Cost Item
4 Pulse Rifle Mk I
Status: schematics available
Ammo: N/A
Rate of Fire: 1 sec of pulse /5 sec charging (! OUTDATED !)
Range: Short: +0 Medium:+1 Long: +0
Design: The standart-issue laser rifle with a gauss-rifle power generator and a capacitor bank attached as a power source.
Known specials: Standart-issue laser rifle configurable intensity (default: 10 (max)) and diffusion (default: 1 (min)) of the beam settings.
Designer: Nikitian Greiss
5 Pulse Rifle Mk II
Status: schematics available
Ammo: N/A
Rate of Fire: 1 sec of pulse /2,5 sec charging (! OUTDATED !)
Range: Short: +0 Medium:+1 Long: +0
Design: The pulse rifle Mk I with an additional gauss power generator attached.
Known specials: Standart-issue laser rifle configurable intensity (default: 10 (max)) and diffusion (default: 1 (min)) beam settings.
Designer: Nikitian Greiss
6 Pulse Rifle Mk II-A
Status: schematics available
Ammo: N/A
Rate of Fire: 2 sec of pulse /5 sec charging (! OUTDATED !)
Range: Short: +0 Medium:+1 Long: +0
Design: The pulse rifle Mk II with an additional capacitor bank attached.
Known specials: Standart-issue laser rifle configurable intensity (default: 10 (max)) and diffusion (default: 1 (min)) of the beam settings.
Designer: Nikitian Greiss
8 Chimera Gun Mk I
Status: schematics available
Ammo: N/A (pulse) : 2xGauss clip (not included in the price)
Stat requirement: Strength 3 (4 with standart clips, 7 with drum magazines).
Rate of Fire: Varies
Range: Short: +0 Medium:+1 Long: +0 (pulse) : Short: +1 Medium:+0 Long: -1 (gauss)
Design: The pulse rifle merged with the standart-issue gauss rifle and powered by 3 extra charging circuits.
Known specials: Standart-issue laser rifle configurable intensity (default: 10 (max)) and diffusion (default: 1 (min)) of the beam settings; standart-issue gauss rifle overcharge setting; the four charging circuits can power the pulse part, the gauss part (including parallel charging for increased rate of fire and simultaneous, for improved penetration) or any combination of thereof; four-circuit simultaneous overcharge can be used for 20 times before completely deforming the coils. Pre-built charging circuit combinations include: A (3p:1g, for medium range combat), B (1p:3g for close-range combat), C (0p:4g simultaneous, for penetrating armor), D (0p:4g, for seldom occasions of energy-resistant foes), E (4p:0g, for seldom occasions of kinetic-resistant foes). Can use increased capacity (30 rounds each) drum magazines instead of normal ones. Standart-issue special gauss ammo available (AP, HP, Melter, Redshell and Blackshot). High kickback? (not confirmed yet).
Designer: Nikitian Greiss
?(~12) Cutting Beam
Status: planned
Ammo: N/A
Rate of Fire: Continious
Range: Short: +1 Medium:+1 Long: +0
Design: The standart-issue cutting laser with two gauss cannon generators attached.
Known specials: Standart-issue cutting laser ones - none yet known
Designer: Nikitian Greiss
?(~14) Chimera Gun Mk II
Status: schematics available
Ammo: N/A (beam) : 2xGauss clip (not included in the price)
Stat requirement: Strength (?)8 (9 with standart clips, 12 with drum magazines).
Rate of Fire: Varies
Range: Short: +1 Medium:+1 Long: +0 (beam) : Short: +1 Medium:+0 Long: -1 (gauss)
Design: The cutting beam merged with the standart-issue gauss rifle and powered by 3 extra charging circuits.
Known specials: Standart-issue gauss rifle overcharge setting; four-circuit simultaneous overcharge can be used for 20 times before completely deforming the coils; standart-issue cutting laser ones - none yet known. Pre-built charging circuit combinations include: A (4b:0g), for medium range combat), B (0b:4g for close-range combat), C (0p:4g simultaneous, for penetrating armor). Standart-issue special gauss ammo available (AP, HP, Melter, Redshell and Blackshot). High kickback? (not confirmed yet).
Designer: Nikitian Greiss
?(~25+) Dragon Gun Mk I
Status: planned
Ammo: N/A (beam) : Gauss cannon magazine : N/A (HEP)
Stat requirement: Strength ?(15+)
Rate of Fire: Varies
Range: Short: +1 Medium:+1 Long: +0 (beam) : short -5 , medium -5, long+2 (gauss cannon) : +3 short, 0 medium, -2 long (HEP)
Design: The cutting merged with the standart-issue gauss cannon and the standart-issue high energy projector, all three powered by a single LESHO rifle power generator.
Known specials: Standart-issue gauss cannon overcharge setting; standart-issue HEP or cutting laser ones - none yet known. Standart-issue special gauss ammo available (AP, HP, Melter, Redshell and Blackshot). Suicidal kickback? (not confirmed yet).
Designer: Nikitian Greiss
Cost Item
2 Sub-Exoskeleton Model C "Confidence"
Ammo:NA
Range:NA
Special:+3 to effective strength and endurance stats.
Design: The standart-issue exoskeleton stripped down to 1/5th of its power and durability.
Known specials: Standart-issue exoskeleton ones - none yet known; 'exaggerated movements' mode - +1 to performing simple and straight movements, takes dex to use for more complex ones (takes a couple of seconds to reboot into this mode).
Designer: Nikitian Greiss
3 Sub-Exoskeleton Model A "Hope"
Ammo:NA
Range:NA
Special:+5 to effective strength and endurance stats.
Design: The standart-issue exoskeleton stripped down to 1/3th of its power and durability.
Known specials: Standart-issue exoskeleton ones - none yet known; 'exaggerated movements' mode - +1 to performing simple and straight movements, takes dex to use for more complex ones (takes a couple of seconds to reboot into this mode).
Designer: Nikitian Greiss
6 Sub-Exoskeleton Model B "Faith"
Ammo:NA
Range:NA
Special:+10 to effective strength and endurance stats.
Design: The standart-issue exoskeleton stripped down to 2/3th of its power and durability.
Known specials: Standart-issue exoskeleton ones - none yet known; 'exaggerated movements' mode - +1 to performing simple and straight movements, takes dex to use for more complex ones (takes a couple of seconds to reboot into this mode).
Designer: Nikitian Greiss