Basically, I'll just let you know that it already holds your arms and only arms still. It's not so much the general aim, as it is the fine aim, the ability to hit things exactly as you want. You're gonna get about a -1 at short range or anything thats moving very fast and a +1 on long or slow moving target.
((Thanks for clarifying things. But I guess I'll risk hitting my teammates with friendly fire until Milno learns how to do it properly.))
He tries once more the same dodging Shunt dummy situation, but with the program off and without wielding both weapons at the same time. He alternates between the rifles instead. He wants to force the shunt-wearing dummy to its extremes without necessarily expending the battery.
((I'm still thinking about the major weakness of a shunt, aside of course, from the fact it needs a skillful person and it can not support life by itself in the vacuum. Not been overly bright these days, but I guess I'll crack it.
Uh-oh wait. I may have an idea. Or maybe two. Well, they'll need testing.))
(I'll give ya a hint. The weakness is a lot less complex then you probably think. You already have the information you need to guess it.)
You alternate firing, slinging one rifle over your shoulder, firing, and then switching. Most of the time the shunt blocks it with various effects, but occasionally it doesn't seem to quite block all of the force, resulting in points of red hot molten metal and large dents in the suit.
Continue my studies, nothing can be THAT complicated.
Remember, in these situations you automatically get the same roll again unless you do something to change the situation. Otherwise it gets silly.
Enter battle simulation against three opponents with MkII suits and laser rifles. Choose MkI suit and laser rifle for self. Let battle take place in derelict ship.
You want to designate starting positions for everyone or just let me do it? I'm thinking a derelict cargo ship with 3 wandering guards.
With a smile approaching glee, Neil grabbed his order. "Finally!" He walks into the lunchroom satisfied but hungry.
You slip your hand lasers on and stow your extra batteries in your pocket before heading down the hall, following the signs denoting "Mess hall." The signs lead you to a large cafeteria room with a rec room on the opposite end. A food dispensing machine and menu/ordering board is set up in one wall.
Alright, lets proceed with the xeno-biological entity (I call them XBN's for short) profiling. Actually, could you perhaps ramp it up to 5 randomly-chosen alien species? I don't care if they're mechanical, organic, bio-mechanical, sentient, non-sentient, humanoid, arachnoidal, crystal-based, honestly, the more variety the better.
Purely random or any are there any filters you'd like to put on that?
Thomas continues smoking. "I wonder if there was a way for me to control the shape of the laser." he mused.
Uh, to what degree? Please expand upon your idea.