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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 6011852 times)

Zako

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Re: Einsteinian Roulette: On ship thread ((Ivan wants some vodka))
« Reply #105 on: April 27, 2012, 01:59:59 pm »

Placing his hands on his hips in slight frustration, Bishop frowned. For the bolos, odds were that he wouldn't be able to get them to slice through the synth-flesh without getting the vibrating mechanism working properly. Taking a deep breath to collect himself, he went to work again.

Try having the filaments separated or vibrating in sync from just the one mechanism. The net wouldn't work because the filaments cut through each other, so make sure that these don't touch if possible. Also, search for a substance that produces incredible heat or cold when subjected to either mixing a simple chemical or having a small electric shock put through it, and make sure that it comes in liquid form. Ideally, get both hot and cold substances.
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Nikitian

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Re: Einsteinian Roulette: On ship thread ((Ivan wants some vodka))
« Reply #106 on: April 27, 2012, 03:57:06 pm »

((@Nikitian: I was thinking about creating a rotary gauss cannon, a.k.a. gatling-type cannon.You can try it, if this team survives and gets some artifacts we may end up slightly less poor.))
((I've thought of it, but with the gauss weapons the heat is no more a problem, and, most importantly, making enough ammo would cost a fortune. The last part might be (at least partially) solved with lessening the caliber a bit, but the previous tests indicate that lower caliber ammo doesn't quite cut it (pun intended  :P ).
Anyway, I'll try to make something that would be useful to the team. Hmmm, how would you like a HUD-controlled shoulder weapon mounts? A gauss rifle might be too heavy for one's shoulder (without an exoskeleton, at least), but hopefully a lasrifle would be fine.))
Try making 1/16th and 1/32th kiloton nuclear grenades (as simple as possible); test them out. Estimate their costs. Then try making grenade launchers for these, as well as grenade ammo for the gauss rifle (use whichever of the two is better sized for this).
Try out seven-, nine- and eleven-circuit (all routed for simultaneous charging)  gauss long rifles against battle suits; use the overcharge option.
See if routing of the circuits can be changed in the field.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

piecewise

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Re: Einsteinian Roulette: On ship thread ((Ivan wants some vodka))
« Reply #107 on: April 27, 2012, 07:40:51 pm »

Placing his hands on his hips in slight frustration, Bishop frowned. For the bolos, odds were that he wouldn't be able to get them to slice through the synth-flesh without getting the vibrating mechanism working properly. Taking a deep breath to collect himself, he went to work again.

Try having the filaments separated or vibrating in sync from just the one mechanism. The net wouldn't work because the filaments cut through each other, so make sure that these don't touch if possible. Also, search for a substance that produces incredible heat or cold when subjected to either mixing a simple chemical or having a small electric shock put through it, and make sure that it comes in liquid form. Ideally, get both hot and cold substances.
You add back in the vibration engines to the bolo, spacing things out as required. In order for it all to fit and function you have to lower the number of filaments from 3 to 2. You try out a few shots against metal test dummies and the results are promising to say the least. The vibrating filament doesn't merely slice through, it half  shreds, half explodes whatever it touches, rending the dummies quite violently in half. Unfortunately the vibration engines also increase the cost of the bolo from 2 for a token to 1 token each.

You search through the computer database and find several liquid chemicals that, when mixed, create powerfully exo or endothermic reactions, producing huge amounts of heat. The hottest one appears to be called "Neo-therm" a mixture of three chemicals that produces a short lived reaction capable of reaching 30,000 K. The coldest is an industrial coolant, a mix of 4 chemicals, reaching around 1 degree K. 

((@Nikitian: I was thinking about creating a rotary gauss cannon, a.k.a. gatling-type cannon.You can try it, if this team survives and gets some artifacts we may end up slightly less poor.))
((I've thought of it, but with the gauss weapons the heat is no more a problem, and, most importantly, making enough ammo would cost a fortune. The last part might be (at least partially) solved with lessening the caliber a bit, but the previous tests indicate that lower caliber ammo doesn't quite cut it (pun intended  :P ).
Anyway, I'll try to make something that would be useful to the team. Hmmm, how would you like a HUD-controlled shoulder weapon mounts? A gauss rifle might be too heavy for one's shoulder (without an exoskeleton, at least), but hopefully a lasrifle would be fine.))
Try making 1/16th and 1/32th kiloton nuclear grenades (as simple as possible); test them out. Estimate their costs. Then try making grenade launchers for these, as well as grenade ammo for the gauss rifle (use whichever of the two is better sized for this).
Try out seven-, nine- and eleven-circuit (all routed for simultaneous charging)  gauss long rifles against battle suits; use the overcharge option.
See if routing of the circuits can be changed in the field.

1/16 and /32 kiloton charges seem very possible, simply a case of reducing the amount of fissle materal. Well, simple is kind of a misnomer when it comes to precision crafting a perfect pellet of fissonable material, but it's simple in theory. Judging by the data the computer is spitting out though, a grenade launcher would be a bit silly.  Each shell would be the size of a football and in order to be outside it's effective range the gun would have to be powerful enough to break the arms of a man in an exoskeleton if the recoil wasn't buffered. What might be more effective, depending on how it's handled, is modifying the specially made nuclear tipped shells of the Heavy gauss cannon or building some sort of gun around them. Hand building nuclear devices would be rather difficult and very dangerous.

The routing of charging circuits, changing them from parallel to simultaneous and back, could be done by hand in the field or could be controlled by a switching system.

You test of a seven circuit Gauss rifle, pressing the overcharge button on each of the 7 charging circuits and waiting a few seconds for them to power up. Once they each beeped you aim the rifle at the battle armor and pull the trigger. An instant later you find yourself several meters away and in a few pieces. You respawn an instant later thinking that perhaps you may have exceeded the structural capacity of the rifle.
« Last Edit: April 27, 2012, 07:52:29 pm by piecewise »
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Nikitian

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Hmmm... if a 1/16 or 1/32 kiloton shells are the size of a football, then, 1/6 ton shell would be like... *doing some simple math* ...about 4 cm in diameter?
Try making 1/6 ton nuclear grenades, then consider making ammo for the gauss rifle out of those.
(Hopefully, I didn't miss the gauss rifle caliber too much. Also, what a monster is the heavy gauss cannon. Its shells are loaded with 1/8 kiloton nuclear charges, which makes them about two or four times bigger than those 'footballs'!  :o ))
Drastically improve the structural capacity and durability of the gauss long rifle, then commence the tests again.
((Also,
You test of a seven circuit Gauss rifle, pressing the overcharge button on each of the 7 charging circuits and waiting a few seconds for them to power up. Once they each beeped you aim the rifle at the battle armor and pull the trigger. An instant later you find yourself several meters away and in a few pieces. You respawn an instant later thinking that perhaps you may have exceeded the structural capacity of the rifle.
that made me laugh almost hysterically. Damn, this game is so lovely!))
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Zako

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((Well, that turned out better than I thought!))

Smiling at the results, Bishop hopped back into duel with the modified weapon and selected a few bots on passive, as well as a mk III and battle suit.

"Let's give this another go."

Test on the same robotics as last time, as well as on a mk III suit and a battle suit. Look up how much chemicals are required for the creation of Neo-Therm and take a small amount of the live stuff and put in inside a mk III suit and a battle suit, and look at what happens. Test it also on Synth-Flesh and check the results, but always use a small amount.
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Tiruin

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Feyri finishes off entry while enjoying the softness of her hard bed.
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Caellath

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((I guess we only saw one entry so far. No more rambling and drama?))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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((Nope, just personal opinions. Nothing much, and ignoring SC's request on slash fiction.  :P))
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piecewise

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Hmmm... if a 1/16 or 1/32 kiloton shells are the size of a football, then, 1/6 ton shell would be like... *doing some simple math* ...about 4 cm in diameter?
Try making 1/6 ton nuclear grenades, then consider making ammo for the gauss rifle out of those.
(Hopefully, I didn't miss the gauss rifle caliber too much. Also, what a monster is the heavy gauss cannon. Its shells are loaded with 1/8 kiloton nuclear charges, which makes them about two or four times bigger than those 'footballs'!  :o ))
Drastically improve the structural capacity and durability of the gauss long rifle, then commence the tests again.
((Also,
You test of a seven circuit Gauss rifle, pressing the overcharge button on each of the 7 charging circuits and waiting a few seconds for them to power up. Once they each beeped you aim the rifle at the battle armor and pull the trigger. An instant later you find yourself several meters away and in a few pieces. You respawn an instant later thinking that perhaps you may have exceeded the structural capacity of the rifle.
that made me laugh almost hysterically. Damn, this game is so lovely!))
Actually the football size is because I guessed what you'd try to do (since its the easiest thing) is to modify existing nuclear charges to be less powerful, and the existing ones are football sized. The rounds for the gauss cannon are still pretty big though, softball sized or a bit bigger. Anyways.

It's not a 1/6 kiloton you're making here, just a 1/6 ton. But in reality that is really more then enough for most things.

You key in your plans for a 1/6 ton explosive round and the computer suggest that conventional explosives could be more cheaply and easily used to achieve the desired force under the same size constraints.  Grenades would be easy as well, even more so because they're not limited by size.

That in mind you begin modifying the plans for the long rifle, using the computer to simulate stresses and adding reinforcements where they're needed. After you've strengthened it enough to accept 7 charging circuits firing at once-no small task, it required a lot of strengthening and made the rifle much heavier-you run another simulation of it firing. It fires without incident but the program brings up a warning. Apparently, even strengthened as it is, the firing system, the coils which drive the shot forward, won't stand up to many firings of that sort of magnitude. It will manage a few but soon the coils will deform and require replacement.

((Well, that turned out better than I thought!))

Smiling at the results, Bishop hopped back into duel with the modified weapon and selected a few bots on passive, as well as a mk III and battle suit.

"Let's give this another go."

Test on the same robotics as last time, as well as on a mk III suit and a battle suit. Look up how much chemicals are required for the creation of Neo-Therm and take a small amount of the live stuff and put in inside a mk III suit and a battle suit, and look at what happens. Test it also on Synth-Flesh and check the results, but always use a small amount.

You test your new bolo's out on the robotic bodies from before as well as a Mk III suit and a battle  suit. The standard robot body stands no chance, but the synth-flesh body deals with it somewhat better. It manages to cut quite deep before the mass of crystallizing fluids finally puts too much stress on the filaments and snaps them. If you wrapped it around an arm or leg or neck, it would severed it. You catch the battle armor around one arm and the bolo cuts through the main armor plating before the man in the suit things to smash the bolo ball.  The Mk III suit doesn't stand a chance.

(when you say how much chemicals are required what do you mean? How much they cost or how much of each component chemical? Because that depends on how much neo-therm you want. theoretically all you need is a few molecules of each chemical to make the reaction happen, albeit on a very small scale)

Against the inside of the suits the Neo-therm wins hands down, burning happily across the inner workings and, in the case of the Mk suit, burning its way out. The synth-flesh behaves oddly. The chemical burns a small part of it and then that part falls away, taking the still burning solution with it, as though sacrificing a part to save the whole.

Zako

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"Very nice. But I wonder... Can it be better?"

Try installing a small but powerful generator in one of the bolos, so it shoots electricity along the filament, and increase the thickness and strength of the shells of the bolos, probably by replacing the material with something stronger. Take some time to test how the synth-flesh deals with electricity.

Then, design a somewhat large armor piercing spike thats made of strong material that can withstand the heat of the Neo-therm, and hollow it out into four chambers, three behind in the bottom of the spike and one going into the tip which has a hole in the end. The idea is to have this thing loaded into something like a gauss rifle or gauss cannon, rifle preferably, and fire it at an armoured enemy. The spike punches through the tough outer layer, and injects the chemicals into the front chamber which then squirts into the soft, meltable center of the target. Try to think of ways of getting that injection method working.
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Nikitian

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((Well, now that ranges are way more realistic and deadlier, I guess even 1/6 ton charge would be too much.))
Try making 1/10, 1/100 and 1/1000 ton charges (that is, 100 kilogramm, 10 kilogramm and 1 kilogramm of TNT equivalent) of conventional explosives, then test their blast radii and effectiveness against Mk I suits and battlesuits.
Perhaps 7 simultaneous circuits are too much for the design...
Test three- and five-circuit sturdied gauss long rifles against a battlesuit and an Avatar of War; use overcharge.
Try making armor-piercing and expanding bullets for the gauss rifle.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Caellath

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Try to think of ways of getting that injection method working.
((You could try a system like the modern RPG: A projectile with a characteristic shape which deforms on impact, concentrating its explosion into one point of the armor, breaching it and applying the detonating force into the inside.

Basically, you could try a RPG-style projectile with the chemical inside, so the explosive charge detonates a very small part of the armor and pushes the chemical (proabably inside a safe metal tube and surrounded by explosive) inside. I also advise you to check if the chemical can be turned into crystals for easier bellic handling.))
« Last Edit: April 28, 2012, 01:34:47 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

piecewise

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"Very nice. But I wonder... Can it be better?"

Try installing a small but powerful generator in one of the bolos, so it shoots electricity along the filament, and increase the thickness and strength of the shells of the bolos, probably by replacing the material with something stronger. Take some time to test how the synth-flesh deals with electricity.

Then, design a somewhat large armor piercing spike thats made of strong material that can withstand the heat of the Neo-therm, and hollow it out into four chambers, three behind in the bottom of the spike and one going into the tip which has a hole in the end. The idea is to have this thing loaded into something like a gauss rifle or gauss cannon, rifle preferably, and fire it at an armoured enemy. The spike punches through the tough outer layer, and injects the chemicals into the front chamber which then squirts into the soft, meltable center of the target. Try to think of ways of getting that injection method working.

You begin messing with the bolo design again. You thicken the walls of the bolos as much as you can without changing their size and attach a battery system to push current through the filament. The computer warns you that the filament isn't a good conductor of electricity.

You test out a chuck of synth-flesh for how it handles electricity, using a tesla sabre to poke and prod it. The tesla sabre sears and explodes the flesh with ease.

You create a spike with the chambered chemical system, designed for the gauss rifle. Your first problem is that, with that hole in the tip, the chemicals just leak out. You fix that with a relatively fragile membrane between each chamber which will rupture on impact.
[int:2+1] It seems like the problem is finding a way to inject the substance rather then just pierce the target or smash against it. Variable power maybe?

((Well, now that ranges are way more realistic and deadlier, I guess even 1/6 ton charge would be too much.))
Try making 1/10, 1/100 and 1/1000 ton charges (that is, 100 kilogramm, 10 kilogramm and 1 kilogramm of TNT equivalent) of conventional explosives, then test their blast radii and effectiveness against Mk I suits and battlesuits.
Perhaps 7 simultaneous circuits are too much for the design...
Test three- and five-circuit sturdied gauss long rifles against a battlesuit and an Avatar of War; use overcharge.
Try making armor-piercing and expanding bullets for the gauss rifle.

(It's proving difficult to find a good source of info about the strength of explosions and such. Where I was thinking I could just find a nice chart somewhere. Damn you google. So I'll be using this http://meyerweb.com/eric/tools/gmap/hydesim.html until I can find something better. Unfortunately the smallest it goes is about 100kg.)

You have the system create you a few rounds with the equivalent explosive power of 100, 10 and 1 kg of tnt and test them out. Mk I suits don't even survive the 1kg, being blown several meters back and rupturing the suit. 10kg tends to blow them into several pieces and 100kg reduces them to confetti. The battle suit fares much better in comparison. It doesn't even seem to notice the 1kg shot, stumbles back a bit under the force of the 10kg shot, and is knocked back a dozen meters by the 100kg shot and appears to be damaged by it, losing some of its ablative armor.

You test different arrangements of circuits on the rifle. Lower numbers of circuits in simultaneous charging do reduce the amount of wear and tear on the coils but it appears that they'll still need to be replaced more then normal. With 5 simultaneous firings it would need replacing after 20 shots, 30 with 3. 3 circuit shots don't do any more appreciable damage to Avatars and Battle suits then single circuits, but 5 circuit shots do seem to stagger the battle suit and blow off a layer of its armor. Of course, 5 circuits is actually more powerful then a heavy gauss cannon in terms of sheer firing force and the recoil is equally powerful, enough to strain the exoskeleton.

(If you want to make armor piercing or expanding rounds, you'll need to say how a bit more or leave it to an Int roll)

Nikitian

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((Didn't find any good source on the blast radii either - so thanks for that chart, it's way better than nothing. Couldn't make it calculate distances for less than 0,001 kT (one ton, that is), but it's effective blast radius seems to be about 0,02 miles, so that would probably work.))
Well, and if we make it a bit more powerful?..
Try making a 1 ton charge, then test it against a battlesuit. Estimate its size and compute if gauss rifle shots can be made out of it.
Try making a thick-legged massive tripod mount for the 5-circuit (routed for simultaneous charging) sturdy gauss long rifle, then test it firing against a battlesuit (use overcharge).
Try increasing the durability and strength of the exoskeleton a bit.
Also try increasing the caliber of the sturdy long gauss rifle (halfway to gauss cannon) as well as making it even sturdier and bulkier. Test if this makes the rifle survive more 5-circuit (overcharged) shots.
As for the AP ammo, make the bullet's core of a much more hardened material (such as hardened steel, or tungsten, or depleted uranium, or whatever is available) than the one regular ammo is made of. As for the expanding ammo, make the bullet with a hollowed shape in its tip.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Zako

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"Needs more work. Maybe a complete redesign..."

Remove the battery system from the bolos and see if I can improve the design of the weapon itself to make it easier to handle and aim. Modify the ammo tubes to carry a suitable number of bolos in one clip and then, if I'm sure this won't break apart on me easily, hop into duel, go into a battlezone in a battlesuit with the bolo gun and a few backup clips as well as a tesla sabre and give it a run in a live firefight!
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