Fire with Ian's gun. Read the action, it says to take it from him, and since he's holding it in his mouth, that's not going to be hard.
Sorry, that will teach me to try and do turns while half asleep in the middle of the night.
[Dex:1]
[Ian dex:4]
You try to grab and the half a man who is crawling all over your suit but he swings and clamors about like a monkey and evades your grasp.
[Ian Con wep:4+1]
He swings to the top of your suit and suddenly everything goes dark as he jams the business end of his laser rifle into your main camera and fires. Your vision goes to static.
[Dex:4]
Blind but getting increasingly annoyed, you swing your arms about randomly above your head until you connect with something and close your hand around whatever it is.
[Strength:2+1]
[Ian strength:1+1]
You get a loose grip on the flailing cyborg, though you can't tell what part of him.
Select Duel option.
"Ideas got in the way."
Select Duel option.
((Select dueling against a copy of the armory master if possible.))
When it comes to who the opponent selection area you curiously type in "armory master".
>Oh, are you curious to see exactly what it is that sits behind that desk? Well then, let me create a profile for her using the combat data I have. Now you just chose your weapons and we'll begin. >Oh yes. She served through almost 3 terms actually. 27 missions.
That is... astonishing. Hmmm. Guess better not to bother her before completing at least one mission - of course, if I complete that first mission.
Looks like Feyri is quite busy at the moment - later, perhaps. Now, lasweapons.
Get back to the 'tinker' simulation. Try doubling the maximum power input per unit of time of the lasrifle (that is, try increasing the cap of 'intensity' setting to 20).
Also, try improving the lasrifle battery design - try increasing its size three( or four) times and its capacity a bit over that while maintaining its price in tokens no more than three (or four) per battery.
((Also, just looked through the armory entry, and the cutting laser doesn't have the price of extra batteries mentioned in its entry - but neither is mentioned that this weapon cannot be reloaded. ))
(Fixed the lack of ammo thing on the laser. Batteries are now 2 token. )
You change the circuits on the laser rifle to allow for 20x intensity and give it a test firing. Beyond draining the battery in a little more then a second, it partially melts a good deal of the gun's innards and overloads several other points. Seems like cranking up the intensity of this thing is going to require a complete rebuild with stronger parts.
You look for a way to squeeze a little more juice out of the laser rifle's batteries. [int 1+1] You have no idea.