Argh! Just shoot the thing while I get unstuck.
Use all necessary force to rip my mechadendrite from the wall, continuing the motion to preserve the momentum the slash the MS.
[Str:6-1] You tear your claws through the wall and toward the sentinel as it deforms to stab at you. [dex:4] [str:3+1-1] One long talon drags across the sentinel and gouges a shallow scratch in the metal. [dex:5+1] The sentinel deforms violently into a wall of needle thin spikes and hurls toward you. You gather your legs up under you and leap backwards, hurling yourself several meters backwards. You land far down the hall away from the sentinel. And then the wall explodes. A great white fist arcs out of the debris and dust, straight toward your head. [dex:1+1] You don't even have time to react as the blow connects and everything goes instantly black. You're back in observation mode.
((@zomara0292 That's an interesting idea, but I'm not a big fan of deathmatches, I prefer team fights. Also, we'd probably need to set a fixed limit on how much tokens can we spend on our projects...
I have a better idea: Battle of Hexbrax, as a joint tinker team. No set tokens limit (or a soft one), the objective - to stop the Altered. That way I hope we'd be able to encounter enough diversity to battle-test our inventions, as well as see 'who has the best and most creative tinkering skills'
Well, sometime, I guess.
@Ehndras Interesting idea, but what about increasing the difficulty/complexity of the simulation? So that you would have not a single specimen, but several of them, with the ability to reproduce and build? I mean, to observe and encounter the aliens as societies/civilizations, because a single representative might be not enough in some cases, especially if it is a mindless drone or something like that.
Perhaps as the second experiment in that line.))
((Oh trust me I'd love that, but I'm trying to keep the GM's workload down to a minimum at this point in time. I'd rather gradually introduce these ideas rather than force the GM to half-ass paragraphs of on-the-spot alien lore. As a scifi writer myself who writers something akin to this game, I know how complex the lore-building process is. Sure, I can pull a complex alien species out of my ass in 40 seconds, but it won't be very coherent... ))
((Is there anywhere where I can read your work? I would really like to see it.))
Oh, don't worry about that. I'll just take the time I need rather then posting quickly.
"Well, I guess I'll have to get my rematch some other time then" says Lukas as Thomas wanders off. Although normally Lukas hates to loose even in the most unimportant of games, today he doesn't seem to care the slightest bit. Maybe it's the cigarette. With nothing else to do Lukas tries to remember some of the special tricks he had learned for the laser rifle while he was still in the army, while smoking the rest of his cigarette.
Some cigarette some more. Try to remember special tricks for laser rifle.
You take another deep puff and think for a long moment about anything special you could do with a laser rifle. [intuition: 3+1] Hmmm with a high enough intensity setting you could probably cut people in half just by swinging the beam around.
Milno goes to the VR and tests the new program in a combat simulation against the Shunt Dummy (+3 Uncon) in a MkII. This time, he makes the dummy also try to dodge before activating the shunt.
Also, he keeps shooting with both the gauss rifle and the laser rifle at the optimal short range distance until he can either hit the dummy or find anything of interest. Like a weakness.
You try out the modified suit against the shunt dummy set to dodge. It seems like, against a fast moving enemy, the program makes it more difficult because it makes fast modification of your aim nearly impossible. With more slow, careful, aimed shots though, it makes it much easier.