"Very nice. But I wonder... Can it be better?"
Try installing a small but powerful generator in one of the bolos, so it shoots electricity along the filament, and increase the thickness and strength of the shells of the bolos, probably by replacing the material with something stronger. Take some time to test how the synth-flesh deals with electricity.
Then, design a somewhat large armor piercing spike thats made of strong material that can withstand the heat of the Neo-therm, and hollow it out into four chambers, three behind in the bottom of the spike and one going into the tip which has a hole in the end. The idea is to have this thing loaded into something like a gauss rifle or gauss cannon, rifle preferably, and fire it at an armoured enemy. The spike punches through the tough outer layer, and injects the chemicals into the front chamber which then squirts into the soft, meltable center of the target. Try to think of ways of getting that injection method working.
You begin messing with the bolo design again. You thicken the walls of the bolos as much as you can without changing their size and attach a battery system to push current through the filament. The computer warns you that the filament isn't a good conductor of electricity.
You test out a chuck of synth-flesh for how it handles electricity, using a tesla sabre to poke and prod it. The tesla sabre sears and explodes the flesh with ease.
You create a spike with the chambered chemical system, designed for the gauss rifle. Your first problem is that, with that hole in the tip, the chemicals just leak out. You fix that with a relatively fragile membrane between each chamber which will rupture on impact.
[int:2+1] It seems like the problem is finding a way to inject the substance rather then just pierce the target or smash against it. Variable power maybe?
((Well, now that ranges are way more realistic and deadlier, I guess even 1/6 ton charge would be too much.))
Try making 1/10, 1/100 and 1/1000 ton charges (that is, 100 kilogramm, 10 kilogramm and 1 kilogramm of TNT equivalent) of conventional explosives, then test their blast radii and effectiveness against Mk I suits and battlesuits.
Perhaps 7 simultaneous circuits are too much for the design...
Test three- and five-circuit sturdied gauss long rifles against a battlesuit and an Avatar of War; use overcharge.
Try making armor-piercing and expanding bullets for the gauss rifle.
(It's proving difficult to find a good source of info about the strength of explosions and such. Where I was thinking I could just find a nice chart somewhere. Damn you google. So I'll be using this
http://meyerweb.com/eric/tools/gmap/hydesim.html until I can find something better. Unfortunately the smallest it goes is about 100kg.)
You have the system create you a few rounds with the equivalent explosive power of 100, 10 and 1 kg of tnt and test them out. Mk I suits don't even survive the 1kg, being blown several meters back and rupturing the suit. 10kg tends to blow them into several pieces and 100kg reduces them to confetti. The battle suit fares much better in comparison. It doesn't even seem to notice the 1kg shot, stumbles back a bit under the force of the 10kg shot, and is knocked back a dozen meters by the 100kg shot and appears to be damaged by it, losing some of its ablative armor.
You test different arrangements of circuits on the rifle. Lower numbers of circuits in simultaneous charging do reduce the amount of wear and tear on the coils but it appears that they'll still need to be replaced more then normal. With 5 simultaneous firings it would need replacing after 20 shots, 30 with 3. 3 circuit shots don't do any more appreciable damage to Avatars and Battle suits then single circuits, but 5 circuit shots do seem to stagger the battle suit and blow off a layer of its armor. Of course, 5 circuits is actually more powerful then a heavy gauss cannon in terms of sheer firing force and the recoil is equally powerful, enough to strain the exoskeleton.
(If you want to make armor piercing or expanding rounds, you'll need to say how a bit more or leave it to an Int roll)