((So, question about exercising: What do you mean exactly by "using it for several mission?" As in, at least once per mission, or a certain number of times per mission, or a number of times total that's so large you'd need several missions' worth of updates to achieve it, or something else?))
Just once per mission over the course of is fine. I may rework that system to be a little less realistic but a little more useful.
Begins looking at how to fit the processors in and connect them to the suits systems.
And leave a message for Steve.
Would you be interested in a deal that involves dangerous and highly invasive surgery on my brain?
>Thats more the Doctor's realm then mine.
Looks like the processors can just fit into some of the empty spaces of the helmet and connect straight to the computer system from there.
((Aaand exactly as expected, even my imaginary avatar in a fictional universe couldn't do a cartwheel to save his life. ))
'AAAhw Fwuck, Fwat was a sfupid fing fo do. What the hell was i finking?'
Go to medbay.
'Hey Doc, could you fix up my feeth? And no monkey business, okay?' He said, while pointing AT HIS TEETH (no waking up with tracks-for-feet for me, thank you very much)
Ask doc to fix up my teeth.
((also, correct me if i'm wrong, but aren't i the only one right now with a guaranteed +1 to aux right now? All the others, i think, have +1 to handiwork. Also, do melee weapons like the tesla sabre use the uncon stat in battle, or only dext?
And mesor, if i read your char sheet correct, right now you seem to have -2 to both uncon and exotic weapons, and -1 to conv. And you also don't have a weapon. I suuuure hope we won't encounter to many hostiles next mission, or else we're boned))
The doctor looks up at you from his datapad and then nods distractedly.
"Yes, monkey teeth. Ok."
He hits you in the throat with a syringe while you're in the middle of protesting.
[doctor surgery roll:6]
You wake up in a bed in the infirmary with a sore jaw. Oh dear.
@piecewise Are we allowed to bring up sentient companions, and how are those to be treated? And what degree of control may we have over such companions whose personality is based on our own? (e.g. making a robot governed by a VR simulation of yourself/another player, or by an AI you specificly wrote to be as close as possible to your own mind (in terms of categories, ethics, hopes and wishes, frequently used lines of reasoning, etc.)) ))
((Companions as in 'equipment/sidekicks you bring on a mission'; asking mainly out of roleplaying concern for those - whether they'll be treated exactly as npcs, as semi-chararacters (controlled by the player), or something in between. ))
Well, you're not gonna get a robot that can run a human level AI running with you unless you get an arbiter. But it all kind of depends on the situation; an ai clone of you would usually do as you ask but might fight back with you. Basically, if they're sentient or even semi-sentient then they're NPC's.
"Hell yes!" Roger takes a moment to admire his handiwork. Beautiful. He always told them he could have been an engineer. He returns the saw and any excess metal to the Armory, and sticks the glue gently places the glue bottle in his pocket, if any is left. He leaves out the duct tape, you never know when someone might need it.
You gather up your remaining supplies, leaving the tape on the table, and return them to the armory, except for the glue.
Go do some endurance training.
[end:2]
You sit down on the rowing machine but when you reach out to use it you somehow completely forget how it works. You grasp randomly at the air around the machine for a few seconds and then just step back, embarrassed.