sword. Clash blades with him, always taking the distance to atack and avoid Doc's blows. Try to make him drop his weapon by hitting it. Slash the arms when an oportunity appears. If anyone shows up, IGNORE.
[dex:5+1]
[doc dex:5]
Your blade clips off the doctor's knife, hissing just inches from him as you swing repeatedly.
"Good. Good."
The Doctor jumps back a few feet and lowers his guard, nodding to himself.
"Good attacks. Now, how well do you defend?"
He spins the knife into an icepick hold and charges at you.
Try out some of those drugs that weren't tried already.
(you way want to actually go to the armory master and ask for some delicious new drugs if you want to try any. Only stuff you have is Xeno spit and a blue pill.)
>Wake up.
>Inspect surroundings.
"Urgh... Man, my head." Floki squinted around as his pod opened, rubbing wearily at his temples and trying to get his bearings.
"Guess this is th' HMRC then, huh," he muttered to himself, spitting out a bit of stasis-fluid, "Don't look too bad."
((Sorry about the cheatsheet thing. I am lazy, didn't realise the other skills were important.))
You seem to be in a barracks of sorts with beds along the walls, a bathroom off to one side and a box of clothing near the pods. Convenient.