((Lead is one of the simplest methods of blocking EMP waves due to its very high density, or so I heard.))
Milno sighs and stares at the electronic parts. He had a lot of work to do and a sheer lack of experience in dealing with those things.
Milno tries to implement an anti-EMP system around the most important electronics. If it fails, he attempts to create an internal switch to activate the emergency power sources quicker than just waiting for them to kick in.
I'm not an expert on any of this, obviously. In reality we're just gonna have "Generic radiation shielding material". So you can do this in two ways, either by attempting to insulate the electronics or by replacing parts with radiation hardened parts which are designed differently and are inherently resistant to EMP.
As per manual switches or whatever, the real damage with emp isn't losing power but losing the programs and computers that run the suit. Regular electrical overloading can cause systems to shut down and need to restart but emp's are different.
Examine all of what I just looked at, looking for anything hidden or unusual.
Not just looking at them.
[aux:5-1, 6-1, 3-1, 2-1,5-1]
The Mk I doesn't seem to have anything interesting in it.
The MK II, beyond it's advertised medical systems, seems to have a "Automatic User-selected injection system" which allows the user to input their own substances and designate when the suit should inject them.
You stare at the Mk III in confusion for several minutes before shrugging and moving on.
The battle suit looks to have a built in bowling alley.
The Avatar has lots of subsystems but the most interesting one seems to be one that you can't quite understand. It's buried beneath a ton of warning protocols and is only accessible via a backdoor command. It must be something good if it's got all those warnings around it...
Lay across Thomas's lap.
"The Penguin Queen demands you hand over all of the jellybeans."
((This is SO much creepier in what I imagine May's voice sounds like.))
((Seconded. o_O))
Erm... so, the alphabetizing filter is offline? Okay, let's pick a name.
Empyrean randomly scrolls down and picks a name, which turns out to be Milno!
((No, I did not choose him simply because he was the most recently mentioned one. Ne'er. <.<))
The filter isn't broken, it's just lazy
.
You select milno from the list of teammates and place him in your room.
Check the price for the sensitivity switch (and what else is needed). If it is negligible, add it to all of my exoskeleton desings.
Save and file away the Chimera gun Mk II (backpack version) design. Add the previous variant to the research results document.
Gulp down the rest of the tea.
Enter the 'Battle of Hexbarax'-'In the Fray' as a leading officer of a 4-man team of bots (all stats set to 5, all weapon skills set to 9(+1), no professions/other bonuses), exactly all of us wearing a Mk II suit with the 'Faith' (sub-exoskeleton Model B) installed and bearing a fully-loaded (two 3x drum magazines; one filled with standart ammo, other filled with AP rounds) Chimera Gun Mk I.
I'll be off for a bit of time, Nick - testing my weapons in the battle simulation.
((I'll update the document post in a couple of minutes. EDIT:Done!))
The switch is mostly a programing thing, so yeah, it doesn't cost anything really.
As per that vr thing, do you having standing orders for your men? Otherwise they're just gonna start shooting.
"On second thought maybe I shouldn't do that. Those chambers are expensive."
Exit VR reinforce chambers with pipes, and add a folding bipod.
[Handiwork:1+1]
You hack up a few of the pipes and attempt to make them into some sort of rudimentary scaffold or shell to go around the extra chambers. You end up with a bunch of metal confetti. Dang.