Jim took a few steps back and waited for the man to get to his feet, then attacked again with an attempt to knock the man's sword aside and stab him.
[dex:3]
[man dex:4-1]
You wait for the man to stand up and immediately attack him, whipping your blade into his, trying to create an opening in his guard. You exchange a few clumsy blows before he backs off and out of your reach.
Thrak leans up and tries to figure out just how much cooler the doctor made him. Was this entry-level mods or the big leagues?
"Yo doc-man, you around?"
Examine self, ideally in a mirror if available.
You look down at your hands. You're wearing black, metal plated gloves made out of some sort of heavy, smooth, almost metallic cloth. These gloves connect via a airtight seal to a full body suit of similar design, solid black and coated in overlapping, carefully shaped, black metal plates, like the carapace of a beetle. You feel your head. It's metal, studded with a half dozen different cameras all along the crown and back of the head. There's something attached to the front as well, like a scrap of leather stretched over the unshaped, cylindrical thing that is now your head, but you can't see it. Hung over all this metal and synthetic cloth is a butcher's apron, secured behind your neck and under your arms, and reaching to just below your knees. It's startlingly white against the solid black of the rest of your armor.
You can't help but feel the power, the ease of movement in your actions as you sit up and get off the bed.
Thank you, I hope it would be enough.
Take the manual and read it in the briefing room. Look out for the section on movement and also see if the scouteye is able to 'stand' in the air (hovering technology? continious jet stream?).
It appears that it can hover via continuous bursts of it's rockets in all directions.
Search according to impact strength and crushing resistance, followed by a seperate search for temperuature change.
There are a few that are good at impacts, though their ways of dealing with it differ. The first shatters on impact, diffusing the energy of the hit. The second option deforms on impact, while the third remains static, blocking the actual projectile but transferring the force of the shot directly into whatever is behind it.
As per temperature, there are lots, including the standard stuff from the mark I suit.
"Kyle."
((Not really much else to do this turn.))
^^
"Oh, I'm sorry, You're not on the list." The security guard says, shaking his head. "I'm afraid I'm going to have to ask you to leave."
"Hmm..."
Spawn a thin block of metal, about a centimeter and a half thick, and large enough to cover the back of my palm. Drill five holes in it and fit the needles inside. Place the block on the back of the suit's glove, then spawn some small metal rings to place over the knuckles. Once that's all done test the apparatus again; if all goes well, the needles should be sheathed above the hand when retracted and extended through the metal rings and past the fingers when extended.
Still not seeing how hydraulics is gonna work for this...I mean, you need to have some sort of long metal plunger from he fluid to press on to push the needles out...Maybe we should just use an actuator? it will be smaller, easier and won't have massive, easily severed fluid lines.
"Probably, hmm.
"Well, Bishop doesn't know anything about configuration of such, so I've to do it myself."
Enter VR: Explode the first 7 conventional weapons and a Tesla Sabre.
You do this thing.