Test the default power source of the Gauss Rifle versus a battery from the Laser Rifle.
"Hey, Steve, if I invent something in tinker can I make it in real life?"
>If you have the skill, then yes, you can. You compare the specifics of the Gauss rifle's power source (a power generator) to the laser rifle's battery. The gauss rifle appears to be designed to quickly build power to release in instantaneous spurts, while the laser battery seems to be designed to generate a constant flow of energy. They have roughly equal total outputs, but their methods are quite different.
Thomas dissects the smaller screen and sets the rifles energy to dissapate in a cone. He puts the rifle and cannon together, then tests it on a set of mark 3s, 50 meters for the gauss, 3 for the laser.
Are you sure you want to use the Gauss Cannon's default ammo? It's nuclear tipped remember.
"...so, I take it you can't just... figure out what's inside me and maybe fix it normally?"
(You should totally do it, Irony. That could be useful as hell.)
((Says the guy who's more than happy to be a tin can right now. ))
"We can try, if you want, but chances are that will involve surgery as well, and in that case it will be exploratory."
Time to experiment with different ammunition:
Take the components of Neo-Therm and put them into three separate chambers in the round that will break open and allow them to react on impact.
Test the new ammunition with the two penetration tests.
You design a hollow sort of shell with compartments of neo-therm in it, separated by partitions. You test fire it a few times and examine the results. The round was much less effective then a solid round, and the components of neo-therm seemed either to not react or to react in a very small amount.
((Though to be fair, if I'm going to go berserk on someone, presumably it'd be some enemy who's seriously distressing me.))
((Not only enemies, mind you. Anyone who gets you (or more accurately Faith) mad, for that matter.))
((@GM: You quoted my question but Steve did not answer it.))
Thats really weird, I distinctly remember answering it because the color chooser for the text was acting up on me. It just said to check with the armory master anyways.
"Hmmm. Alright then."
Call up a working lazer rifle, some IR goggles, and various different types of lenses.
You call up a laser rifle, a pair of infrared goggles and a dozen or so different lenses.
Look down. Do I still have my sword? if not, find that weapon creation simulator everyone is raving about.
By sword I assume you mean the Monoatomic razor you had. If so, then no, I believe milno picked that up and sold it.
You head to the Rec room and gently lower yourself into one of the VR machines, selecting "Tinker" from the menu after wrestling the helmet and one glove on.
It's a type ammunition for the gauss rifle. Someone else already tried them out but I guess they never told anyone about it. Yeah, there are lots of different ammo types for the different guns, but no one ever seems to ask.
specialised ammo, already purchasable from armory, upon which I accidently stumbled in my research.
A cursory glance through the ammo charts of the computer shows that the ship actually already has armor piercing, hollow point and a few other types of ammo for the gauss rifle, not to mention the gauss cannon and most of the other physical slug weapons. Huh.
As per ammo available to the Gauss rifle here are AP rounds, HP rounds, "melter" rounds, "Redshell" rounds and "Blackshot" rounds.
Test out the "melter", "Redshell" and "Blackshot" rounds and learn their intended use.
You test out the ammo. Melter shells seem to be hollowpoints with something very caustic in it. It burns a rather nasty path through metal after impact. The Red shells are indeed red and explosive with enough force to send a mk III cartwheeling with his limbs flying off. The blackshots are something like buckshot, but packed with oblong and mildly sharp black pellets which weigh far more then they should. They tend to fill targets with lots of pencil thin holes.
((Well, I hope that solves that bit of misunderstanding.))
Okay, thanks. Well, I guess we'll cross the bridge of asking others to assemble your research projects "... when we come screaming to it", as the saying goes.
((Nah, I love that quote of yours, piecewise ))
Enter 'tinker' simulation and load all my current research projects.
Try decreasing the caliber of the standart gauss rifle while adding three more (totalling four) charging circuits. Fire it with two and then with four circuits routed to simultaneous firing, compare results with those of firing the standart-issue gauss rifle normally.
Decreasing the caliber of the Rifle means decreasing the coils as well, so you order up some custom sized ones as well as a smaller barrel and extra charging circuits. Compared to the normal rifle the smaller caliber seems less effective, lacking mass and not specifically made to make use of the smaller impact area. It takes 2 firing circuits to reach equal with the standard rifle, and 4 only get it to about 1 1/2 the potential.
"Hey Steve, how about my armor? Was it repaired or do I need to order it to be repaired? It was severed at knee's height, I suppose the joint was destroyed."
Wait for Steve's answer.
Milno decides to check if he can use a VR machine while Steve does not answer his question.
((I am creating a solution for the Gauss Rifle's range issues, or so I guess. It will be cheap and reliable. Like AK-47s.))
You can use the VR machine, you'll just need to very gently get out of your wheel chair to do it. Luckily your arms aren't damaged.