(What have I missed?)
((The tower is a nice choice, but how about a piece of concept art to set off the next mission? I'm not sure how many she's willing to do, but starting missions off with a cool artwork sounds pretty sweet. If she feels productive, she could do the previous missions as well.))
Follow those damned tracks!
((The tower is a nice choice, but how about a piece of concept art to set off the next mission? I'm not sure how many she's willing to do, but starting missions off with a cool artwork sounds pretty sweet. If she feels productive, she could do the previous missions as well.))
Follow those damned tracks!
You slog through the mud and down the alley, following the footprints while cursing to yourself, your arm flopping limbly by your side. You charge out onto the street and skid to a stop on the soaking, gravelly blacktop. You look to the left and see nothing but decaying storefronts, disintegrating cars and fallen street lights. You look to the right and see much the same but, in the far distance, you see a figure, little more than a silhouette, running straight down the center of the street.
Bishop, despite the situation, does a small wave back to Timmy before turning back to the doctor.
"You know, I respect you. You know what you're doing and you do it well. I respect you more than a lot of people on this ship, so would it really be so bad to have a little honesty in return?!"
He rubs his forehead and sighs.
"To be perfectly honest, I should be more worried about this... Scared even. But I'm honestly more worried about not being worried about it. If that makes sense to you."
Go see Ivan and check out what he got and grab the wrappings as well.
You find Ivan still standing near the suspicious technician, staring blankly into space. God, his mutations have gotten much worse: he looks like some sort of monstrous insect, coated almost completely in carapace of varying degrees, none of it symmetrical. His right arm is massive and looks triple jointed at this point, with three fingers that might be more accurately described as jointed talons. Most of him is, mercifully, covered in clothing which has been pierced and torn in places by underlying spines. In his left, more humanoid hand he's holding a small jar of something and there looks to be some sort of metal plate on his back. At his feet are two wrappers. You pick them up.
One capsule is the size of a softball and the other is several feet long and oddly shaped. The large one has a green square with a horizontal line through it. The small one has a blue pentagon on its seal.
Hand book back in then go talk to Jim.
You return the book to the armory master and then walk to the rec room to talk to jim. He's still standing by the exercise machines, idly doing squat thrusts and speaking in an odd accent to no one in particular.
(What have I missed?)
Not much. You've been comatose in a corner and bishop poked at you for a while, wanting to know what that artifact you bought was. He stole the packaging for it and ran off. You're just sitting there, alone, gripping your thing.
And your artifact.