((Is there a 2-token or 1-token generator? Does the manipulator run indefinitely on that as well? Also, what kinds of calculations are performed to operate the MagFM?))
Summon up a claw (like a claw-machine claw without the wires, plus with a clawspan of about 1 meter and 4 digits to grasp with, all of it made of a strong, lightweight ferromagnetic metal or fancy alloy). See if the manipulator user can lift it and hold it up indefinitely at a certain height while still being able to move it on a horizontal plane. Also see if the claws can be gently opened by the MU without damaging them at the same time as the first two movements are taking place.
(It would. The Manipulators, at least lower level ones, use very little energy. As per the calculations...they're the kind of calculations that you can only make at 8 int.)
As per that claw, assuming the user is always rolling 5's and isn't constrained by the fact that using the manipulator mentally fatigues them to the point of being incapable of continuing, then yes, they could hold it in the air and move it around how ever they want.
[aux:6+1]
You create a program that you hope will function as the semi-automated firing system, however when you test it you discover that it has a nasty habit of randomly firing upon any moving targets, including your feet.
((This is d6 right? Was that a bad roll just now or a good one? I'll assume it was a good one for now and that I just need to make some more changes.))
Attach a laser-designator to right side of the suit's helmet with a link to the weapon system. Add a cursor to the Suit's HUD that indicates where the laser-designator is pointed. Make an addendum to the weapon system's program that orders the gimbal to point the weapon towards the target designated by the laser. Test the weapon on simulated targets for accuracy, and determine how far the weapon can rotate to the left((I forgot to specify that the weapon is located on my right shoulder)) before being unable to fire upon targets. Add a three-dimensional object recognition software to the mount in order to facilitate more effective targeting capabilities, and upload data on all known hostile entity anatomy((the laser-designator serves to indicate a target's silhouette, which the 3D sensor locks on to, and then I indicate the amount of time the weapon should fire)). Update the weapon's software as needed and subsequently test the weapon on simulated targets for accuracy.
You add the laser designator and the reticule for using it easily enough and try to program the weapon to follow it.
[aux:1+1]
But you can't quite figure out how to link the two systems up as you imagined.
Lukas takes a look at all the new guys walking around, wondering whether he should introduce himself. "Aaaw, fuck it."
Go watch television with Bishop instead. Attempt to sit on the couch.
You thud your way over to the couch and sit down. The couch crunches beneath you, pulverized flat beneath your weight. Bishop just keeps changing channels.
Ignore the tinkerer programs suggestion.
Begin building a sentry gun system from scratch that must be carried into place and then deployed
You're going to have to be a bit more specific, such as:
What type of gun should it use?
What is its power source?
What kind of placement system should it have? Tripod? Flat base?
What kind of targeting system is it going to use? Radar? Visual?
((The reason that I'd like approved weapons to also open up for the public is that, if you're building something else but run into a problem, you could ask the computer to search in past projects for similar problems, and how their designers dealt with it.))
'Aah, perfect, thank you Steve.'
Watch mission information from the previous 5 missions. Take notes as to what went wrong each time, and how it could have been done better.
((Also, I don't know if this has been proposed before, but i'm going to start a project to build a generator with multiple 'slots' to recharge weapons. The idea would be that it remains on-station, to refuel your weapons between missions. That way, it wouldn't be overly expensive, seeing how we can make the generator as big as it's needed to be. If it succeeds, then you would only need to buy a weapon, and maybe 1 spare clip, and you'd be set. And I think we could pool tokens, seeing how it would be a project that benefits everybody. What do you guys think? I'm gonna start working as soon as i'm ready with the mission material, and I'll announce it over the ship 'coms so that you can come help me, if you want. ))
[int:3] Hmm the main problem appears to be that the teams didn't coordinate their actions well. That and the fact that they seem to have been filled with idiots.
((Excellent idea there, and it probably wouldn't even need to be that powerful of a generator, because missions are so long.))
((This is why I requested the open info thing, 'cause i believe we'll run into problems regarding generators, capacitators and/or transformers, and if i recall well, there have been projects who have dealt with that sort of stuff before. I'll start designing when next turn comes around.
@ GM: is it possible for this generator to be my 'free prototype', or does that count for weapons and armor only? Alternatively, what do you think the chances are of the AM building this for us, seeing how we'd be taking away some off her revenue.))
Well, prototypes are given for new things, not just generators with what amounts to power adapters on them. You'll find that you may have to do more then just have a generator though, since, for instance, the laser rifle uses non-rechargeable chemical batteries. As per the armory master, she doesn't care about making tokens.
Give Lucas the remote and go to the armory master. Ask if she has hand to hand combat manuals that are useful to read.
You throw the remote to Lukas and head to the armory master to inquire about books that explain how to punch people in the face.
"We have a few, mostly army manuals, but they're all pretty obvious stuff like stabbing in the vital areas and not being stabbed yourself. If you really feel like learning something though, you could talk to The Doc. Melee combat was always his forte"
First, chop off one of my own fingers and place the equivalent finger from Cloud on the stump. If nothing happens, throw it away and put my own finger back, if it gets fused to the stump, chop it off and place the original finger in its place.
((Finger roulette! I love how no one cared that you were looting fingers from the corpse. I guess they'd soon be chicken fingers Meat #2 anyway.))
Brother Lars, concluding his silent meditation, observes the rec room he's in to see if there are any hidden features he has missed.
((Also, I'm pretty sure putting a generator on a manipulator is actually common practice. I believe the Avatar of War has one, and IIRC I've heard of constant manipulators running elsewhere as well. Makes you wonder if you could make a vehicle out of a vector manipulator...
...
...
Ooo.))
It appears that the rec room can be used to to fly! Oh wait, no. That would be stupid. It doesn't look like there is anything hidden around here, just the normal vr machines, tv, newly broken couch, computers, exercise machines, sparring area, and pingpong and air hockey tables.
"Hey, Steve does my permanent power source laser rifle count as a prototype?"
Shout out of VR before charging to front lines with both plasma projecters.
>Strapping a generator to a laser rifle isn't exactly a new invention.You charge toward the front lines, scanning the area for somewhere where you might be of use. It looks like there's a vehicle being over run by altered, a trench full of men trying to fend off an invasion of the bastards and a rather large looking lump of flesh on multiple legs lumbering toward the front lines, clearly with ill intent.
Of note: I'll probably be rebalancing the cost for manipulator batteries. They are as they are right now for a game balancing reason, but I went overboard and it doesn't actually make sense in universe. What will happen is you'll probably see all the batteries become a single cost, since, in universe, all manipulators use the same amount of energy.