Modify program to include weapons for myself.
(( Hey Geen, how sexy is your characters?))
You press pause and grumble about how little girls cheat.
What kind of weapon do you need to beat a little girl?
((You got it pretty much.))
Thomas he created a different type of bullet, this one is made of steel, with a depleted uranium tip. He then created a smaller version of the bullet, one sized for a spring-loaded cartridge that would fit into the same slot as the bolt action styled bullets. He tested his larger bullet on a Mark III, then a battle suit. He then tested the mounted rifle and the cartridge based on a Mark III.
The larger and smaller bullets have equally Impaley-teary-throughy effects on the MK III, while plinking off the battle suit. The laser rifle, set to a shotgun like mode, melts the MK III a good bit with one shot and causes the whole front plate to slough off with a second.
Load up a combat simulator:
Equipment: MkIII Suit, EX RGH-KP Rifle (That's EXperimental Rocket/Gauss Hybrid - Kinetic Penetration Rifle), spare clip, Synth-Arms, Synth-Legs, CamEyes, and Neurophotonic Spinal Column
Enemy: 2 MkIII Suits with Laser Rifles, Full-conversion Cyborg with Gauss Rifle, Kinetic Amps in hands
Field: Urban Street
Spawn Locations:
Me: Office Building, roof (3rd floor) overlooking street
MkIII Suits: Street Level, in cover behind civilian cars
Cyborg: 2nd floor window of building across the street
Activate X-ray on the Cameyes, aim and fire overcharge shot at the Cyborg, then a three-round burst towards each MkIII.
(You could have just said a full body synthflesh prosthetic, it has all that.)
You activate your cameyes and everything becomes monochrome, the cyborg and MK III's all as light as their surroundings. You flip the switch on your rifle to overcharge and take aim at the Cyborg, letting off a single powerful shot.
[Conwep:5]
[Dex:3]
Your shot impacts dead center in his right eye and blows away half his head as he leaps and disappears behind one of the concrete pillars dotting the room. You shift your aim toward the MK IIIs.
[Conwep:5]
[MK A:6]
[MK B:5]
You fire just as they do, aiming toward MK A's chest, the black smoke of the rockets billowing in thin streams behind them as they impact his chest and tear straight through. His laser rifle sweeps upward as he falls, lancing across your shoulder and bringing forth a burst of white fluid and steam as the synthflesh is burnt through. MK B's shot burns a hole straight through your faceplate and sweeps across your face, your cam eyes bursting and melting as it does. The suit activates automatically and severs your damaged arm. Your secondary camera, this one dead center in your chest, activates and shows you a great view of the inside of your suit.
Hmmm.
Try overcharging the circuit to produce a more powerful pulse. Also try using several (2, 4 and 6) circuits routed for simultaneous charging. Use the expanded laser rifle design if the power input is too strong.
((I take it those are still 2 per 1 token? Also, roughly speaking, how long is a single 'round' ('turn'?) of battle? ))
Length of a round kinda depends on how much people ask to do in it. There's no set limit or anything. But they tend to be just a few seconds.
Overcharging the circuit is possible, though it would a bank of capacitors to store the energy and would require longer between pulses if you just have a single circuit/generator. You guess that if you had several generators all charging at once but each firing at a slightly different time you could keep the pulse going for several seconds before they had to stop and recharge.