((And that's why I said, and I quote:Reset and Modify the simulation.
I didn't want to continue it as-is.
Although, looks like that may have been a typo on my part.))
Yeah, you kept saying "rest" not reset. I just figured that might be a weird or foreign way of saying "Pause" so yeah.
You reset the simulation and modify it as you desire, creating a bit of cover and changing it from day to night.
[conwep:2] {N-spine reroll:failure}
You activate your cameyes to infrared and slide up against the ledge, popping out just long enough to open fire. The brilliant flash and glowing trail of fiery exhaust illuminate your position as a supercharged rocket round shrieks down at the cyborg and detonates a chuck of concrete near him. You crouch down again.
[uncon wep:5]
You hear powerful crunching sound and crack of thunder, followed by another, and then another.
[dex:3]
A part of the building a few yards away explodes and crumbles as a chunk of concrete pillar hurls up from where the cyborg was and slams into it. Uh oh.
Yes sir. I would like to continue on the simulator.
You attempt to fire a thin, metal rod from the Gauss rifle. At first it works quite badly, mostly because the rod just keeps falling out of the gun, until you create a sabot to hold it in place. The thin metal rods, because they lack stabilization, tumble in mid air and often impact their target flatly. And even when they do strike directly point on, they often bend and break rather then delivering their full force.
>Woah, slow down. Whats the matter, Gigantor?
Empyrea(n) halted and looked around.
"Hey, who are you and who the heck is Gigantor?"
She continued along the hall.
>Hi, I'm Steve and you're Gigantor. So exactly what are you screaming and bumbling around for?You continue down the all and find a intersection. Signs painted on the walls show the way to the infirmary, armory, research area, and rec/mess hall.
((Geen, you still haven't answered the GM's question as to power source- I recommend you look over the armoury section of the OP for a starting point! Also: The lack of toilets disturbs me. I was wondering about that earlier.))
((The GM did mention that Stasis Pods remove wastes. I don't know about anything else though.))
@TCM: O.o WTF
Make myself a railgun-style semi auto combat rifle, with conventional .45 FMJ rounds, and a scope and some sort of bayonet-y thing.
((Have fun with doing that, mate. Conventional rounds don't work in Railguns, you need special ones with "Wings" to act as contacts between the rails. They'd also need to be conductive and, in all probability, magnetic.
See here. If you make it so the contacts are brush contacts on the gun itself, you'll have a maintenance nightmare, if you can even bypass the rails deforming from the "Recoil" acting to force them apart and the friction of the projectile causing extreme wear.))
Bleh. What he said for bullets, and as for a power source use a gauss rifle power thingummy. Also, consider slapping TCM.
Ok, So a pretty much you want to take a normal gauss rifle, fit it for middle and long range and give it a scope and bayonet? Thats all do-able. In fact, it's all doable using kits from the Armory. You should go ask the Armory master about it.
It's not the actual act of taking a shit that's important, it's the fact that you can and that the proper facilities for it exist, right?
((You got it, I just wanted to know if the facilities existed for the sake of realism. No roleplaying shit, please, this is not FATAL.))
"So, is there a middle term between the long-range attachment and no attachment at all? I was hoping for something to help firing at medium ranges as well, even if it meant buying two kits, each for a different range."
Milno heads to the VR Machines and enters tinker, summoning a gauss rifle and disassembling it to check which part holds the "core" of the weapon (if the coils and generators are in the same section, for example).
>There are kits to make it into a more standard rifle, rather then the short range pseudo rifle it is now.(+1 long and middle, 0 short) They mainly consist of just replacing the barrel and changing the firing mechanisms to a bolt action. You go to a vr machine and summon up a gauss rifle, choosing the "explode" option and watching as it expands the rifle out into all it's component parts. It seems like the coils are all near the back and the majority of the barrel is actually an interchangeable part that can be switched around without messing with the firing system. The actual generator is directly behind the coils, partially within the stock of the weapon.
Head back into VR, select 'Duel' option.
You hop back into the VR machine and select duel. It asks you to choose your equipment, your enemies and their equipment, and your fighting location.