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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5989767 times)

Caellath

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Re: Einsteinian Roulette: On ship thread
« Reply #75 on: April 26, 2012, 07:45:03 am »

((First Team:
Adrian: Pudding - Dead.
Cockroach Man, a.k.a Victor: One head and one arm - Candidate for being transformed into a robot.
Teamkiller, a.k.a Ivan: Broken/dislocated arms and wrist, was last seen being kidnapped by Erik, the giant multi-armed guy who moves like a ninja and hits like a truck - Probably part of a macaroni and limbs art project right now.

Worst Medic, a.k.a Faith: Stopped trippin' balls and seems to be fine.
Socialist Threat, a.k.a Mason: Fine, did not pick nose. ))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Einsteinian Roulette: On ship thread
« Reply #76 on: April 26, 2012, 07:46:51 am »

Thanks  :D

((Best wishes for the away team. Veterans, teach those recruits a lesson in survival!

Also, don't blow up. PLEASE! [not appealing to GM.]

Faith is lucky.))
Logged

Zako

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Re: Einsteinian Roulette: On ship thread
« Reply #77 on: April 26, 2012, 08:04:10 am »

I don't give a shit if it's because of you or someone else, I lost my spot, I flipped a desk and I felt better about it. That's all there is to say on the matter.
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Caellath

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Re: Einsteinian Roulette: On ship thread
« Reply #78 on: April 26, 2012, 08:09:59 am »

((Ok, Mr. Groovy Man. You'll have the chance to do whatever you please the next mission, since this one is lost forever if the time bomb goes off.))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Nikitian

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Re: Einsteinian Roulette: On ship thread
« Reply #79 on: April 26, 2012, 08:31:26 am »

First of all, try increasing the speed of firing and reloading the gauss rifle. Try using a revolving chamber and/or a (slightly) less-charged mode of firing. Also try doing it by attaching two gauss rifles together and making them fire in turns; remove any redundant (doubled) systems where one could do the job for the twin gauss guns.
Logged
Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

piecewise

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Re: Einsteinian Roulette: On ship thread
« Reply #80 on: April 26, 2012, 01:23:10 pm »

Bishop leans against the wall outside the briefing room, and waves goodbye to the people filing past to the shuttle.

"Bye now. Don't get blown up and if you save some stuff for me, I'll fix you up some neat gear."

He then heads back to the VR machine and gets back to work.

Bring up a gauss rifle, and see if I can use it for parts for my bola gun. Then take my emp grenade and take it into duel against a running dummy, in ascending suit quality to test the effects and area of effect as well as how good it sticks to a target. Then go back into tinker and find a list of materials that can withstand both ignited thermite and liquid nitrogen, or if there are hotter or colder stuff than that that it can withstand.
You bring up the schematics for a normal gauss rifle and see if you can scavenge any parts from it. Hmm. It looks like, for the most part, that you won't be able to use it. The barrel and firing system are too small compared to the heavy gauss cannon parts you built the gun around; you'd need to significantly shrink the bolo shell for it to work with a normal gauss rifle. There are a few parts that could be used though, electronics and firing control circuits, that would let you lower the price of the gun a token or 2.

Next you head to duel and begin testing out your emp grenade on various targets. Mk I and MK II suits seem unaffected, the Mk III's exosuit, on the other hand, locks up and paralyzes the user for a minute and a half before some backup system kicks in to allow him to run again. Over all the grenade seems to stick quite well, assuming you throw it right and don't just miss. You pull up a data analysis panel and check the emp range; it looks like the emp's optimal range is 0 to 10 meters, though it's effect extends to about 50 meters, weakening as it goes.

You head back to tinker and pull up the materials list, filtering it by temperature. There are hundreds of materials that work within the temp range you specify, and many of them work in extremes beyond that.

((Aw great. I was going to lend Caellath/Milno that Sabre!

I. Hate. Timezones.))

Move back to my Barracks and lie down, ignore everyone else and personal melancholy on not being in the team.
[Will roll:6]You head back to the barracks, all the while shouting, "DON'T WANNA TAKE ME ON THE MISSION EH? WELL FUCK YOU! HOPE YOU DON'T NEED ANYONE TO POWERSLIDE ON A CORPSE AND SHOOT THE SHIT OUT OF ALIENS OR ANYTHING, BECAUSE I'M GONNA BE TOO BUSY NOT BEING THERE TO HELP YOU WITH ANY OF THAT. I AM COMPLETELY BOOKED UP HERE, POSITIVELY SWAMPED WITH NOT BEING THERE AND SAVING YOUR COLLECTIVE SORRY ASSES."

Thanks  :D

((Best wishes for the away team. Veterans, teach those recruits a lesson in survival!

Also, don't blow up. PLEASE! [not appealing to GM.]

Faith is lucky.))
Faith isn't so much lucky as she was just too busy tripping balls, rolling around in a field somewhere, to actually do anything that could get her in trouble.

First of all, try increasing the speed of firing and reloading the gauss rifle. Try using a revolving chamber and/or a (slightly) less-charged mode of firing. Also try doing it by attaching two gauss rifles together and making them fire in turns; remove any redundant (doubled) systems where one could do the job for the twin gauss guns.

[Intelligence:5] Hmm it seems like the reason the rifle only fires so fast is that it takes a moment for the electrical power to build to the levels needed to fire. Revolving Barrels would require having the equivalent of 6 or so gauss guns strapped together, not exactly an elegant system, and charging it less would lead to an equal drop in power. You could, however, probably expand the electrical system, essentially copy the current system multiple times, to allow it to charge multiple shots at the same time. In theory, if you replicated it enough times the gun could be full auto.

You bring up 2 gauss guns and have the program merge them in such a way that they become something akin to a double barrel shotgun. This allows you to fire more quickly then with a single rifle, but each barrel still takes a while to charge.

Zako

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Re: Einsteinian Roulette: On ship thread
« Reply #81 on: April 26, 2012, 01:48:41 pm »

Before he forgets, Bishop does some final tests with his new weapons on robotic opponents on passive in duel, namely full body prosthetics and other robots. As he mulls over his token shortage, an idea comes to him. Bishop logs out for a moment and looks up at the roof.

"Computer, I know that your listening, so I have a deal for you. I am willing to sell the schematics to two new useful weapons, for the armory to reproduce for others. Doutlessly you have seen the results in the VR machine I've been using. Intrested?"

Test out both new weapons on robotic enemies in duel, then talk to steve about if he's interested in buying the schematics to the new weapons for the armory. If he requires more convincing, tell him that I'll also work on another blueprint for free if he's willing to pay a good price for these two, and that the results speak for themself as he's doutlessly seen. After his response, search for the hottest containable liquid and the coldest containable liquid as well as what material is required to hold them. If said materials are far to expensive to use in ammunition, then search for more affordable options.
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Caellath

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Re: Einsteinian Roulette: On ship thread
« Reply #82 on: April 26, 2012, 01:50:03 pm »

((@Zako: Steve is watching and has the schematics for free >.>))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Nikitian

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Re: Einsteinian Roulette: On ship thread
« Reply #83 on: April 26, 2012, 02:06:16 pm »

Work out the next three designs: a gauss rifle with two charging circuits, a gauss rifle with four charging circuits and a double-barreled gauss rifle with four charging circuits (two per barrel). Then put on an exoskeleton and test them with or without using overcharge against an unarmed battlesuit and then against an Avatar of War. Compare the price in tokens for each of these three weapon designs.
"Punch many holes in things", huh? *chuckle*
...Also, Steve, do the 'Corps ever employ any tripods or bipods?
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Ehndras

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Re: Einsteinian Roulette: On ship thread
« Reply #84 on: April 26, 2012, 02:09:15 pm »

((You can't really make Steve an offer, as you're a criminal under his control, and he already has access to the schematics to do as he wishes... :P Pretty much, you're screwed. Rather than work for profit, you can work for yourself and your team by improving their weapons and armor, making us new toys to help us survive, and perhaps trade your goodies for things we bring in as salvage.))
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Caellath

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Re: Einsteinian Roulette: On ship thread
« Reply #85 on: April 26, 2012, 03:48:10 pm »

((You should try the EMP grenade against a Battlesuit.))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Nikitian

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Re: Einsteinian Roulette: On ship thread
« Reply #86 on: April 26, 2012, 03:54:15 pm »

((Hmmm, you also think that it might have some shielding for the exoskeleton controls? Also, yes, trying it against an Avatar of War might also help too - but I bet it would shrug it off. Otherwise it would be too major a weakness for the enemies of humanity not to exploit))
Logged
Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Caellath

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Re: Einsteinian Roulette: On ship thread
« Reply #87 on: April 26, 2012, 03:57:58 pm »

((Hmmm, you also think that it might have some shielding for the exoskeleton controls? Also, yes, trying it against an Avatar of War might also help too - but I bet it would shrug it off. Otherwise it would be too major a weakness for the enemies of humanity not to exploit))
((Yeah, I suspect the battlesuit might not shrug it off entirely, but it may at the very least get its emergency systems to kick in way faster than the MkIII. Also, the Avatar will probably shrug it off.

Actually, it was a nice testing. If Milno survives this mission, I'll get him to search for weaknesses on the MkIII, hoping to find that one.))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Nikitian

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Re: Einsteinian Roulette: On ship thread
« Reply #88 on: April 26, 2012, 04:22:59 pm »

((And I'll try to get some research on shielding that exoskeleton computer from EMP - among other research projects, that is.
Oh, and also - how do you feel about making a general policy to share knowledge as well as schematics among all the 'Corps members? Do you think it will be IC (for the most of characters, at least)? Well, I guess, 'making the lemmings invent useful things before being expended' as well as 'the spirit of comraderie demanding to help each other' would be two viable reasons, but what about the rest of us? Oh, and also I'm not quite sure that it would be IC for my character to bring up such an idea - unless he thinks that others would approve of it. Hmmm.))
Think over the personalities of the comrades and try to guess whether the idea of sharing knowldge (e.g., how to use this and that) and research data/projects would appeal to them, or not.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Caellath

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Re: Einsteinian Roulette: On ship thread
« Reply #89 on: April 26, 2012, 04:31:57 pm »

((Milno wants to get shit done. Don't expect him to go around hugging people, but he does know that working as a team is important, hence "The Bastards"))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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