"Hey new guy, are you done with that hand?"
Havel shook his head, pushing the strange man gently out his way and stepping into the barracks. He eyes his surroundings warily and moves towards his locker, retrieving his Mk. 1 and donning it, then he pockets the tokens and heads off, looking for the armoury.
((Am I issued standard equipment or cash or anything of that sort to the end of requisitioning supplies? I'd very much like to be armed in the eventuality that someone tries to eat my hands. And yes..ahem..stasis dementia..*EMBARRASSED*))
EDIT: ((Actions altered accordingly))
(don't worry about it, I don't expect every new player to read the entire thread before signing up, and you wouldn't know about where you spawn unless you did. Welcome, by the way.)
You walk to the Hanger and retrieve your MK I suit. You slip it on and lock the helmet in place before heading to the armory. When you get there you find a man yelling at the lady behind the desk. The lady looks kind of annoyed. She notices you walk in and and motions for you to come to the window.
Shouts angrily at the AM "Come out here right now and fight me you coward or ill kill us all."
Goes to the nearest airlock and attempts to access its controls if the AM refuses to come out
You continue shouting at the armory master when you notice her looking over your shoulder. You turn around and another man has walked into the room. The armory master is motioning for him to come over.
((I have only one question, what does the name mean?))
Ahh sorry missed that.
Well,it's a few things. It's related to a quote from Eisenstein about how the only way to consistently win at roulette is to steal money when the dealer isn't looking, ie lateral thinking which I like to think this game requires, and that the only way to beat the system is to do it deviously and in unexpected ways. It's also related to the Eisensteinian concept of time dilation, which is in full effect for the prisoners, and Russian Roulette, another very fatal game with few winners.
You have an MK I suit in your locker and 5 tokens to purchase equipment from the AM but i wouldnt waste ammo on the ship you might need it.
((Whats there to shoot aboard the ship anyhow? ))
The VR machines will let you shoot pretty much anything you want in your free time. Or you can just murder your teammates for giggles.
((I do indeed vote Nyars for his real name, but I meant as a profession name, like the Armory Master, or the Doctor.
You have an MK I suit in your locker and 5 tokens to purchase equipment from the AM but i wouldnt waste ammo on the ship you might need it.
((Whats there to shoot aboard the ship anyhow? ))
Eachother))
Junkseller? Merchant? Gambler? I am open to suggestion. Or really, I guess you can call him whatever you want and something should take hold eventually.
Find out if I can use my magic for extrasensory perception (see things through walls, sense people's movements without line of sight and so on).
You want to try a specific action? Such as going behind a wall and trying to see someone specific or the like?
check systems
"They have no idea who they are messing with!"
The system check runs for a few more seconds before reaching 100% The cockpit vanishes as you suddenly begin seeing through the Avatar's eyes, your body running on life support inside the machine's chest. The rail system drops the cargo in front of you and then slides you into place above the open bay doors.
"Systems ready?" A voice asks over the radio.
(( Mission 7 is gonna be really interesting lol were gonna have 10 rookie's and no veterans . ))
This is the current roster of guaranteed spots on the 7th mission. The few open spots will either be filled by the winners of the drawing or any more newbies we get.
Jack (tavik)
Karen (Taricus)
Roger (draxis)
Timmy (harry)
Miaymoto (radio)
Cloud (Mensor)
Havel (Guninanrunin)
Ok, so here's what I've been thinking of as a new range system. Firstly, here are the actual ranges
0-3 meters: Melee range
4-20 meters: Short close range
21-40 meters: Mid close range
41-70 meters: far close range
71-120 meters :close mid range
121-160 meters: mid range
161-199 meters: far mid range
200-700 meters: short long range
701-1200 meters: long range
1201-1600 meters: far long range
1601-onwards: extreme long range
I tried to make them actually in line with a more realistic take on weapons. Did you know that AK-47's have a range between 200-300 meters? Because I didn't.
Anyways, here's how the new system world work. Guns would have 2 measurements in terms of range: Optimal range and effective range. At it's optimal range a gun would get +1, and +0 anywhere in it's effective range. Ranges above and below the effective range would begin incurring penalties, -1 for the first, -2 for the second,-3 for the third and so on.
So say I have a pistol that the effective range is between short close and mid close range, with short close being it's optimal range. That means that anywhere within 40 meters will be +0 while anywhere in 20 will be +1. At 41 meters to 70 it will be -1, and so on. If you have a sniper rifle with it's effective range between far close and far mid, with optimal at short mid, that means that mid close will be -1, as will short long.
What do you guys think?