High-ex that is fairly inexpensive and could create a crater maybe a half meter diameter, half a meter deep in supercrete with a charge size of about 33g (Very, very conservative estimate. I have a space of about 40mmx41mm cylinder, but the 33g estimate is based on the amount of explosive in a grenade of that size. Obviously, I'm counting low here, especially as most of that grenade's space isn't even explosive.).
If it's not too expensive and it's more effective with the same amount
Might as well also look into modern Thermobaric weapons.
Aster-Ex is probably a good bet for you. It's designed for use in space, very stable, easily shaped and not very expensive. Plus its explosion is a slightly slower, pushing type of blast, great for fragmentation. Maybe even too good if you're standing close to it.
As per thermobaric weapons, there aren't many, mostly because of their reliance on oxygen.
"E-excuse me, Doctor? Is it true you used to be a soldier? And... that you used shockwaves? Cause I was wondering about generating shockwaves through the air...
Oh, and how did that, er... overwrite thing go? The one you experimented on me for?"
"Used to be. Yes. Used shockwaves. Among other things. Will show you. Must finish with him first." He gestures to Bishop.
"Plus. Need another test. Thing in your head may have changed things." He says, while pointing at your face, "Changed resistances."
((I was thinking of a cap of 7 or eight chambers. beyond that, it gets kind of pointless.))
"Steve? You still there? I asked how much they would cost."
Spawn a gauss rifle and remove the stock. Attach the rifle to the under side of a laser rifle and time the firing of the rifle so that it fires after the laser. Calibrate the gauss rifle to hit the spot the laser hit.
>What, focusing chambers? They're like 1 token each. That underslung gauss rifle works fine too, wired up to the trigger of the laser rifle.
"Oh."
New Duel Sim.
Equipment: Army Clothes, Army Helmet, Rifle, Microwave Field Manipulator
Enemies: Germany Army
Allies: American and British Armies
Location: D-Day Invasion
You spawn on a beach and have just long enough to shout "CHAR-" before a German machinegun nest perforates you.
Just make the electrical current from the trigger also switch on the amp. Ensure the amp is further on the circuit than the trigger. Request prototype.
Problem 1: Electrical current moves a hell of a lot faster then that crossbow can fire, so you'd still have problems.
Problem 2: How would you run current into a projectile that is actively leaving the bow?
Inspect the weapons more closely one by one. Figure out if it is practical to carry them all at the same time.
The first weapon looks like a overlarge gauss rifle, but with a shortened barrel and different type of grip and trigger. It's loaded with blackshot. A shotgun.
The second weapon resembles a huge gauss rifle as well, but with a larger square clip, expanded barrel and what look like parallel generators. The rounds in the clip are smaller then normal rounds, but there are more of them. A semi-auto rifle by the look of it.
The final weapon is one you've never seen before. It doesn't seem to have a clip of any kind, but isn't a laser either. There's a rather large generator built into the stock and 4 soda can sized capacitors sticking out of one side. The scope and long barrel give you the feeling it's a sniper rifle, though you're not sure what it shoots.
As per carrying all of them at once, yeah, you could do that pretty easily. You are a giant now, after all.
"Wait, what? Painkiller addiction?! Why am I ad-"
Then it clicked for him, and suddenly all the aches and pains and shakes dissappeared from the overwhelming rage. All that was evident of this inner storm was the clenching of a fist and the tightening of his jaw.
It was time to slap a bitch.
"Steve. Where. Is. Mesk?"
>Currently on mission. Specifically he's asphyxiating a girl he kidnapped by standing around in smoke. "About that kit, can the gauss rifle be able to shoot 25mm shells with the attachment? Semi-automatic, and then given a larger ammunition capacity? Or at least a grenade launcher attachment at the bottom of the barrel
"Or could we just have ammo belts with our suits? "
Ask this, if not feasible then:
"If we're going with gauss technology, then hows about a .50 caliber gauss rifle which would particularly be effective at close to medium range? With multiple types of ammunition like incendiary rounds or jacketless slugs?"
>Well, if you change the caliber then no, the kit won't work very well anymore. The scope would still work, but the barrel and things wouldn't. As per modifying it, you can modify the rifle itself to be like that, but a 25mm bullet at semi-auto is gonna produce a fair bit of recoil. "Uh." Charro's attention span was rapidly running out as he watched the golf ball bounce unimpressively across the blank background of the sim.
"Er, I'll take another look at that later."
>Save the hat-launcher design for now and go back to the throwing-blade-hat idea.
>Instead of what I did before, substitute the usual hat materials for lightweight metal(excepting the lining, of course! We can't sacrifice comfort!) and make the tall crown collapsible (kinda telescopic), so that the wearer/wielder can swiftly squash the whole thing down into a sort of discus shape, ready for throwing.
>It should probably have a release catch/lock, too, to allow it to remain in tophat shape whilst worn.
Thats more reasonable, the only problems being that 1. In order to get it roughly flat you're gonna a need a shit ton of telescoping sections, and 2. that cloth liner is gonna get in the way.
Try to figure out if the pipes are in use.
You touch a few of the pipes. Some are vibrating ever so slightly from liquid moving inside them, while others seem dry.
"Not much" Mason speaks honestly "Do you have any magazines?"
"Any particular subject?"